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#include "Gate_DFF.h"Gate_DFF::Gate_DFF(int gateID, gType type, int numInputs, int gateLevel): Gate_BASE(gateID, type, numInputs, gateLevel){// Override base gate to limit to one I/O point onlythis->xSize = BASE_GATE_SIZE_X + ADDITONAL_INPUTS;this->ySize = BASE_GATE_SIZE_Y + ADDITONAL_INPUTS * 2;QPointF point = QPointF(0, ADDITONAL_INPUTS * 2);this->inputPoints[0] = point;QPointF scenePoint = QPointF(this->scenePos().x(), this->scenePos().y() + ADDITONAL_INPUTS * 2);this->gateInputPoints[0] = scenePoint;outputPoint = QPointF(this->xSize, ADDITONAL_INPUTS * 2);gateOutputPoint = QPointF(this->scenePos().x() + this->xSize, this->scenePos().y() + ADDITONAL_INPUTS * 2);textRect = QRectF(BORDER_OFFSET, BORDER_OFFSET * 2, xSize - BORDER_OFFSET * 2, ySize - BORDER_OFFSET * 3);}void Gate_DFF::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){Q_UNUSED(widget);Q_UNUSED(option);#ifdef _DEBUGpainter->save();painter->setPen((auxSelected) ? debugSelectedPen : debugPen);painter->setBrush(debugBrush);painter->drawRect(0, 0, xSize, ySize);painter->drawRect(textRect);if (numInputs != 1) {painter->setPen(debugErrorPen);painter->drawLine(0, 0, xSize, ySize);painter->drawLine(xSize, 0, 0, ySize);}painter->restore();#endifif (auxSelected) painter->setPen(highlightedPen);else painter->setPen(defaultPen);painter->setBrush(defaultBrush);// Draw circles indicating I/O pointspainter->drawEllipse(inputPoints[0], INPUT_CIRCLE_SIZE, INPUT_CIRCLE_SIZE);painter->drawEllipse(outputPoint, INPUT_CIRCLE_SIZE, INPUT_CIRCLE_SIZE);// Draw gate outlineQRectF rect = QRectF(BORDER_OFFSET, BORDER_OFFSET, xSize - BORDER_OFFSET * 2, ySize - BORDER_OFFSET * 2);painter->drawRect(rect);painter->setFont(QFont("Consolas", 20));painter->drawText(QPointF(BORDER_OFFSET * 1.5, BORDER_OFFSET * 2.5), "D");painter->drawText(QPointF(xSize - BORDER_OFFSET * 2.5, BORDER_OFFSET * 2.5), "Q");// Draw I/O linespainter->drawLine(inputPoints[0], QPointF(inputPoints[0].x() + BORDER_OFFSET, inputPoints[0].y()));painter->drawLine(outputPoint, QPointF(outputPoint.x() - BORDER_OFFSET, outputPoint.y()));// Draw text showing gate IDpainter->setPen(defaultPen);painter->setFont(defaultFont);painter->drawText(textRect, Qt::AlignCenter, QString::number(gateID));// If enqueued, draw circle around gate IDif (enqueued) {painter->drawEllipse(textRect.center(), ENQUEUED_CIRCLE_WIDTH, ENQUEUED_CIRCLE_WIDTH);}}void Gate_DFF::simulateToOutput(){// Save initial values to compare to laterlogicValue initValue = outputValue;logicValue initFaultyValue = outputFaultyValue;// Compute new output valuesoutputValue = inputValues[0];outputFaultyValue = inputFaultyValues[0];// If outputs have changed, queue the connected gate for simulationif (outputValue != initValue || outputFaultyValue != initFaultyValue)emit enqueueSim(this);// Update connected wire valuesfor (int i = 0; i < gateOutputWires.size(); i++) {gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false);}}