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// Copyright 2006 Google Inc.//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// Known Issues://// * Patterns only support repeat.// * Radial gradient are not implemented. The VML version of these look very// different from the canvas one.// * Clipping paths are not implemented.// * Coordsize. The width and height attribute have higher priority than the// width and height style values which isn't correct.// * Painting mode isn't implemented.// * Canvas width/height should is using content-box by default. IE in// Quirks mode will draw the canvas using border-box. Either change your// doctype to HTML5// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)// or use Box Sizing Behavior from WebFX// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)// * Non uniform scaling does not correctly scale strokes.// * Optimize. There is always room for speed improvements.// Only add this code if we do not already have a canvas implementationif (!document.createElement('canvas').getContext) {(function() {// alias some functions to make (compiled) code shortervar m = Math;var mr = m.round;var ms = m.sin;var mc = m.cos;var abs = m.abs;var sqrt = m.sqrt;// this is used for sub pixel precisionvar Z = 10;var Z2 = Z / 2;/*** This funtion is assigned to the <canvas> elements as element.getContext().* @this {HTMLElement}* @return {CanvasRenderingContext2D_}*/function getContext() {return this.context_ ||(this.context_ = new CanvasRenderingContext2D_(this));}var slice = Array.prototype.slice;/*** Binds a function to an object. The returned function will always use the* passed in {@code obj} as {@code this}.** Example:** g = bind(f, obj, a, b)* g(c, d) // will do f.call(obj, a, b, c, d)** @param {Function} f The function to bind the object to* @param {Object} obj The object that should act as this when the function* is called* @param {*} var_args Rest arguments that will be used as the initial* arguments when the function is called* @return {Function} A new function that has bound this*/function bind(f, obj, var_args) {var a = slice.call(arguments, 2);return function() {return f.apply(obj, a.concat(slice.call(arguments)));};}function encodeHtmlAttribute(s) {return String(s).replace(/&/g, '&').replace(/"/g, '"');}function addNamespacesAndStylesheet(doc) {// create xmlnsif (!doc.namespaces['g_vml_']) {doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml','#default#VML');}if (!doc.namespaces['g_o_']) {doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office','#default#VML');}// Setup default CSS. Only add one style sheet per documentif (!doc.styleSheets['ex_canvas_']) {var ss = doc.createStyleSheet();ss.owningElement.id = 'ex_canvas_';ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +// default size is 300x150 in Gecko and Opera'text-align:left;width:300px;height:150px}';}}// Add namespaces and stylesheet at startup.addNamespacesAndStylesheet(document);var G_vmlCanvasManager_ = {init: function(opt_doc) {if (/MSIE/.test(navigator.userAgent) && !window.opera) {var doc = opt_doc || document;// Create a dummy element so that IE will allow canvas elements to be// recognized.doc.createElement('canvas');doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));}},init_: function(doc) {// find all canvas elementsvar els = doc.getElementsByTagName('canvas');for (var i = 0; i < els.length; i++) {this.initElement(els[i]);}},/*** Public initializes a canvas element so that it can be used as canvas* element from now on. This is called automatically before the page is* loaded but if you are creating elements using createElement you need to* make sure this is called on the element.* @param {HTMLElement} el The canvas element to initialize.* @return {HTMLElement} the element that was created.