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#ifndef TRON_H
#define TRON_H
#include "CUBE.h"
#define TRON_MAX_PLAYERS 4
#define TRON_COLLISION WHITE
#define TRON_COLLISION_2 ORANGE
#define TRON_DELAY 800
typedef struct {
uint8_t x;
uint8_t y;
uint8_t z;
} TRON_POINT;
typedef struct {
uint8_t Color_Head_R[TRON_MAX_PLAYERS];
uint8_t Color_Head_G[TRON_MAX_PLAYERS];
uint8_t Color_Head_B[TRON_MAX_PLAYERS];
uint8_t Color_Body_R[TRON_MAX_PLAYERS];
uint8_t Color_Body_G[TRON_MAX_PLAYERS];
uint8_t Color_Body_B[TRON_MAX_PLAYERS];
TRON_POINT body[TRON_MAX_PLAYERS][CUBE_PIXELS];
TRON_POINT direction[TRON_MAX_PLAYERS];
uint8_t last_direction[TRON_MAX_PLAYERS];
uint8_t dead[TRON_MAX_PLAYERS];
uint32_t length[TRON_MAX_PLAYERS];
uint8_t players;
uint8_t players_alive;
uint32_t delay;
} TRON_DATA;
void Tron_Init(TRON_DATA *data);
void Tron_Main(void);
void Tron_Update_Direction(uint8_t controller, CTRL_BTN_STATUS value);
void Tron_Update_Frame(void);
#endif /* TRON_H */