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#ifndef CUBE_H
#define CUBE_H
// Cube Parameters
#define CUBE_ROW_COUNT 8
#define CUBE_COLUMN_COUNT 8
#define CUBE_LAYER_COUNT 8
#define CUBE_ROTATIONS 7
#define GCS_REG_SIZE 36
#define GCS_LAYER_SIZE (GCS_REG_SIZE*CUBE_ROW_COUNT)
// Color Definitions
#define RED 0x08F,0x000,0x000
#define ORANGE 0x08F,0x020,0x000
#define YELLOW 0x08F,0x08F,0x000
#define GREEN 0x000,0x08F,0x000
#define TEAL 0x000,0x08F,0x08F
#define BLUE 0x000,0x000,0x08F
#define PURPLE 0x08F,0x000,0x08F
// Control Pin Declarations
#define SFT_D_TRIS TRISBbits.TRISB15
#define SFT_S_TRIS TRISDbits.TRISD5
#define SFT_K_TRIS TRISDbits.TRISD4
#define SFT_R_TRIS TRISBbits.TRISB14
#define SFT_D PORTBbits.RB15
#define SFT_S PORTDbits.RD5
#define SFT_K PORTDbits.RD4
#define SFT_R PORTBbits.RB14
#define GSLAT_TRIS TRISDbits.TRISD9
#define XBLNK_TRIS TRISDbits.TRISD2
#define GSLAT PORTDbits.RD9
#define XBLNK PORTDbits.RD2
// String Overlay Buffer Size
#define CUBE_STRING_MAX_LENGTH 32
// Data Streaming In Buffer Size
#define CUBE_FRAME_BUFFER_SIZE 128
#define CUBE_START_CHAR 0x7E
#define CUBE_ESCAPE_CHAR 0x7D
#define CUBE_ESCAPE_XOR 0x20
// Data Streaming In Command Set
#define CUBE_COMMAND_SET_PIXEL 0x10 // Layer, Row, Column, R, G, B <-- frame layout
typedef enum {
IDLE,
READ_LENGTH_MSB,
READ_LENGTH_LSB,
READ_COMMAND,
READ_DATA,
READ_CHECKSUM
} PROCESS_STATE;
typedef struct {
// Variables for base cube
unsigned char GCS[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
unsigned char GCS_OVERLAY[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
unsigned char GCS_WRITE[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
unsigned char current_layer;
unsigned char rotation_counter;
// Variables for the scrolling text
unsigned char string[CUBE_STRING_MAX_LENGTH];
unsigned char string_length;
unsigned char string_index;
unsigned char string_line;
int string_R, string_G, string_B;
// Variables for input frame data
PROCESS_STATE frame_state;
unsigned char frame_buffer[CUBE_FRAME_BUFFER_SIZE];
char frame_checksum;
int frame_length;
int frame_index;
int frame_command;
int frame_escape;
} CUBE_DATA;
void Cube_Init(CUBE_DATA *data, char BC);
void Cube_Timer_Interrupt(void);
// Callbacks on completion of DCS/GCS writes
void Cube_DCS_Write_Callback(void);
void Cube_GCS_Write_Callback(void);
// Cube control functions
void Cube_Write_DCS(char BC);
void Cube_Clear(void);
void Cube_Set_All(int R, int G, int B);
void Cube_Set_Layer(int layer, int R, int G, int B);
void Cube_Set_Pixel(int layer, int row, int column, int R, int G, int B);
void Cube_Get_Pixel(int layer, int row, int column, int* R, int* G, int* B);
void Cube_Move_Pixel(int layer1, int row1, int column1, int layer2, int row2, int column2);
void Cube_Rotate_Shell(char shell, char direction);
void Cube_Rotate(char direction);
// Overlay control functions
void Cube_Overlay_Clear(void);
void Cube_Overlay_Set_Pixel(int layer, int row, int column, int R, int G, int B);
void Cube_Overlay_Get_Pixel(int layer, int row, int column, int* R, int* G, int* B);
void Cube_Overlay_Move_Pixel(int layer1, int row1, int column1, int layer2, int row2, int column2);
void Cube_Overlay_Rotate_Shell(char shell, char direction);
// Text control functions
void Cube_Text_Init(char *string, char length, int R, int G, int B);
void Cube_Text_Interrupt(void);
// Data stream in control functions
void Cube_Data_In(char c);
void Cube_Data_In_Process_Frame(void);
#endif /* CUBE_H */