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#include "defines.h"
#include "ANIMATIONS.h"
#include "CUBE.h"
void Animation_Solid_Colors(uint16_t delay_ms) {
Cube_Set_All(RED);
Delay_MS(delay_ms);
Cube_Set_All(GREEN);
Delay_MS(delay_ms);
Cube_Set_All(BLUE);
Delay_MS(delay_ms);
}
void Animation_Layer_Alternate(uint16_t delay_ms) {
uint8_t i;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,RED);
else if (i % 3 == 1)
Cube_Set_Layer(i,GREEN);
else
Cube_Set_Layer(i,BLUE);
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,GREEN);
else if (i % 3 == 1)
Cube_Set_Layer(i,BLUE);
else
Cube_Set_Layer(i,RED);
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,BLUE);
else if (i % 3 == 1)
Cube_Set_Layer(i,RED);
else
Cube_Set_Layer(i,GREEN);
}
Delay_MS(delay_ms);
}
void Animation_Pixel_Alternate(uint16_t delay_ms) {
uint8_t i,j,k;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else
Cube_Set_Pixel(i,j,k,BLUE);
}
}
Delay_MS(delay_ms);
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,GREEN);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,BLUE);
else
Cube_Set_Pixel(i,j,k,RED);
}
}
Delay_MS(delay_ms);
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,BLUE);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,RED);
else
Cube_Set_Pixel(i,j,k,GREEN);
}
}
Delay_MS(delay_ms);
}
}
void Animation_Full_Color_Sweep(uint16_t delay_us) {
int16_t i;
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0x0FF,i,0);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0x0FF,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0,0x0FF,i);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0x0FF,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0x0FF,i,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0,0,i);
Delay_US(delay_us);
}
}
void Animation_Row_Column_Sweep(uint16_t delay_ms) {
uint8_t i,j,k,a;
for (i = 0; i < 3; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,BLUE);
Delay_MS(delay_ms);
}
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,BLUE);
Delay_MS(delay_ms);
}
for (j = CUBE_LAYER_COUNT; j != 0; j--) {
Cube_Clear();
if (i % 3 == 0) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,RED);
} else if (i % 3 == 1) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,GREEN);
} else {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,BLUE);
}
Delay_MS(delay_ms);
}
}
}
void Animation_Pixel_Sweep(uint16_t delay_ms) {
uint8_t i,j,k,a;
for (a = 0; a < 3; a++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Clear();
if (a % 3 == 0) {
Cube_Set_Pixel(i,j,k,RED);
} else if (a % 3 == 1) {
Cube_Set_Pixel(i,j,k,GREEN);
} else {
Cube_Set_Pixel(i,j,k,BLUE);
}
Delay_MS(delay_ms);
}
}
}
}
}
void Animation_Pseudo_Random_Colors(uint16_t delay_ms) {
uint8_t i,j,k;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
uint32_t a = rand();
if (a % 5 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (a % 5 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else if (a % 5 == 2)