*/initElement: function(el) {if (!el.getContext) {el.getContext = getContext;// Add namespaces and stylesheet to document of the element.addNamespacesAndStylesheet(el.ownerDocument);// Remove fallback content. There is no way to hide text nodes so we// just remove all childNodes. We could hide all elements and remove// text nodes but who really cares about the fallback content.el.innerHTML = '';// do not use inline function because that will leak memoryel.attachEvent('onpropertychange', onPropertyChange);el.attachEvent('onresize', onResize);var attrs = el.attributes;if (attrs.width && attrs.width.specified) {// TODO: use runtimeStyle and coordsize// el.getContext().setWidth_(attrs.width.nodeValue);el.style.width = attrs.width.nodeValue + 'px';} else {el.width = el.clientWidth;}if (attrs.height && attrs.height.specified) {// TODO: use runtimeStyle and coordsize// el.getContext().setHeight_(attrs.height.nodeValue);el.style.height = attrs.height.nodeValue + 'px';} else {el.height = el.clientHeight;}//el.getContext().setCoordsize_()}return el;}};function onPropertyChange(e) {var el = e.srcElement;switch (e.propertyName) {case 'width':el.getContext().clearRect();el.style.width = el.attributes.width.nodeValue + 'px';// In IE8 this does not trigger onresize.el.firstChild.style.width = el.clientWidth + 'px';break;case 'height':el.getContext().clearRect();el.style.height = el.attributes.height.nodeValue + 'px';el.firstChild.style.height = el.clientHeight + 'px';break;}}function onResize(e) {var el = e.srcElement;if (el.firstChild) {el.firstChild.style.width = el.clientWidth + 'px';el.firstChild.style.height = el.clientHeight + 'px';}}G_vmlCanvasManager_.init();// precompute "00" to "FF"var decToHex = [];for (var i = 0; i < 16; i++) {for (var j = 0; j < 16; j++) {decToHex[i * 16 + j] = i.toString(16) + j.toString(16);}}function createMatrixIdentity() {return [[1, 0, 0],[0, 1, 0],[0, 0, 1]];}function matrixMultiply(m1, m2) {var result = createMatrixIdentity();for (var x = 0; x < 3; x++) {for (var y = 0; y < 3; y++) {var sum = 0;for (var z = 0; z < 3; z++) {sum += m1[x][z] * m2[z][y];}result[x][y] = sum;}}return result;}function copyState(o1, o2) {o2.fillStyle = o1.fillStyle;o2.lineCap = o1.lineCap;o2.lineJoin = o1.lineJoin;o2.lineWidth = o1.lineWidth;o2.miterLimit = o1.miterLimit;o2.shadowBlur = o1.shadowBlur;o2.shadowColor = o1.shadowColor;o2.shadowOffsetX = o1.shadowOffsetX;o2.shadowOffsetY = o1.shadowOffsetY;o2.strokeStyle = o1.strokeStyle;o2.globalAlpha = o1.globalAlpha;o2.font = o1.font;o2.textAlign = o1.textAlign;o2.textBaseline = o1.textBaseline;o2.arcScaleX_ = o1.arcScaleX_;o2.arcScaleY_ = o1.arcScaleY_;o2.lineScale_ = o1.lineScale_;}var colorData = {aliceblue: '#F0F8FF',antiquewhite: '#FAEBD7',aquamarine: '#7FFFD4',azure: '#F0FFFF',beige: '#F5F5DC',bisque: '#FFE4C4',black: '#000000',blanchedalmond: '#FFEBCD',blueviolet: '#8A2BE2',brown: '#A52A2A',burlywood: '#DEB887',cadetblue: '#5F9EA0',chartreuse: '#7FFF00',chocolate: '#D2691E',coral: '#FF7F50',cornflowerblue: '#6495ED',cornsilk: '#FFF8DC',crimson: '#DC143C',cyan: '#00FFFF',darkblue: '#00008B',darkcyan: '#008B8B',darkgoldenrod: '#B8860B',darkgray: '#A9A9A9',darkgreen: '#006400',darkgrey: '#A9A9A9',darkkhaki: '#BDB76B',darkmagenta: '#8B008B',darkolivegreen: '#556B2F',darkorange: '#FF8C00',darkorchid: '#9932CC',darkred: '#8B0000',darksalmon: '#E9967A',darkseagreen: '#8FBC8F',darkslateblue: '#483D8B',darkslategray: '#2F4F4F',darkslategrey: '#2F4F4F',darkturquoise: '#00CED1',darkviolet: '#9400D3',deeppink: '#FF1493',deepskyblue: '#00BFFF',dimgray: '#696969',dimgrey: '#696969',dodgerblue: '#1E90FF',firebrick: '#B22222',floralwhite: '#FFFAF0',forestgreen: '#228B22',gainsboro: '#DCDCDC',ghostwhite: '#F8F8FF',gold: '#FFD700',goldenrod: '#DAA520',grey: '#808080',greenyellow: '#ADFF2F',honeydew: '#F0FFF0',hotpink: '#FF69B4',indianred: '#CD5C5C',indigo: '#4B0082',ivory: '#FFFFF0',khaki: '#F0E68C',lavender: '#E6E6FA',lavenderblush: '#FFF0F5',lawngreen: '#7CFC00',lemonchiffon: '#FFFACD',lightblue: '#ADD8E6',lightcoral: '#F08080',lightcyan: '#E0FFFF',lightgoldenrodyellow: '#FAFAD2',lightgreen: '#90EE90',lightgrey: '#D3D3D3',lightpink: '#FFB6C1',lightsalmon: '#FFA07A',lightseagreen: '#20B2AA',lightskyblue: '#87CEFA',lightslategray: '#778899',lightslategrey: '#778899',lightsteelblue: '#B0C4DE',lightyellow: '#FFFFE0',limegreen: '#32CD32',linen: '#FAF0E6',magenta: '#FF00FF',mediumaquamarine: '#66CDAA',mediumblue: '#0000CD',mediumorchid: '#BA55D3',mediumpurple: '#9370DB',mediumseagreen: '#3CB371',mediumslateblue: '#7B68EE',mediumspringgreen: '#00FA9A',mediumturquoise: '#48D1CC',mediumvioletred: '#C71585',midnightblue: '#191970',mintcream: '#F5FFFA',mistyrose: '#FFE4E1',moccasin: '#FFE4B5',navajowhite: '#FFDEAD',oldlace: '#FDF5E6',olivedrab: '#6B8E23',orange: '#FFA500',orangered: '#FF4500',orchid: '#DA70D6',palegoldenrod: '#EEE8AA',palegreen: '#98FB98',paleturquoise: '#AFEEEE',palevioletred: '#DB7093',papayawhip: '#FFEFD5',peachpuff: '#FFDAB9',peru: '#CD853F',pink: '#FFC0CB',plum: '#DDA0DD',powderblue: '#B0E0E6',rosybrown: '#BC8F8F',royalblue: '#4169E1',saddlebrown: '#8B4513',salmon: '#FA8072',sandybrown: '#F4A460',seagreen: '#2E8B57',seashell: '#FFF5EE',sienna: '#A0522D',skyblue: '#87CEEB',slateblue: '#6A5ACD',slategray: '#708090',slategrey: '#708090',snow: '#FFFAFA',springgreen: '#00FF7F',steelblue: '#4682B4',tan: '#D2B48C',thistle: '#D8BFD8',tomato: '#FF6347',turquoise: '#40E0D0',violet: '#EE82EE',wheat: '#F5DEB3',whitesmoke: '#F5F5F5',yellowgreen: '#9ACD32'};function getRgbHslContent(styleString) {var start = styleString.indexOf('(', 3);var end = styleString.indexOf(')', start + 1);var parts = styleString.substring(start + 1, end).split(',');// add alpha if neededif (parts.length == 4 && styleString.substr(3, 1) == 'a') {alpha = Number(parts[3]);} else {parts[3] = 1;}return parts;}function percent(s) {return parseFloat(s) / 100;}function clamp(v, min, max) {return Math.min(max, Math.max(min, v));}function hslToRgb(parts){var r, g, b;h = parseFloat(parts[0]) / 360 % 360;if (h < 0)h++;s = clamp(percent(parts[1]), 0, 1);l = clamp(percent(parts[2]), 0, 1);if (s == 0) {r = g = b = l; // achromatic} else {var q = l < 0.5 ? l * (1 + s) : l + s - l * s;var p = 2 * l - q;r = hueToRgb(p, q, h + 1 / 3);g = hueToRgb(p, q, h);b = hueToRgb(p, q, h - 1 / 3);}return '#' + decToHex[Math.floor(r * 255)] +decToHex[Math.floor(g * 255)] +decToHex[Math.floor(b * 255)];}function hueToRgb(m1, m2, h) {if (h < 0)h++;if (h > 1)h--;if (6 * h < 1)return m1 + (m2 - m1) * 6 * h;else if (2 * h < 1)return m2;else if (3 * h < 2)return m1 + (m2 - m1) * (2 / 3 - h) * 6;elsereturn m1;}function processStyle(styleString) {var str, alpha = 1;styleString = String(styleString);if (styleString.charAt(0) == '#') {str = styleString;} else if (/^rgb/.test(styleString)) {var parts = getRgbHslContent(styleString);var str = '#', n;for (var i = 0; i < 3; i++) {if (parts[i].indexOf('%') != -1) {n = Math.floor(percent(parts[i]) * 255);} else {n = Number(parts[i]);}str += decToHex[clamp(n, 0, 255)];}alpha = parts[3];} else if (/^hsl/.test(styleString)) {var parts = getRgbHslContent(styleString);str = hslToRgb(parts);alpha = parts[3];} else {str = colorData[styleString] || styleString;}return {color: str, alpha: alpha};}var DEFAULT_STYLE = {style: 'normal',variant: 'normal',weight: 'normal',size: 10,family: 'sans-serif'};// Internal text style cachevar fontStyleCache = {};function processFontStyle(styleString) {if (fontStyleCache[styleString]) {return fontStyleCache[styleString];}var el = document.createElement('div');var style = el.style;try {style.font = styleString;} catch (ex) {// Ignore failures to set to invalid font.