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Rev Age Author Path Log message Diff
241 4001 d 16 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Implemented the game tron.  
237 4001 d 23 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Changed Timer4 to operate on a millisecond scale.
Added in controller polling functionality.
Added 'game modes' that are switched to upon controller button press.
Removed iteration parameter on animations.
 
231 4004 d 0 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Changed data types to explicit declarations (stdint.h).  
216 4116 d 13 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Fixed the serial code so that it writes the entire cube at once instead of writing each layer individually to prevent tearing in the animations.  
215 4125 d 1 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Updated code to support external frame generation.  
213 4128 d 0 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Fixed a few issues with the frame processing code. Command frames can now be sent over UART to control the cube.  
212 4128 d 4 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Modified button interrupt code to support both the 32MX7 and MX7CK boards.
Implemented code for the UART module and basic support for frame parsing.
 
207 4165 d 1 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Updated code to make it easier to see scrolling text.  
206 4165 d 8 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Added code to overlay an array of pixels to the displayed animation. Also implemented a scrolling text feature to the cube.  
205 4166 d 0 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Added code to rotate the cube. Also added two demo loops showing this functionality.  
201 4200 d 0 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Cleaned up and finished commenting the code.  
200 4203 d 1 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Added functionality to allow changing of refresh rates and brightness settings for the LED cube through the onboard buttons.  
199 4205 d 8 h Kevin /PIC Stuff/Cerebot_32MX7_LED_Cube/ Finished writing the library for the RGB LED cube for the PIC32MX795XX board.