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#include "MainWindow.h"
#include "ImageWidget.h"
#include "OpenNI.h"
#include "DepthProcessor.h"
#include "RobotControl.h"
#include <QtWidgets>
MainWindow::MainWindow(QWidget *parent)
: QWidget(parent) {
// Create the widgets that go on the GUI
statusLabel = new QLabel();
statusLabel->setFixedHeight(statusLabel->sizeHint().height());
statusLabel->setText("Initializing OpenNI...");
frameLabel = new QLabel();
frameLabel->setFixedHeight(frameLabel->sizeHint().height());
frameLabel->setText("Frame: ??");
fpsLabel = new QLabel();
fpsLabel->setFixedHeight(fpsLabel->sizeHint().height());
fpsLabel->setText("FPS: ??");
topLeftImage = new ImageWidget();
topLeftImage->setSize(X_RES, Y_RES);
topLeftImage->setText("Initializing OpenNI...");
topRightImage = new ImageWidget();
topRightImage->setSize(X_RES, Y_RES);
topRightImage->setText("Initializing OpenNI...");
botLeftImage = new ImageWidget();
botLeftImage->setSize(X_RES, Y_RES);
botLeftImage->setText("Initializing OpenNI...");
botRightImage = new ImageWidget();
botRightImage->setSize(X_RES, Y_RES);
botRightImage->setText("Initializing OpenNI...");
topLeftSelect = new QComboBox();
topLeftSelect->setFocusPolicy(Qt::NoFocus);
topRightSelect = new QComboBox();
topRightSelect->setFocusPolicy(Qt::NoFocus);
botLeftSelect = new QComboBox();
botLeftSelect->setFocusPolicy(Qt::NoFocus);
botRightSelect = new QComboBox();
botRightSelect->setFocusPolicy(Qt::NoFocus);
QStringList imageList;
imageList.append("Raw Depth");
imageList.append("Last Valid Depth");
imageList.append("Movement Mask Raw Depth");
imageList.append("Movement Mask Average Depth");
imageList.append("Processed Depth");
imageList.append("Movement Map");
imageList.append("Raw Depth Horizon");
imageList.append("Last Valid Horizon");
imageList.append("Overlay Horizon");
updateSelectionList(imageList);
// Initialize the widgets for controlling the robot
robot = new RobotControl();
// Add all GUI widgets to a layout
QGridLayout *mainLayout = new QGridLayout();
mainLayout->addWidget(statusLabel, 0, 0, 1, 3);
mainLayout->addWidget(frameLabel, 0, 5, 1, 1, Qt::AlignRight);
mainLayout->addWidget(fpsLabel, 0, 6, 1, 1, Qt::AlignRight);
mainLayout->addWidget(topLeftSelect, 1, 0, 1, 3);
mainLayout->addWidget(topLeftImage, 2, 0, 1, 3);
mainLayout->addWidget(topRightSelect, 1, 4, 1, 3);
mainLayout->addWidget(topRightImage, 2, 4, 1, 3);
mainLayout->addWidget(botLeftSelect, 3, 0, 1, 3);
mainLayout->addWidget(botLeftImage, 4, 0, 1, 3);
mainLayout->addWidget(botRightSelect, 3, 4, 1, 3);
mainLayout->addWidget(botRightImage, 4, 4, 1, 3);
mainLayout->addWidget(robot, 5, 0, 1, 7);
setLayout(mainLayout);
setWindowTitle("RGBD Depth Map");
// Initialize the threads for pulling and processing depth data
openNIThread = new OpenNI();
openNIProcessor = new DepthProcessor();
connect(topLeftSelect, SIGNAL(activated(QString)), this, SLOT(imageSelectionChanged(QString)));
connect(topRightSelect, SIGNAL(activated(QString)), this, SLOT(imageSelectionChanged(QString)));
connect(botLeftSelect, SIGNAL(activated(QString)), this, SLOT(imageSelectionChanged(QString)));
