Rev 199 | Blame | Last modification | View Log | RSS feed
// <editor-fold defaultstate="collapsed" desc="Configuration Bits">
/* ------------------------------------------------------------ */
/* PIC32 Configuration Settings */
/* ------------------------------------------------------------ */
/* Oscillator Settings */
#pragma config FNOSC = PRIPLL // Oscillator Selection Bits
#pragma config POSCMOD = EC // Primary Oscillator Configuration
#pragma config FPLLIDIV = DIV_2 // PLL Input Divider
#pragma config FPLLMUL = MUL_20 // PLL Multiplier
#pragma config FPLLODIV = DIV_1 // PLL Output Divider
#pragma config FPBDIV = DIV_1 // Peripheral Clock Divisor (timers/UART/SPI/I2C)
#pragma config FSOSCEN = OFF // Secondary Oscillator Enable
/* Clock Control Settings */
#pragma config IESO = OFF // Internal/External Clock Switch Over
#pragma config FCKSM = CSDCMD // Clock Switching and Monitor Selection
#pragma config OSCIOFNC = OFF // CLKO Output Signal Active on the OSCO Pin
/* USB Settings */
#pragma config UPLLEN = ON // USB PLL Enable
#pragma config UPLLIDIV = DIV_2 // USB PLL Input Divider
#pragma config FVBUSONIO = OFF // USB VBUS ON Selection
#pragma config FUSBIDIO = OFF // USB USID Selection
/* Other Peripheral Device Settings */
#pragma config FWDTEN = OFF // Watchdog Timer Enable
#pragma config WDTPS = PS1024 // Watchdog Timer Postscaler
#pragma config FSRSSEL = PRIORITY_7 // SRS Interrupt Priority
#pragma config FCANIO = OFF // CAN I/O Pin Select (default/alternate)
#pragma config FETHIO = ON // Ethernet I/O Pin Select (default/alternate)
#pragma config FMIIEN = OFF // Ethernet MII/RMII select (OFF=RMII)
/* Code Protection Settings */
#pragma config CP = OFF // Code Protect
#pragma config BWP = OFF // Boot Flash Write Protect
#pragma config PWP = OFF // Program Flash Write Protect
/* Debug Settings */
#pragma config ICESEL = ICS_PGx1 // ICE/ICD Comm Channel Select (on-board debugger)
/* ------------------------------------------------------------ */
// </editor-fold>
#include <xc.h>
#include <plib.h>
#include <stdlib.h>
#include "defines.h"
#include "SPI1.h"
#include "TIMER5.h"
#include "CUBE.h"
#include "BTN.h"
void BTN1_Interrupt(void);
void BTN2_Interrupt(void);
void Animation_Solid_Colors(int iterations, int delay_ms);
void Animation_Layer_Alternate(int iterations, int delay_ms);
void Animation_Pixel_Alternate(int iterations, int delay_ms);
void Animation_Full_Color_Sweep(int iterations, int delay_us);
void Animation_Row_Column_Sweep(int iterations, int delay_ms);
void Animation_Pixel_Sweep(int iterations, int delay_ms);
void Animation_Pseudo_Random_Colors(int iterations,int delay_ms);
void Animation_Random_Colors(int iterations, int delay_ms);
void Animation_Cube_In_Cube(int iterations, int delay_ms);
void Delay_MS(unsigned int delay_ms) {
unsigned int delay = delay_ms * MS_TO_CT_TICKS;
unsigned int startTime = ReadCoreTimer();
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {};
}
void Delay_US(unsigned int delay_us) {
unsigned int delay = delay_us * US_TO_CT_TICKS;
unsigned int startTime = ReadCoreTimer();
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {};
}
int main() {
/* Configure the target for maximum performance at 80 MHz. */
// Note: This overrides the peripheral clock to 80Mhz regardless of config
SYSTEMConfigPerformance(CPU_CLOCK_HZ);
// Configure the interrupts for multiple vectors
INTConfigureSystem(INT_SYSTEM_CONFIG_MULT_VECTOR);
// Set all analog I/O pins to digital
AD1PCFGSET = 0xFFFF;
SPI1_DATA spi_data;
SPI1_Init(&spi_data);
PWM2_Init();
PWM2_Start();
CUBE_DATA cube_data;
Cube_Init(&cube_data, 0x01);
// 2083 = 60Hz, 500 = 250Hz, 250 = 500Hz
TIMER5_Init(&Cube_Timer_Interrupt, 500);
TIMER5_Start();
BTN_Init(&BTN1_Interrupt, &BTN2_Interrupt, NULL);
Cube_Set_All(0xFF,0xFF,0xFF);
Delay_MS(3000);
// Loop through some preset animations
while(1) {
Animation_Solid_Colors(2,300);
Animation_Layer_Alternate(2,300);
Animation_Pixel_Alternate(1,200);
Animation_Full_Color_Sweep(2,1000);
Animation_Row_Column_Sweep(2,40);
Animation_Pseudo_Random_Colors(10,300);
Animation_Random_Colors(10,300);
Animation_Cube_In_Cube(4,300);
}
}
// Function call on button 1 press to change refresh rate
void BTN1_Interrupt(void) {
static char state;
state = (state == 3) ? 0 : state + 1;
TIMER5_Stop();
switch (state) {
case 0:
TIMER5_Init(&Cube_Timer_Interrupt, 500);
break;
case 1:
TIMER5_Init(&Cube_Timer_Interrupt, 2083);
break;
case 2:
TIMER5_Init(&Cube_Timer_Interrupt, 4166);
break;
case 3:
TIMER5_Init(&Cube_Timer_Interrupt, 13107);
break;
}
TIMER5_Start();
}
// Function call on button 2 press to change brightness
void BTN2_Interrupt(void) {
static char state;
state = (state == 5) ? 0 : state + 1;
TIMER5_Stop();
Delay_MS(1); // Need to wait for all SPI writes to complete
char BC;
switch (state) {
case 0:
BC = 0x01;
break;
case 1:
BC = 0x08;
break;
case 2:
BC = 0x10;
break;
case 3:
BC = 0x20;
break;
case 4:
BC = 0x40;
break;