}return fontStyleCache[styleString] = {style: style.fontStyle || DEFAULT_STYLE.style,variant: style.fontVariant || DEFAULT_STYLE.variant,weight: style.fontWeight || DEFAULT_STYLE.weight,size: style.fontSize || DEFAULT_STYLE.size,family: style.fontFamily || DEFAULT_STYLE.family};}function getComputedStyle(style, element) {var computedStyle = {};for (var p in style) {computedStyle[p] = style[p];}// Compute the sizevar canvasFontSize = parseFloat(element.currentStyle.fontSize),fontSize = parseFloat(style.size);if (typeof style.size == 'number') {computedStyle.size = style.size;} else if (style.size.indexOf('px') != -1) {computedStyle.size = fontSize;} else if (style.size.indexOf('em') != -1) {computedStyle.size = canvasFontSize * fontSize;} else if(style.size.indexOf('%') != -1) {computedStyle.size = (canvasFontSize / 100) * fontSize;} else if (style.size.indexOf('pt') != -1) {computedStyle.size = canvasFontSize * (4/3) * fontSize;} else {computedStyle.size = canvasFontSize;}// Different scaling between normal text and VML text. This was found using// trial and error to get the same size as non VML text.computedStyle.size *= 0.981;return computedStyle;}function buildStyle(style) {return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +style.size + 'px ' + style.family;}function processLineCap(lineCap) {switch (lineCap) {case 'butt':return 'flat';case 'round':return 'round';case 'square':default:return 'square';}}/*** This class implements CanvasRenderingContext2D interface as described by* the WHATWG.* @param {HTMLElement} surfaceElement The element that the 2D context should* be associated with*/function CanvasRenderingContext2D_(surfaceElement) {this.m_ = createMatrixIdentity();this.mStack_ = [];this.aStack_ = [];this.currentPath_ = [];// Canvas context propertiesthis.strokeStyle = '#000';this.fillStyle = '#000';this.lineWidth = 1;this.lineJoin = 'miter';this.lineCap = 'butt';this.miterLimit = Z * 1;this.globalAlpha = 1;this.font = '10px sans-serif';this.textAlign = 'left';this.textBaseline = 'alphabetic';this.canvas = surfaceElement;var el = surfaceElement.ownerDocument.createElement('div');el.style.width = surfaceElement.clientWidth + 'px';el.style.height = surfaceElement.clientHeight + 'px';el.style.overflow = 'hidden';el.style.position = 'absolute';surfaceElement.appendChild(el);this.element_ = el;this.arcScaleX_ = 1;this.arcScaleY_ = 1;this.lineScale_ = 1;}var contextPrototype = CanvasRenderingContext2D_.prototype;contextPrototype.clearRect = function() {if (this.textMeasureEl_) {this.textMeasureEl_.removeNode(true);this.textMeasureEl_ = null;}this.element_.innerHTML = '';};contextPrototype.beginPath = function() {// TODO: Branch current matrix so that save/restore has no effect// as per safari docs.this.currentPath_ = [];};contextPrototype.moveTo = function(aX, aY) {var p = this.getCoords_(aX, aY);this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});this.currentX_ = p.x;this.currentY_ = p.y;};contextPrototype.lineTo = function(aX, aY) {var p = this.getCoords_(aX, aY);this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});this.currentX_ = p.x;this.currentY_ = p.y;};contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,aCP2x, aCP2y,aX, aY) {var p = this.getCoords_(aX, aY);var cp1 = this.getCoords_(aCP1x, aCP1y);var cp2 = this.getCoords_(aCP2x, aCP2y);bezierCurveTo(this, cp1, cp2, p);};// Helper function that takes the already fixed cordinates.function bezierCurveTo(self, cp1, cp2, p) {self.currentPath_.push({type: 'bezierCurveTo',cp1x: cp1.x,cp1y: cp1.y,cp2x: cp2.x,cp2y: cp2.y,x: p.x,y: p.y});self.currentX_ = p.x;self.currentY_ = p.y;}contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {// the following is lifted almost directly from// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapesvar cp = this.getCoords_(aCPx, aCPy);var p = this.getCoords_(aX, aY);var cp1 = {x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)};var cp2 = {x: cp1.x + (p.x - this.currentX_) / 3.0,y: cp1.y + (p.y - this.currentY_) / 3.0};bezierCurveTo(this, cp1, cp2, p);};contextPrototype.arc = function(aX, aY, aRadius,aStartAngle, aEndAngle, aClockwise) {aRadius *= Z;var arcType = aClockwise ? 