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#ifndef ANIMATIONS_H
#define ANIMATIONS_H

void Animation_Solid_Colors(uint16_t delay_ms);
void Animation_Layer_Alternate(uint16_t delay_ms);
void Animation_Pixel_Alternate(uint16_t delay_ms);
void Animation_Full_Color_Sweep(uint16_t delay_us);
void Animation_Row_Column_Sweep(uint16_t delay_ms);
void Animation_Pixel_Sweep(uint16_t delay_ms);
void Animation_Pseudo_Random_Colors(uint16_t delay_ms);
void Animation_Random_Colors(uint16_t delay_ms);
void Animation_Cube_In_Cube(uint16_t delay_ms);
void Animation_Double_Rotation(uint16_t delay_ms);
void Animation_Wave1(uint16_t delay_ms);
void Animation_Wave2(uint16_t delay_ms);
void Animation_Sphere(uint16_t delay_ms);
void Animation_Sawtooth(uint16_t delay_ms);

void Animation_Cube_In_Out(uint16_t delay_ms, uint16_t r, uint16_t g, uint16_t b);

#endif  /* ANIMATIONS_H */