case 5:
BC = 0x70;
break;
}
Cube_Write_DCS(BC);
TIMER5_Start();
}
void Animation_Solid_Colors(int iterations, int delay_ms) {
int i;
for (i = 0; i < iterations; i++) {
Cube_Set_All(RED);
Delay_MS(delay_ms);
Cube_Set_All(GREEN);
Delay_MS(delay_ms);
Cube_Set_All(BLUE);
Delay_MS(delay_ms);
}
}
void Animation_Layer_Alternate(int iterations, int delay_ms) {
int i,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,RED);
else if (i % 3 == 1)
Cube_Set_Layer(i,GREEN);
else
Cube_Set_Layer(i,BLUE);
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,GREEN);
else if (i % 3 == 1)
Cube_Set_Layer(i,BLUE);
else
Cube_Set_Layer(i,RED);
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,BLUE);
else if (i % 3 == 1)
Cube_Set_Layer(i,RED);
else
Cube_Set_Layer(i,GREEN);
}
Delay_MS(delay_ms);
}
}
void Animation_Pixel_Alternate(int iterations, int delay_ms) {
int i,j,k,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else
Cube_Set_Pixel(i,j,k,BLUE);
}
}
Delay_MS(delay_ms);
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,GREEN);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,BLUE);
else
Cube_Set_Pixel(i,j,k,RED);
}
}
Delay_MS(delay_ms);
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,BLUE);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,RED);
else
Cube_Set_Pixel(i,j,k,GREEN);
}
}
Delay_MS(delay_ms);
}
}
}
void Animation_Full_Color_Sweep(int iterations, int delay_us) {
int i,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0x0FF,i,0);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0x0FF,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0,0x0FF,i);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0x0FF,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0x0FF,i,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0,0x0FF);
Delay_US(delay_us);
}
for (i = 0x100; i >= 0; i-=2) {
Cube_Set_All(0,0,i);
Delay_US(delay_us);
}
}
}
void Animation_Row_Column_Sweep(int iterations, int delay_ms) {
int i,j,k,a,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < 3; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,BLUE);
Delay_MS(delay_ms);
}
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,BLUE);
Delay_MS(delay_ms);
}
for (j = CUBE_LAYER_COUNT-1; j >= 0; j--) {
Cube_Clear();
if (i % 3 == 0) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,RED);
} else if (i % 3 == 1) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,GREEN);
} else {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,BLUE);
}
Delay_MS(delay_ms);
}
}
}
}
void Animation_Pixel_Sweep(int iterations, int delay_ms) {
int i,j,k,z,a;
for (z = 0; z < iterations; z++) {
for (a = 0; a < 3; a++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Clear();
if (a % 3 == 0) {
Cube_Set_Pixel(i,j,k,RED);
} else if (a % 3 == 1) {
Cube_Set_Pixel(i,j,k,GREEN);
} else {
Cube_Set_Pixel(i,j,k,BLUE);
}
Delay_MS(delay_ms);
}
}
}
}
}
}
void Animation_Pseudo_Random_Colors(int iterations, int delay_ms) {
int i,j,k,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
unsigned int a = rand();
if (a % 5 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (a % 5 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else if (a % 5 == 2)
Cube_Set_Pixel(i,j,k,BLUE);
else if (a % 5 == 3)
Cube_Set_Pixel(i,j,k,PURPLE);
else if (a % 5 == 4)
Cube_Set_Pixel(i,j,k,YELLOW);
else
Cube_Set_Pixel(i,j,k,ORANGE);
}
}
}
Delay_MS(delay_ms);
}
}
void Animation_Random_Colors(int iterations, int delay_ms) {
int i,j,k,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF);
}
}
}
Delay_MS(delay_ms);
}
}
void Animation_Cube_In_Cube(int iterations, int delay_ms) {
int z,x,i,j,k;
for (z = 0; z < iterations; z++) {
for (x = 0; x < 5; x++) {
Cube_Clear();
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) {
Cube_Set_Layer(i,RED);
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) {
for (j = 1; j < CUBE_ROW_COUNT-1; j++)
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++)
Cube_Set_Pixel(i,j,k,YELLOW);
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) {
for (j = 2; j < CUBE_ROW_COUNT-2; j++)
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++)
Cube_Set_Pixel(i,j,k,GREEN);
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) {
for (j = 3; j < CUBE_ROW_COUNT-3; j++)
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++)
Cube_Set_Pixel(i,j,k,BLUE);
}
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) {
for (j = 0; j < 8; j++) {
Cube_Set_Pixel(i,j,0,RED);
Cube_Set_Pixel(i,j,7,RED);
Cube_Set_Pixel(i,0,j,RED);
Cube_Set_Pixel(i,7,j,RED);
}
}
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) {
for (j = 1; j < 7; j++) {
Cube_Set_Pixel(i,j,1,YELLOW);
Cube_Set_Pixel(i,j,6,YELLOW);
Cube_Set_Pixel(i,1,j,YELLOW);
Cube_Set_Pixel(i,6,j,YELLOW);
}
}
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) {
for (j = 2; j < 6; j++) {
Cube_Set_Pixel(i,j,2,GREEN);
Cube_Set_Pixel(i,j,5,GREEN);
Cube_Set_Pixel(i,2,j,GREEN);
Cube_Set_Pixel(i,5,j,GREEN);
}
}
}
Delay_MS(delay_ms);
}
}
}