'at' : 'wa';var xStart = aX + mc(aStartAngle) * aRadius - Z2;var yStart = aY + ms(aStartAngle) * aRadius - Z2;var xEnd = aX + mc(aEndAngle) * aRadius - Z2;var yEnd = aY + ms(aEndAngle) * aRadius - Z2;// IE won't render arches drawn counter clockwise if xStart == xEnd.if (xStart == xEnd && !aClockwise) {xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something// that can be represented in binary}var p = this.getCoords_(aX, aY);var pStart = this.getCoords_(xStart, yStart);var pEnd = this.getCoords_(xEnd, yEnd);this.currentPath_.push({type: arcType,x: p.x,y: p.y,radius: aRadius,xStart: pStart.x,yStart: pStart.y,xEnd: pEnd.x,yEnd: pEnd.y});};contextPrototype.rect = function(aX, aY, aWidth, aHeight) {this.moveTo(aX, aY);this.lineTo(aX + aWidth, aY);this.lineTo(aX + aWidth, aY + aHeight);this.lineTo(aX, aY + aHeight);this.closePath();};contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {var oldPath = this.currentPath_;this.beginPath();this.moveTo(aX, aY);this.lineTo(aX + aWidth, aY);this.lineTo(aX + aWidth, aY + aHeight);this.lineTo(aX, aY + aHeight);this.closePath();this.stroke();this.currentPath_ = oldPath;};contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {var oldPath = this.currentPath_;this.beginPath();this.moveTo(aX, aY);this.lineTo(aX + aWidth, aY);this.lineTo(aX + aWidth, aY + aHeight);this.lineTo(aX, aY + aHeight);this.closePath();this.fill();this.currentPath_ = oldPath;};contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {var gradient = new CanvasGradient_('gradient');gradient.x0_ = aX0;gradient.y0_ = aY0;gradient.x1_ = aX1;gradient.y1_ = aY1;return gradient;};contextPrototype.createRadialGradient = function(aX0, aY0, aR0,aX1, aY1, aR1) {var gradient = new CanvasGradient_('gradientradial');gradient.x0_ = aX0;gradient.y0_ = aY0;gradient.r0_ = aR0;gradient.x1_ = aX1;gradient.y1_ = aY1;gradient.r1_ = aR1;return gradient;};contextPrototype.drawImage = function(image, var_args) {var dx, dy, dw, dh, sx, sy, sw, sh;// to find the original width we overide the width and heightvar oldRuntimeWidth = image.runtimeStyle.width;var oldRuntimeHeight = image.runtimeStyle.height;image.runtimeStyle.width = 'auto';image.runtimeStyle.height = 'auto';// get the original sizevar w = image.width;var h = image.height;// and remove overidesimage.runtimeStyle.width = oldRuntimeWidth;image.runtimeStyle.height = oldRuntimeHeight;if (arguments.length == 3) {dx = arguments[1];dy = arguments[2];sx = sy = 0;sw = dw = w;sh = dh = h;} else if (arguments.length == 5) {dx = arguments[1];dy = arguments[2];dw = arguments[3];dh = arguments[4];sx = sy = 0;sw = w;sh = h;} else if (arguments.length == 9) {sx = arguments[1];sy = arguments[2];sw = arguments[3];sh = arguments[4];dx = arguments[5];dy = arguments[6];dw = arguments[7];dh = arguments[8];} else {throw Error('Invalid number of arguments');}var d = this.getCoords_(dx, dy);var w2 = sw / 2;var h2 = sh / 2;var vmlStr = [];var W = 10;var H = 10;// For some reason that I've now forgotten, using divs didn't workvmlStr.push(' <g_vml_:group',' coordsize="', Z * W, ',', Z * H, '"',' coordorigin="0,0"' ,' style="width:', W, 'px;height:', H, 'px;position:absolute;');// If filters are necessary (rotation exists), create them// filters are bog-slow, so only create them if abbsolutely necessary// The following check doesn't account for skews (which don't exist// in the canvas spec (yet) anyway.if (this.m_[0][0] != 1 || this.m_[0][1] ||this.m_[1][1] != 1 || this.m_[1][0]) {var filter = [];// Note the 12/21 reversalfilter.push('M11=', this.m_[0][0], ',','M12=', this.m_[1][0], ',','M21=', this.m_[0][1], ',','M22=', this.m_[1][1], ',','Dx=', mr(d.x / Z), ',','Dy=', mr(d.y / Z), '');// Bounding box calculation (need to minimize displayed area so that// filters don't waste time on unused pixels.var max = d;var c2 = this.getCoords_(dx + dw, dy);var c3 = this.getCoords_(dx, dy + dh);var c4 = this.getCoords_(dx + dw, dy + dh);max.x = m.max(max.x, c2.x, c3.x, c4.x);max.y = m.max(max.y, c2.y, c3.y, c4.y);vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',filter.join(''), ", sizingmethod='clip');");} else {vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');}vmlStr.push(' ">' ,'<g_vml_:image