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#ifndef SNAKE_H#define SNAKE_H#include "CUBE.h"#define SNAKE_BODY_COLOR BLUE#define SNAKE_HEAD_COLOR RED#define SNAKE_CANDY_COLOR GREEN#define SNAKE_COLLISION_COLOR ORANGE#define SNAKE_MAXIMUM_DELAY 800#define SNAKE_MINIMUM_DELAY 300typedef struct {uint8_t x;uint8_t y;uint8_t z;} SNAKE_POINT;typedef struct {SNAKE_POINT body[CUBE_PIXELS];SNAKE_POINT direction;SNAKE_POINT candy_loc;uint8_t last_direction;uint32_t pos_head;uint32_t pos_tail;uint32_t length;uint32_t level;uint32_t delay;} SNAKE_DATA;void Snake_Init(SNAKE_DATA *data);void Snake_Main(void);void Snake_Update_Direction(uint8_t controller, CTRL_BTN_STATUS value);void Snake_Update_Frame(void);SNAKE_POINT Snake_Generate_Candy(void);#endif /* SNAKE_H */