Cube_Set_Pixel(i,j,k,BLUE);
else if (a % 5 == 3)
Cube_Set_Pixel(i,j,k,PURPLE);
else if (a % 5 == 4)
Cube_Set_Pixel(i,j,k,YELLOW);
else
Cube_Set_Pixel(i,j,k,ORANGE);
}
}
}
Delay_MS(delay_ms);
}
void Animation_Random_Colors(uint16_t delay_ms) {
uint8_t i,j,k;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF);
}
}
}
Delay_MS(delay_ms);
}
void Animation_Cube_In_Cube(uint16_t delay_ms) {
uint8_t x;
for (x = 0; x < 6; x++) {
Cube_Clear();
if (x == 0)
Cube_Set_Shell(0, RED);
else if (x == 1 || x == 5)
Cube_Set_Shell(1, YELLOW);
else if (x == 2 || x == 4)
Cube_Set_Shell(2, GREEN);
else if (x == 3)
Cube_Set_Shell(3, BLUE);
Delay_MS(delay_ms);
}
}
void Animation_Cube_In_Out(uint16_t delay_ms, uint16_t r, uint16_t g, uint16_t b) {
uint8_t x,i,j,k;
for (x = 0; x < 7; x++) {
Cube_Clear();
switch (x % 7) {
case 0:
Cube_Set_Shell(3, r, g, b);
break;
case 1:
Cube_Set_Shell(2, r, g, b);
break;
case 2:
Cube_Set_Shell(1, r, g, b);
break;
case 3:
Cube_Set_Shell(0, r, g, b);
break;
case 4:
Cube_Set_Shell(1, r, g, b);
break;
case 5:
Cube_Set_Shell(2, r, g, b);
break;
case 6:
Cube_Set_Shell(3, r, g, b);
break;
}
// for (i = 0; i < CUBE_LAYER_COUNT; i++) {
// if ((x == 0 || x == 6)&&(i == 0 || i == 7)) {
// Cube_Set_Layer(i,r,g,b);
// } else if ((x == 1 || x == 5)&&(i == 1 || i == 6)) {
// for (j = 1; j < CUBE_ROW_COUNT-1; j++)
// for (k = 1; k < CUBE_COLUMN_COUNT-1; k++)
// Cube_Set_Pixel(i,j,k,r,g,b);
// } else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) {
// for (j = 2; j < CUBE_ROW_COUNT-2; j++)
// for (k = 2; k < CUBE_COLUMN_COUNT-2; k++)
// Cube_Set_Pixel(i,j,k,r,g,b);
// } else if ((x == 3)&&(i == 3 || i == 4)) {
// for (j = 3; j < CUBE_ROW_COUNT-3; j++)
// for (k = 3; k < CUBE_COLUMN_COUNT-3; k++)
// Cube_Set_Pixel(i,j,k,r,g,b);
// }
//
// if ((x == 0 || x == 6)&&(i > 0 && i < 8)) {
// for (j = 0; j < 8; j++) {
// Cube_Set_Pixel(i,j,0,r,g,b);
// Cube_Set_Pixel(i,j,7,r,g,b);
// Cube_Set_Pixel(i,0,j,r,g,b);
// Cube_Set_Pixel(i,7,j,r,g,b);
// }
// }
// if ((x == 1 || x == 5)&&(i > 1 && i < 7)) {
// for (j = 1; j < 7; j++) {
// Cube_Set_Pixel(i,j,1,r,g,b);
// Cube_Set_Pixel(i,j,6,r,g,b);
// Cube_Set_Pixel(i,1,j,r,g,b);
// Cube_Set_Pixel(i,6,j,r,g,b);
// }
// }
// if ((x == 2 || x == 4)&&(i > 2 && i < 6)) {
// for (j = 2; j < 6; j++) {
// Cube_Set_Pixel(i,j,2,r,g,b);
// Cube_Set_Pixel(i,j,5,r,g,b);
// Cube_Set_Pixel(i,2,j,r,g,b);
// Cube_Set_Pixel(i,5,j,r,g,b);
// }
// }
// }
Delay_MS(delay_ms);
}
}
void Animation_Double_Rotation(uint16_t delay_ms) {
Cube_Clear();
uint8_t x,y,z;
for (y = 0; y < CUBE_LAYER_COUNT; y++) {
Cube_Set_Pixel(y,0,0,RED);
Cube_Set_Pixel(y,1,1,ORANGE);
Cube_Set_Pixel(y,2,2,YELLOW);
Cube_Set_Pixel(y,3,3,GREEN);
Cube_Set_Pixel(y,4,4,TEAL);
Cube_Set_Pixel(y,5,5,BLUE);
Cube_Set_Pixel(y,6,6,PURPLE);
Cube_Set_Pixel(y,7,7,WHITE);
}
for (x = 0; x < 28; x++) {
Delay_MS(delay_ms);
Cube_Rotate(0);
}
}
// for (z = 0; z < 3; z++) {
// switch (z % 3) {
// case 0:
// for (y = 0; y < CUBE_LAYER_COUNT; y++) {
