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#include "maindefs.h"
#include "Adafruit_GFX.h"
#include "glcdfont.c"
#include "oled_ssd1306.h"
#include "oled_ssd1331.h"
#include <string.h>
#include <stdio.h>
static GFX_DATA gfx_data;
void GFX_Init(int w, int h) {
gfx_data._width = gfx_data.WIDTH = w;
gfx_data._height = gfx_data.HEIGHT = h;
gfx_data.rotation = 0;
gfx_data.cursor_x = gfx_data.cursor_y = 0;
gfx_data.textsize = 1;
gfx_data.textcolor = gfx_data.textbgcolor = 0xFFFF;
gfx_data.wrap = 1;
memset(gfx_data.lcd_buffer, 0, GFX_LCD_BUFFER_SIZE);
memset(gfx_data.buffer, 0, GFX_STRING_BUFFER_SIZE);
}
int GFX_Abs(int i) {
if (i < 0)
return -i;
else
return i;
}
void GFX_Swap(int *a, int *b) {
int tmp = *a;
*a = *b;
*b = tmp;
}
void GFX_drawLine(int x0, int y0, int x1, int y1, unsigned int color) {
#ifdef GFX_SSD1306
int dx, dy, err, ystep;
int steep = GFX_Abs(y1 - y0) > GFX_Abs(x1 - x0);
if (steep) {
GFX_Swap(&x0, &y0);
GFX_Swap(&x1, &y1);
}
if (x0 > x1) {
GFX_Swap(&x0, &x1);
GFX_Swap(&y0, &y1);
}
dx = x1 - x0;
dy = GFX_Abs(y1 - y0);
err = dx / 2;
if (y0 < y1) {
ystep = 1;
} else {
ystep = -1;
}
for (; x0 <= x1; x0++) {
if (steep) {
SSD1306_Draw_Pixel(y0, x0, color);
} else {
SSD1306_Draw_Pixel(x0, y0, color);
}
err -= dy;
if (err < 0) {
y0 += ystep;
err += dx;
}
}
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Line(x0, y0, x1, y1, color);
#endif
}
void GFX_drawFastVLine(int x, int y, int h, unsigned int color) {
GFX_drawLine(x, y, x, y + h - 1, color);
}
void GFX_drawFastHLine(int x, int y, int w, unsigned int color) {
GFX_drawLine(x, y, x + w - 1, y, color);
}
void GFX_drawRect(int x, int y, int w, int h, unsigned int color) {
#ifdef GFX_SSD1306
GFX_drawFastHLine(x, y, w, color);
GFX_drawFastHLine(x, y + h, w, color);
GFX_drawFastVLine(x, y, h, color);
GFX_drawFastVLine(x + w, y, h, color);
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Rect(x, y, x + w, y + h, color);
#endif
}
void GFX_fillRect(int x, int y, int w, int h, unsigned int color) {
#ifdef GFX_SSD1306
int i;
for (i = x; i < x + w; i++) {
GFX_drawFastVLine(i, y, h, color);
}
#endif
#ifdef GFX_SSD1331
SSD1331_Fill_Rect(x, y, x + w, y + h, color);
#endif
}
void GFX_fillScreen(unsigned int color) {
GFX_fillRect(0, 0, gfx_data._width, gfx_data._height, color);
}
void GFX_clearScreen() {
#ifdef GFX_SSD1306
GFX_fillScreen(SSD1306_BLACK);
#endif
#ifdef GFX_SSD1331
SSD1331_Clear_Display();
#endif
}
void GFX_drawCircle(int x0, int y0, int r, unsigned int color) {
int f = 1 - r;
int ddF_x = 1;
int ddF_y = -2 * r;
int x = 0;
int y = r;
#ifdef GFX_SSD1306
SSD1306_Draw_Pixel(x0, y0 + r, color);
SSD1306_Draw_Pixel(x0, y0 - r, color);
SSD1306_Draw_Pixel(x0 + r, y0, color);
SSD1306_Draw_Pixel(x0 - r, y0, color);
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Pixel(x0, y0 + r, color);
SSD1331_Draw_Pixel(x0, y0 - r, color);
SSD1331_Draw_Pixel(x0 + r, y0, color);
SSD1331_Draw_Pixel(x0 - r, y0, color);
#endif
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
#ifdef GFX_SSD1306
SSD1306_Draw_Pixel(x0 + x, y0 + y, color);
