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#ifndef TRON_H
#define TRON_H
#include "CUBE.h"
#define TRON_PLAYER_1_COLOR GREEN
#define TRON_PLAYER_2_COLOR PURPLE
#define TRON_PLAYER_1_HEAD BLUE
#define TRON_PLAYER_2_HEAD RED
#define TRON_COLLISION ORANGE
typedef struct {
unsigned x :8;
unsigned y :8;
unsigned z :8;
unsigned :8;
} TRON_POINT;
typedef union {
struct {
unsigned up :1;
unsigned down :1;
unsigned right :1;
unsigned forward :1;
unsigned left :1;
unsigned backward :1;
unsigned :2;
};
uint8_t value;
} TRON_P1_DIRECTION;
typedef union {
struct {
unsigned up :1;
unsigned down :1;
unsigned left :1;
unsigned backward :1;
unsigned right :1;
unsigned forward :1;
unsigned :2;
};
uint8_t value;
} TRON_P2_DIRECTION;
typedef struct {
TRON_POINT p1_body[CUBE_PIXELS];
TRON_POINT p1_direction;
uint8_t p1_last_direction;
TRON_POINT p2_body[CUBE_PIXELS];
TRON_POINT p2_direction;
uint8_t p2_last_direction;
uint32_t length;
uint32_t delay;
} TRON_DATA;
void Tron_Init(TRON_DATA *data);
void Tron_Main(void);
void Tron_Update_Direction(uint8_t p1, uint8_t p2);
void Tron_Update_Frame(void);
#endif /* TRON_H */