connect(botRightSelect, SIGNAL(activated(QString)), this, SLOT(imageSelectionChanged(QString)));
connect(openNIThread, SIGNAL(setStatusString(QString)), this, SLOT(updateStatusText(QString)));
connect(openNIThread, SIGNAL(setFrameString(QString)), this, SLOT(updateFrameText(QString)));
connect(openNIThread, SIGNAL(setFPSString(QString)), this, SLOT(updateFPSText(QString)));
connect(openNIThread, SIGNAL(processDepthData(cv::Mat)), openNIProcessor, SLOT(processDepthData(cv::Mat)));
connect(openNIThread, SIGNAL(sensorConnected()), this, SLOT(sensorConnected()));
connect(openNIProcessor, SIGNAL(setImageTopLeft(QImage)), topLeftImage, SLOT(updateImage(QImage)));
connect(openNIProcessor, SIGNAL(setImageTopRight(QImage)), topRightImage, SLOT(updateImage(QImage)));
connect(openNIProcessor, SIGNAL(setImageBotLeft(QImage)), botLeftImage, SLOT(updateImage(QImage)));
connect(openNIProcessor, SIGNAL(setImageBotRight(QImage)), botRightImage, SLOT(updateImage(QImage)));
connect(openNIThread, SIGNAL(setFOV(float, float)), openNIProcessor, SLOT(setFOV(float, float)));
connect(this, SIGNAL(changeDisplayImage(int, QString)), openNIProcessor, SLOT(setDisplayImage(int, QString)));
// Start the thread for processing depth data from the sensor
openNIProcessor->start(QThread::HighPriority);
// Start the thread for reading depth data from the sensor
openNIThread->start();
setFixedSize(this->sizeHint());
}
MainWindow::~MainWindow() {
delete(topLeftImage);
delete(topRightImage);
delete(botLeftImage);
delete(botRightImage);
delete(topLeftSelect);
delete(topRightSelect);
delete(botLeftSelect);
delete(botRightSelect);
delete(robot);
delete(statusLabel);
delete(frameLabel);
delete(fpsLabel);
openNIThread->terminate();
openNIProcessor->terminate();
}
void MainWindow::updateStatusText(const QString &string) {
statusLabel->setText(string);
}
void MainWindow::updateFrameText(const QString &string) {
frameLabel->setText("Frame: " + string);
}
void MainWindow::updateFPSText(const QString &string) {
fpsLabel->setText("FPS: " + string);
}
void MainWindow::updateSelectionList(const QStringList &list) {
topLeftSelect->addItems(list);
topRightSelect->addItems(list);
botLeftSelect->addItems(list);
botRightSelect->addItems(list);
}
void MainWindow::imageSelectionChanged(const QString &str) {
if (sender() == topLeftSelect) {
emit changeDisplayImage(0, str);
} else if (sender() == topRightSelect) {
emit changeDisplayImage(1, str);
} else if (sender() == botLeftSelect) {
emit changeDisplayImage(2, str);
} else if (sender() == botRightSelect) {
emit changeDisplayImage(3, str);
}
}
void MainWindow::sensorConnected() {
emit changeDisplayImage(0, "Raw Depth");
emit changeDisplayImage(1, "Raw Depth Horizon");
emit changeDisplayImage(2, "Processed Depth");
emit changeDisplayImage(3, "Overlay Horizon");
topLeftSelect->setCurrentIndex(0);
topRightSelect->setCurrentIndex(6);
botLeftSelect->setCurrentIndex(4);
botRightSelect->setCurrentIndex(8);
}
void MainWindow::keyPressEvent(QKeyEvent *event) {
// Send keypress events to the robot handing code
robot->handleKeyPress(event);
}
void MainWindow::keyReleaseEvent(QKeyEvent *event) {
// Send keypress events to the robot handing code
robot->handleKeyRelease(event);
}