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#ifndef TRON_H#define TRON_H#include "CUBE.h"#define TRON_MAX_PLAYERS 4#define TRON_COLLISION WHITE#define TRON_COLLISION_2 ORANGE#define TRON_DELAY 800typedef struct {uint8_t x;uint8_t y;uint8_t z;} TRON_POINT;typedef struct {uint8_t Color_Head_R[TRON_MAX_PLAYERS];uint8_t Color_Head_G[TRON_MAX_PLAYERS];uint8_t Color_Head_B[TRON_MAX_PLAYERS];uint8_t Color_Body_R[TRON_MAX_PLAYERS];uint8_t Color_Body_G[TRON_MAX_PLAYERS];uint8_t Color_Body_B[TRON_MAX_PLAYERS];TRON_POINT body[TRON_MAX_PLAYERS][CUBE_PIXELS];TRON_POINT direction[TRON_MAX_PLAYERS];uint8_t last_direction[TRON_MAX_PLAYERS];uint8_t dead[TRON_MAX_PLAYERS];uint32_t length[TRON_MAX_PLAYERS];uint8_t players;uint8_t players_alive;uint32_t delay;} TRON_DATA;void Tron_Init(TRON_DATA *data);void Tron_Main(void);void Tron_Update_Direction(uint8_t controller, CTRL_BTN_STATUS value);void Tron_Update_Frame(void);#endif /* TRON_H */