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#include "Gate_INPUT.h"Gate_INPUT::Gate_INPUT(int gateID, gType type, int numInputs, int gateLevel): Gate_BASE(gateID, type, numInputs, gateLevel){// Override base gate to limit to one output point onlythis->xSize = BASE_GATE_SIZE_X + ADDITONAL_INPUTS;this->ySize = BASE_GATE_SIZE_Y + ADDITONAL_INPUTS;outputPoint = QPointF(this->xSize, this->ySize / 2);gateOutputPoint = QPointF(this->scenePos().x() + this->xSize, this->scenePos().y() + this->ySize / 2);textRect = QRectF(BORDER_OFFSET, BORDER_OFFSET, xSize - BORDER_OFFSET * 3, ySize - BORDER_OFFSET * 2);createActions();}void Gate_INPUT::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){Q_UNUSED(widget);Q_UNUSED(option);#ifdef _DEBUGpainter->save();painter->setPen((auxSelected) ? debugSelectedPen : debugPen);painter->setBrush(debugBrush);painter->drawRect(0, 0, xSize, ySize);painter->drawRect(textRect);if (numInputs != 0) {painter->setPen(debugErrorPen);painter->drawLine(0, 0, xSize, ySize);painter->drawLine(xSize, 0, 0, ySize);}painter->restore();#endifif (auxSelected) painter->setPen(highlightedPen);else painter->setPen(defaultPen);painter->setBrush(defaultBrush);// Draw circles indicating I/O pointspainter->drawEllipse(outputPoint, INPUT_CIRCLE_SIZE, INPUT_CIRCLE_SIZE);// Draw gate outlineQPointF points[5] = {QPointF(BORDER_OFFSET, BORDER_OFFSET),QPointF(xSize - BORDER_OFFSET * 2, BORDER_OFFSET),QPointF(xSize - BORDER_OFFSET, ySize / 2),QPointF(xSize - BORDER_OFFSET * 2, ySize - BORDER_OFFSET),QPointF(BORDER_OFFSET, ySize - BORDER_OFFSET)};painter->drawPolygon(points, 5);// Draw I/O linespainter->drawLine(outputPoint, QPointF(outputPoint.x() - BORDER_OFFSET, outputPoint.y()));// Draw text showing gate IDpainter->setPen(defaultPen);painter->setFont(defaultFont);painter->drawText(textRect, Qt::AlignCenter, QString::number(gateID));// If enqueued, draw circle around gate IDif (enqueued) {painter->drawEllipse(textRect.center(), ENQUEUED_CIRCLE_WIDTH, ENQUEUED_CIRCLE_WIDTH);}}void Gate_INPUT::simulateToOutput(){// Do nothing// Update connected wire valuesfor (int i = 0; i < gateOutputWires.size(); i++) {gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false);}}void Gate_INPUT::promptValue(){// Prompt for the input valuebool ok;QStringList options;options << "0" << "1" << "X";QString sel = QInputDialog::getItem(0, "Choose Value", "Enter Value:", options, 0, false, &ok);if (ok && !sel.isEmpty()) {if (sel == "0") {outputValue = logicValue_0;outputFaultyValue = logicValue_0;} else if (sel == "1") {outputValue = logicValue_1;outputFaultyValue = logicValue_1;} else {outputValue = logicValue_X;outputFaultyValue = logicValue_X;}}// Propogate to connected wiresfor (int i = 0; i < gateOutputWires.size(); i++) {gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false);}}void Gate_INPUT::promptFaultyValue(){// Prompt for the fault valuebool ok;QStringList options;options << "0" << "1" << "X";QString sel = QInputDialog::getItem(0, "Choose Value", "Enter Value:", options, 0, false, &ok);if (ok && !sel.isEmpty()) {if (sel == "0") {outputValue = logicValue_1;outputFaultyValue = logicValue_0;} else if (sel == "1") {outputValue = logicValue_0;outputFaultyValue = logicValue_1;} else {outputValue = logicValue_X;outputFaultyValue = logicValue_X;}}// Propogate to connected wiresfor (int i = 0; i < gateOutputWires.size(); i++) {gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false);}}void Gate_INPUT::contextMenuEvent(QGraphicsSceneContextMenuEvent *event){QMenu menu;menu.addAction(setInputValueAction);menu.addAction(setFaultValueAction);menu.exec(event->screenPos());event->accept();}void Gate_INPUT::createActions(){setInputValueAction = new QAction("&Set Value", this);connect(setInputValueAction, SIGNAL(triggered()), this, SLOT(promptValue()));setFaultValueAction = new QAction("&Inject Fault", this);connect(setFaultValueAction, SIGNAL(triggered()), this, SLOT(promptFaultyValue()));}