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#include "Gate_DFF.h"
Gate_DFF::Gate_DFF(int gateID, gType type, int numInputs, int gateLevel)
: Gate_BASE(gateID, type, numInputs, gateLevel)
{
// Override base gate to limit to one I/O point only
this->xSize = BASE_GATE_SIZE_X + ADDITONAL_INPUTS;
this->ySize = BASE_GATE_SIZE_Y + ADDITONAL_INPUTS * 2;
QPointF point = QPointF(0, ADDITONAL_INPUTS * 2);
this->inputPoints[0] = point;
QPointF scenePoint = QPointF(this->scenePos().x(), this->scenePos().y() + ADDITONAL_INPUTS * 2);
this->gateInputPoints[0] = scenePoint;
outputPoint = QPointF(this->xSize, ADDITONAL_INPUTS * 2);
gateOutputPoint = QPointF(this->scenePos().x() + this->xSize, this->scenePos().y() + ADDITONAL_INPUTS * 2);
textRect = QRectF(BORDER_OFFSET, BORDER_OFFSET * 2, xSize - BORDER_OFFSET * 2, ySize - BORDER_OFFSET * 3);
}
void Gate_DFF::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(widget);
Q_UNUSED(option);
#ifdef _DEBUG
painter->save();
painter->setPen((auxSelected) ? debugSelectedPen : debugPen);
painter->setBrush(debugBrush);
painter->drawRect(0, 0, xSize, ySize);
painter->drawRect(textRect);
if (numInputs != 1) {
painter->setPen(debugErrorPen);
painter->drawLine(0, 0, xSize, ySize);
painter->drawLine(xSize, 0, 0, ySize);
}
painter->restore();
#endif
if (auxSelected) painter->setPen(highlightedPen);
else painter->setPen(defaultPen);
painter->setBrush(defaultBrush);
// Draw circles indicating I/O points
painter->drawEllipse(inputPoints[0], INPUT_CIRCLE_SIZE, INPUT_CIRCLE_SIZE);
painter->drawEllipse(outputPoint, INPUT_CIRCLE_SIZE, INPUT_CIRCLE_SIZE);
// Draw gate outline
QRectF rect = QRectF(BORDER_OFFSET, BORDER_OFFSET, xSize - BORDER_OFFSET * 2, ySize - BORDER_OFFSET * 2);
painter->drawRect(rect);
painter->setFont(QFont("Consolas", 20));
painter->drawText(QPointF(BORDER_OFFSET * 1.5, BORDER_OFFSET * 2.5), "D");
painter->drawText(QPointF(xSize - BORDER_OFFSET * 2.5, BORDER_OFFSET * 2.5), "Q");
// Draw I/O lines
painter->drawLine(inputPoints[0], QPointF(inputPoints[0].x() + BORDER_OFFSET, inputPoints[0].y()));
painter->drawLine(outputPoint, QPointF(outputPoint.x() - BORDER_OFFSET, outputPoint.y()));
// Draw text showing gate ID
painter->setPen(defaultPen);
painter->setFont(defaultFont);
painter->drawText(textRect, Qt::AlignCenter, QString::number(gateID));
// If enqueued, draw circle around gate ID
if (enqueued) {
painter->drawEllipse(textRect.center(), ENQUEUED_CIRCLE_WIDTH, ENQUEUED_CIRCLE_WIDTH);
}
}
void Gate_DFF::simulateToOutput()
{
// Save initial values to compare to later
logicValue initValue = outputValue;
logicValue initFaultyValue = outputFaultyValue;
// Compute new output values
outputValue = inputValues[0];
outputFaultyValue = inputFaultyValues[0];
// If outputs have changed, queue the connected gate for simulation
if (outputValue != initValue || outputFaultyValue != initFaultyValue)
emit enqueueSim(this);
// Update connected wire values
for (int i = 0; i < gateOutputWires.size(); i++) {
gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false);
}
}