src="', image.src, '"',' style="width:', Z * dw, 'px;',' height:', Z * dh, 'px"',' cropleft="', sx / w, '"',' croptop="', sy / h, '"',' cropright="', (w - sx - sw) / w, '"',' cropbottom="', (h - sy - sh) / h, '"',' />','</g_vml_:group>');this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));};contextPrototype.stroke = function(aFill) {var lineStr = [];var lineOpen = false;var W = 10;var H = 10;lineStr.push('<g_vml_:shape',' filled="', !!aFill, '"',' style="position:absolute;width:', W, 'px;height:', H, 'px;"',' coordorigin="0,0"',' coordsize="', Z * W, ',', Z * H, '"',' stroked="', !aFill, '"',' path="');var newSeq = false;var min = {x: null, y: null};var max = {x: null, y: null};for (var i = 0; i < this.currentPath_.length; i++) {var p = this.currentPath_[i];var c;switch (p.type) {case 'moveTo':c = p;lineStr.push(' m ', mr(p.x), ',', mr(p.y));break;case 'lineTo':lineStr.push(' l ', mr(p.x), ',', mr(p.y));break;case 'close':lineStr.push(' x ');p = null;break;case 'bezierCurveTo':lineStr.push(' c ',mr(p.cp1x), ',', mr(p.cp1y), ',',mr(p.cp2x), ',', mr(p.cp2y), ',',mr(p.x), ',', mr(p.y));break;case 'at':case 'wa':lineStr.push(' ', p.type, ' ',mr(p.x - this.arcScaleX_ * p.radius), ',',mr(p.y - this.arcScaleY_ * p.radius), ' ',mr(p.x + this.arcScaleX_ * p.radius), ',',mr(p.y + this.arcScaleY_ * p.radius), ' ',mr(p.xStart), ',', mr(p.yStart), ' ',mr(p.xEnd), ',', mr(p.yEnd));break;}// TODO: Following is broken for curves due to// move to proper paths.// Figure out dimensions so we can do gradient fills// properlyif (p) {if (min.x == null || p.x < min.x) {min.x = p.x;}if (max.x == null || p.x > max.x) {max.x = p.x;}if (min.y == null || p.y < min.y) {min.y = p.y;}if (max.y == null || p.y > max.y) {max.y = p.y;}}}lineStr.push(' ">');if (!aFill) {appendStroke(this, lineStr);} else {appendFill(this, lineStr, min, max);}lineStr.push('</g_vml_:shape>');this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));};function appendStroke(ctx, lineStr) {var a = processStyle(ctx.strokeStyle);var color = a.color;var opacity = a.alpha * ctx.globalAlpha;var lineWidth = ctx.lineScale_ * ctx.lineWidth;// VML cannot correctly render a line if the width is less than 1px.// In that case, we dilute the color to make the line look thinner.if (lineWidth < 1) {opacity *= lineWidth;}lineStr.push('<g_vml_:stroke',' opacity="', opacity, '"',' joinstyle="', ctx.lineJoin, '"',' miterlimit="', ctx.miterLimit, '"',' endcap="', processLineCap(ctx.lineCap), '"',' weight="', lineWidth, 'px"',' color="', color, '" />');}function appendFill(ctx, lineStr, min, max) {var fillStyle = ctx.fillStyle;var arcScaleX = ctx.arcScaleX_;var arcScaleY = ctx.arcScaleY_;var width = max.x - min.x;var height = max.y - min.y;if (fillStyle instanceof CanvasGradient_) {// TODO: Gradients transformed with the transformation matrix.var angle = 0;var focus = {x: 0, y: 0};// additional offsetvar shift = 0;// scale factor for offsetvar expansion = 1;if (fillStyle.type_ == 'gradient') {var x0 = fillStyle.x0_ / arcScaleX;var y0 = fillStyle.y0_ / arcScaleY;var x1 = fillStyle.x1_ / arcScaleX;var y1 = fillStyle.y1_ / arcScaleY;var p0 = ctx.getCoords_(x0, y0);var p1 = ctx.getCoords_(x1, y1);var dx = p1.x - p0.x;var dy = p1.y - p0.y;angle = Math.atan2(dx, dy) * 180 / Math.PI;// The angle should be a non-negative number.if (angle < 0) {angle += 360;}// Very small angles produce an unexpected result because they are// converted to a scientific notation string.if (angle < 1e-6) {angle = 0;}} else {var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);focus = {x: (p0.x - min.x) / width,y: (p0.y - min.y) / height};width /= arcScaleX * Z;height /= arcScaleY * Z;var dimension = m.max(width, height);shift = 2 * fillStyle.r0_ / dimension;expansion = 2 * fillStyle.r1_ / dimension - shift;}// We need to sort the color stops in ascending order by offset,// otherwise IE won't interpret it correctly.var stops = fillStyle.colors_;stops.sort(function(cs1, cs2) {return