SSD1306_Draw_Pixel(x0 - x, y0 + y, color);
SSD1306_Draw_Pixel(x0 + x, y0 - y, color);
SSD1306_Draw_Pixel(x0 - x, y0 - y, color);
SSD1306_Draw_Pixel(x0 + y, y0 + x, color);
SSD1306_Draw_Pixel(x0 - y, y0 + x, color);
SSD1306_Draw_Pixel(x0 + y, y0 - x, color);
SSD1306_Draw_Pixel(x0 - y, y0 - x, color);
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Pixel(x0 + x, y0 + y, color);
SSD1331_Draw_Pixel(x0 - x, y0 + y, color);
SSD1331_Draw_Pixel(x0 + x, y0 - y, color);
SSD1331_Draw_Pixel(x0 - x, y0 - y, color);
SSD1331_Draw_Pixel(x0 + y, y0 + x, color);
SSD1331_Draw_Pixel(x0 - y, y0 + x, color);
SSD1331_Draw_Pixel(x0 + y, y0 - x, color);
SSD1331_Draw_Pixel(x0 - y, y0 - x, color);
#endif
}
}
void GFX_drawCircleHelper(int x0, int y0, int r, unsigned char cornername, unsigned int color) {
int f = 1 - r;
int ddF_x = 1;
int ddF_y = -2 * r;
int x = 0;
int y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
#ifdef GFX_SSD1306
if (cornername & 0x4) {
SSD1306_Draw_Pixel(x0 + x, y0 + y, color);
SSD1306_Draw_Pixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2) {
SSD1306_Draw_Pixel(x0 + x, y0 - y, color);
SSD1306_Draw_Pixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8) {
SSD1306_Draw_Pixel(x0 - y, y0 + x, color);
SSD1306_Draw_Pixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1) {
SSD1306_Draw_Pixel(x0 - y, y0 - x, color);
SSD1306_Draw_Pixel(x0 - x, y0 - y, color);
}
#endif
#ifdef GFX_SSD1331
if (cornername & 0x4) {
SSD1331_Draw_Pixel(x0 + x, y0 + y, color);
SSD1331_Draw_Pixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2) {
SSD1331_Draw_Pixel(x0 + x, y0 - y, color);
SSD1331_Draw_Pixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8) {
SSD1331_Draw_Pixel(x0 - y, y0 + x, color);
SSD1331_Draw_Pixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1) {
SSD1331_Draw_Pixel(x0 - y, y0 - x, color);
SSD1331_Draw_Pixel(x0 - x, y0 - y, color);
}
#endif
}
}
void GFX_fillCircle(int x0, int y0, int r, unsigned int color) {
GFX_drawFastVLine(x0, y0 - r, 2 * r + 1, color);
GFX_fillCircleHelper(x0, y0, r, 3, 0, color);
}
void GFX_fillCircleHelper(int x0, int y0, int r, unsigned char cornername, int delta, unsigned int color) {
int f = 1 - r;
int ddF_x = 1;
int ddF_y = -2 * r;
int x = 0;
int y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1) {
GFX_drawFastVLine(x0 + x, y0 - y, 2 * y + 1 + delta, color);
GFX_drawFastVLine(x0 + y, y0 - x, 2 * x + 1 + delta, color);
}
if (cornername & 0x2) {
GFX_drawFastVLine(x0 - x, y0 - y, 2 * y + 1 + delta, color);
GFX_drawFastVLine(x0 - y, y0 - x, 2 * x + 1 + delta, color);
}
}
}
void GFX_drawTriangle(int x0, int y0, int x1, int y1, int x2, int y2, unsigned int color) {
GFX_drawLine(x0, y0, x1, y1, color);
GFX_drawLine(x1, y1, x2, y2, color);
GFX_drawLine(x2, y2, x0, y0, color);
}
void GFX_fillTriangle(int x0, int y0, int x1, int y1, int x2, int y2, unsigned int color) {
int a, b, y, last;
int dx01 = x1 - x0;
int dy01 = y1 - y0;
int dx02 = x2 - x0;
int dy02 = y2 - y0;
int dx12 = x2 - x1;
int dy12 = y2 - y1;
int sa = 0;