cs1.offset - cs2.offset;});var length = stops.length;var color1 = stops[0].color;var color2 = stops[length - 1].color;var opacity1 = stops[0].alpha * ctx.globalAlpha;var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;var colors = [];for (var i = 0; i < length; i++) {var stop = stops[i];colors.push(stop.offset * expansion + shift + ' ' + stop.color);}// When colors attribute is used, the meanings of opacity and o:opacity2// are reversed.lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',' method="none" focus="100%"',' color="', color1, '"',' color2="', color2, '"',' colors="', colors.join(','), '"',' opacity="', opacity2, '"',' g_o_:opacity2="', opacity1, '"',' angle="', angle, '"',' focusposition="', focus.x, ',', focus.y, '" />');} else if (fillStyle instanceof CanvasPattern_) {if (width && height) {var deltaLeft = -min.x;var deltaTop = -min.y;lineStr.push('<g_vml_:fill',' position="',deltaLeft / width * arcScaleX * arcScaleX, ',',deltaTop / height * arcScaleY * arcScaleY, '"',' type="tile"',// TODO: Figure out the correct size to fit the scale.//' size="', w, 'px ', h, 'px"',' src="', fillStyle.src_, '" />');}} else {var a = processStyle(ctx.fillStyle);var color = a.color;var opacity = a.alpha * ctx.globalAlpha;lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,'" />');}}contextPrototype.fill = function() {this.stroke(true);};contextPrototype.closePath = function() {this.currentPath_.push({type: 'close'});};/*** @private*/contextPrototype.getCoords_ = function(aX, aY) {var m = this.m_;return {x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2};};contextPrototype.save = function() {var o = {};copyState(this, o);this.aStack_.push(o);this.mStack_.push(this.m_);this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);};contextPrototype.restore = function() {if (this.aStack_.length) {copyState(this.aStack_.pop(), this);this.m_ = this.mStack_.pop();}};function matrixIsFinite(m) {return isFinite(m[0][0]) && isFinite(m[0][1]) &&isFinite(m[1][0]) && isFinite(m[1][1]) &&isFinite(m[2][0]) && isFinite(m[2][1]);}function setM(ctx, m, updateLineScale) {if (!matrixIsFinite(m)) {return;}ctx.m_ = m;if (updateLineScale) {// Get the line scale.// Determinant of this.m_ means how much the area is enlarged by the// transformation. So its square root can be used as a scale factor// for width.var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];ctx.lineScale_ = sqrt(abs(det));}}contextPrototype.translate = function(aX, aY) {var m1 = [[1, 0, 0],[0, 1, 0],[aX, aY, 1]];setM(this, matrixMultiply(m1, this.m_), false);};contextPrototype.rotate = function(aRot) {var c = mc(aRot);var s = ms(aRot);var m1 = [[c, s, 0],[-s, c, 0],[0, 0, 1]];setM(this, matrixMultiply(m1, this.m_), false);};contextPrototype.scale = function(aX, aY) {this.arcScaleX_ *= aX;this.arcScaleY_ *= aY;var m1 = [[aX, 0, 0],[0, aY, 0],[0, 0, 1]];setM(this, matrixMultiply(m1, this.m_), true);};contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {var m1 = [[m11, m12, 0],[m21, m22, 0],[dx, dy, 1]];setM(this, matrixMultiply(m1, this.m_), true);};contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {var m = [[m11, m12, 0],[m21, m22, 0],[dx, dy, 1]];setM(this, m, true);};/*** The text drawing function.* The maxWidth argument isn't taken in account, since no browser supports* it yet.*/contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {var m = this.m_,delta = 1000,left = 0,right = delta,offset = {x: 0, y: 0},lineStr = [];var fontStyle = getComputedStyle(processFontStyle(this.font),this.element_);var fontStyleString = buildStyle(fontStyle);var elementStyle = this.element_.currentStyle;var textAlign = this.textAlign.toLowerCase();switch (textAlign) {case 'left':case 'center':case 'right':break;case 'end':textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';break;case 'start':textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';break;default:textAlign = 'left';}// 1.75 is an arbitrary number, as there is no info about the text baselineswitch (this.textBaseline) {case 'hanging':case 'top':offset.y = fontStyle.size / 1.75;break;case 'middle':break;default:case null:case 'alphabetic':case 'ideographic':case 'bottom':offset.y = -fontStyle.size / 2.25;break;}switch(textAlign) {case 'right':left = delta;right = 0.05;break;case 'center':left = right = delta / 2;break;}var d = this.getCoords_(x + offset.x, y + offset.y);lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',' coordsize="100 100" coordorigin="0 0"',' filled="', !stroke, '" stroked="', !!stroke,'" style="position:absolute;width:1px;height:1px;">');if (stroke) {appendStroke(this, lineStr);} else {// TODO: Fix the min and max params.appendFill(this, lineStr, {x: -left, y: 0},{x: right, y: fontStyle.size});}var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',' offset="', skewOffset, '" origin="', left ,' 0" />','<g_vml_:path textpathok="true" />','<g_vml_:textpath on="true" string="',encodeHtmlAttribute(text),'" style="v-text-align:', textAlign,';font:', encodeHtmlAttribute(fontStyleString),'" /></g_vml_:line>');this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));};contextPrototype.fillText = function(text, x, y, maxWidth) {this.drawText_(text, x, y, maxWidth, false);};contextPrototype.strokeText = function(text, x, y, maxWidth) {this.drawText_(text, x, y, maxWidth, true);};contextPrototype.measureText = function(text) {if (!this.textMeasureEl_) {var s = '<span style="position:absolute;' +'top:-20000px;left:0;padding:0;margin:0;border:none;' +'white-space:pre;"></span>';this.element_.insertAdjacentHTML('beforeEnd', s);this.textMeasureEl_ = this.element_.lastChild;}var doc = this.element_.ownerDocument;this.textMeasureEl_.innerHTML = '';this.textMeasureEl_.style.font = this.font;// Don't use innerHTML or innerText because they allow markup/whitespace.this.textMeasureEl_.appendChild(doc.createTextNode(text));return {width: this.textMeasureEl_.offsetWidth};};/******** STUBS ********/contextPrototype.clip = function() {// TODO: Implement};contextPrototype.arcTo = function() {// TODO: Implement};contextPrototype.createPattern = function(image, repetition) {return new CanvasPattern_(image, repetition);};// Gradient / Pattern Stubsfunction CanvasGradient_(aType) {this.type_ = aType;this.x0_ = 0;this.y0_ = 0;this.r0_ = 0;this.x1_ = 0;this.y1_ = 0;this.r1_ = 0;this.colors_ = [];}CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {aColor = processStyle(aColor);this.colors_.push({offset: aOffset,color: aColor.color,alpha: aColor.alpha});};function CanvasPattern_(image, repetition) {assertImageIsValid(image);switch (repetition) {case 'repeat':case null:case '':this.repetition_ = 'repeat';breakcase 'repeat-x':case 'repeat-y':case 'no-repeat':this.repetition_ = repetition;break;default:throwException('SYNTAX_ERR');}this.src_ = image.src;this.width_ = image.width;this.height_ = image.height;}function throwException(s) {throw new DOMException_(s);}function assertImageIsValid(img) {if (!img || img.nodeType != 1 || img.tagName != 'IMG') {throwException('TYPE_MISMATCH_ERR');}if (img.readyState != 'complete') {throwException('INVALID_STATE_ERR');}}function DOMException_(s) {this.code = this[s];this.message = s +': DOM Exception ' + this.code;}var p = DOMException_.prototype = new Error;p.INDEX_SIZE_ERR = 1;p.DOMSTRING_SIZE_ERR = 2;p.HIERARCHY_REQUEST_ERR = 3;p.WRONG_DOCUMENT_ERR = 4;p.INVALID_CHARACTER_ERR = 5;p.NO_DATA_ALLOWED_ERR = 6;p.NO_MODIFICATION_ALLOWED_ERR = 7;p.NOT_FOUND_ERR = 8;p.NOT_SUPPORTED_ERR = 9;p.INUSE_ATTRIBUTE_ERR = 10;p.INVALID_STATE_ERR = 11;p.SYNTAX_ERR = 12;p.INVALID_MODIFICATION_ERR = 13;p.NAMESPACE_ERR = 14;p.INVALID_ACCESS_ERR = 15;p.VALIDATION_ERR = 16;p.TYPE_MISMATCH_ERR = 17;// set up externsG_vmlCanvasManager = G_vmlCanvasManager_;CanvasRenderingContext2D = CanvasRenderingContext2D_;CanvasGradient = CanvasGradient_;CanvasPattern = CanvasPattern_;DOMException = DOMException_;})();} // if