int sb = 0;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1) {
GFX_Swap(&y0, &y1);
GFX_Swap(&x0, &x1);
}
if (y1 > y2) {
GFX_Swap(&y2, &y1);
GFX_Swap(&x2, &x1);
}
if (y0 > y1) {
GFX_Swap(&y0, &y1);
GFX_Swap(&x0, &x1);
}
if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if (x1 < a) a = x1;
else if (x1 > b) b = x1;
if (x2 < a) a = x2;
else if (x2 > b) b = x2;
GFX_drawFastHLine(a, y0, b - a + 1, color);
return;
}
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if (y1 == y2) last = y1; // Include y1 scanline
else last = y1 - 1; // Skip it
for (y = y0; y <= last; y++) {
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b) GFX_Swap(&a, &b);
GFX_drawFastHLine(a, y, b - a + 1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for (; y <= y2; y++) {
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
/* longhand:
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b) GFX_Swap(&a, &b);
GFX_drawFastHLine(a, y, b - a + 1, color);
}
}
void GFX_drawRoundRect(int x, int y, int w, int h, int r, unsigned int color) {
// smarter version
GFX_drawFastHLine(x + r, y, w - 2 * r, color); // Top
GFX_drawFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom
GFX_drawFastVLine(x, y + r, h - 2 * r, color); // Left
GFX_drawFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right
// draw four corners
GFX_drawCircleHelper(x + r, y + r, r, 1, color);
GFX_drawCircleHelper(x + w - r - 1, y + r, r, 2, color);
GFX_drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color);
GFX_drawCircleHelper(x + r, y + h - r - 1, r, 8, color);
}
void GFX_fillRoundRect(int x, int y, int w, int h, int r, unsigned int color) {
// smarter version
GFX_fillRect(x + r, y, w - 2 * r, h, color);
// draw four corners
GFX_fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color);
GFX_fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color);
}
void GFX_drawBitmap(int x, int y, const unsigned char* bitmap, int w, int h, unsigned int color) {
int i, j;
for (j = 0; j < h; j++) {
for (i = 0; i < w; i++) {
if (bitmap[i + (j / 8) * w] & (j % 8)) {
#ifdef GFX_SSD1306
SSD1306_Draw_Pixel(x + i, y + j, color);
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Pixel(x + i, y + j, color);
#endif
}
}
}
}
void GFX_drawChar(int x, int y, unsigned char c, unsigned int color, unsigned int bg, unsigned char size) {
int i, j;
unsigned int line;
if ((x >= gfx_data._width) || // Clip right
(y >= gfx_data._height) || // Clip bottom
((x + 5 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0)) // Clip top
return;
for (i = 0; i < 6; i++) {
if (i == 5)
line = 0x0;
else
line = font[(c * 5) + i];
for (j = 0; j < 8; j++) {
if (line & 0x1) {
if (size == 1) {// default size
#ifdef GFX_SSD1306
SSD1306_Draw_Pixel(x + i, y + j, color);
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Pixel(x + i, y + j, color);
#endif
} else { // big size
GFX_fillRect(x + (i * size), y + (j * size), size, size, color);
}
} else if (bg != color) {
if (size == 1) { // default size
#ifdef GFX_SSD1306
SSD1306_Draw_Pixel(x + i, y + j, bg);
#endif
#ifdef GFX_SSD1331
SSD1331_Draw_Pixel(x + i, y + j, bg);
#endif
} else { // big size
GFX_fillRect(x + i*size, y + j*size, size, size, bg);
}
}
line >>= 1;
}
}
}
void GFX_write(unsigned char c) {
if (c == '\n' || c == '\r') {
gfx_data.cursor_y += gfx_data.textsize * 8;
gfx_data.cursor_x = 0;
// } else if (c == '\r') {
// // skip em
} else {
GFX_drawChar(gfx_data.cursor_x, gfx_data.cursor_y, c, gfx_data.textcolor, gfx_data.textbgcolor, gfx_data.textsize);
gfx_data.cursor_x += gfx_data.textsize * 6;
if (gfx_data.wrap && (gfx_data.cursor_x > (gfx_data._width - gfx_data.textsize * 6))) {
gfx_data.cursor_y += gfx_data.textsize * 8;
gfx_data.cursor_x = 0;
}
}
}
void GFX_writeString(const rom char *fmt, ...) {
unsigned char i, len;
// Parse and create string
va_list args;
va_start(args, fmt);
vsprintf((char *) gfx_data.buffer, fmt, args);
va_end(args);
len = strlen((char *) gfx_data.buffer);
// Make sure string to insert fits in buffer, truncate if necessary
if (len > GFX_STRING_BUFFER_SIZE)
len = GFX_STRING_BUFFER_SIZE;
// Print buffer to string
for (i = 0; i < len; i++) {
GFX_write(gfx_data.buffer[i]);
}
}
void GFX_appendString(const rom char *fmt, ...) {
unsigned char i, len;
// Parse and create string
va_list args;
va_start(args, fmt);
vsprintf((char *) gfx_data.buffer, fmt, args);
va_end(args);
// Make sure string to insert fits in buffer, truncate if necessary
len = strlen((char *) gfx_data.buffer);
if (len == 1) { // This will only occur on "\n"
// Do nothing?
return;
}
if (len > GFX_STRING_BUFFER_SIZE)
len = GFX_STRING_BUFFER_SIZE;
// Omit the newline if string fill entire line
if (((len - 1)%(GFX_width() / 6)) == 0) { // 16 or 10
len -= 1;
}
// Shift everything right and insert string at beginning
for (i = 127; i > len - 1; i--) {
gfx_data.lcd_buffer[i] = gfx_data.lcd_buffer[i - len];
}
memcpy(gfx_data.lcd_buffer, gfx_data.buffer, len);
// Print full buffer to screen
GFX_clearScreen();
GFX_setCursor(0,0);
for (i = 0; i < GFX_LCD_BUFFER_SIZE-1; i++) {
GFX_write(gfx_data.lcd_buffer[i]);
}
}
void GFX_setCursor(int x, int y) {
gfx_data.cursor_x = x;
gfx_data.cursor_y = y;
}
void GFX_setTextColor(unsigned int c) {
// for 'transparent' background, we'll set the bg
// to the same as fg instead of using a flag
gfx_data.textcolor = c;
gfx_data.textbgcolor = c;
}
void GFX_setTextColorBG(unsigned int c, unsigned int bg) {
gfx_data.textcolor = c;
gfx_data.textbgcolor = bg;
}
void GFX_setTextSize(unsigned char s) {
gfx_data.textsize = (s > 0) ? s : 1;
}
void GFX_setTextWrap(unsigned char w) {
gfx_data.wrap = w;
}
void GFX_setRotation(unsigned char x) {
x %= 4; // cant be higher than 3
gfx_data.rotation = x;
switch (x) {
case 0:
case 2:
gfx_data._width = gfx_data.WIDTH;
gfx_data._height = gfx_data.HEIGHT;
break;
case 1:
case 3:
gfx_data._width = gfx_data.HEIGHT;
gfx_data._height = gfx_data.WIDTH;
break;
}
}
unsigned char GFX_getRotation() {
gfx_data.rotation %= 4;
return gfx_data.rotation;
}
int GFX_height() {
return gfx_data._height;
}
int GFX_width() {
return gfx_data._width;
}