// Cube_Set_Pixel(y,0,0,RED);
// Cube_Set_Pixel(y,1,1,RED);
// Cube_Set_Pixel(y,2,2,RED);
// Cube_Set_Pixel(y,3,3,RED);
// Cube_Set_Pixel(y,4,4,RED);
// Cube_Set_Pixel(y,5,5,RED);
// Cube_Set_Pixel(y,6,6,RED);
// Cube_Set_Pixel(y,7,7,RED);
// }
// break;
// case 1:
// for (y = 0; y < CUBE_LAYER_COUNT; y++) {
// Cube_Set_Pixel(y,0,0,GREEN);
// Cube_Set_Pixel(y,1,1,GREEN);
// Cube_Set_Pixel(y,2,2,GREEN);
// Cube_Set_Pixel(y,3,3,GREEN);
// Cube_Set_Pixel(y,4,4,GREEN);
// Cube_Set_Pixel(y,5,5,GREEN);
// Cube_Set_Pixel(y,6,6,GREEN);
// Cube_Set_Pixel(y,7,7,GREEN);
// }
// break;
// case 2:
// for (y = 0; y < CUBE_LAYER_COUNT; y++) {
// Cube_Set_Pixel(y,0,0,BLUE);
// Cube_Set_Pixel(y,1,1,BLUE);
// Cube_Set_Pixel(y,2,2,BLUE);
// Cube_Set_Pixel(y,3,3,BLUE);
// Cube_Set_Pixel(y,4,4,BLUE);
// Cube_Set_Pixel(y,5,5,BLUE);
// Cube_Set_Pixel(y,6,6,BLUE);
// Cube_Set_Pixel(y,7,7,BLUE);
// }
// break;
// }
//
// for (x = 0; x < 28; x++) {
// Delay_MS(delay_ms);
// Cube_Rotate(0);
// }
// }
//}
void Animation_Wave1(uint16_t delay_ms) {
uint8_t i, j;
static uint8_t data[8];
uint32_t r;
for (i = 0; i < 16; i++) {
for (j = 0; j < 8; j++) {
r = rand();
if (r % 3 == 0) {
// Increase
data[j] = (data[j] == CUBE_LAYER_COUNT - 1) ? data[j] : data[j] + 1;
} else if (r % 3 == 1) {
// Decrease
data[j] = (data[j] == 0) ? data[j] : data[j] - 1;
} else {
// No change
data[j] = data[j];
}
}
Cube_Shift_Waterfall(data);
Delay_MS(delay_ms);
}
}
void Animation_Wave2(uint16_t delay_ms) {
uint8_t i, j;
static uint8_t data[8];
uint32_t r;
for (i = 0; i < 16; i++) {
for (j = 0; j < 8; j++) {
r = rand();
if (r % 3 == 0) {
// Increase
data[j] = (data[j] == CUBE_LAYER_COUNT - 1) ? data[j] : data[j] + 1;
} else if (r % 3 == 1) {
// Decrease
data[j] = (data[j] == 0) ? data[j] : data[j] - 1;
} else {
// No change
data[j] = data[j];
}
}
Cube_Shift_Waterfall2(data);
Delay_MS(delay_ms);
}
}
void Animation_Sphere(uint16_t delay_ms) {
Cube_Clear();
Cube_Set_Sphere(0, RED);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(1, ORANGE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(2, YELLOW);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(3, GREEN);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(4, BLUE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(5, PURPLE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(6, RED);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(7, ORANGE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(8, YELLOW);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(7, ORANGE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(6, RED);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(5, PURPLE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(4, BLUE);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(3, GREEN);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(2, YELLOW);
Delay_MS(delay_ms);
Cube_Clear();
Cube_Set_Sphere(1, ORANGE);
Delay_MS(delay_ms);
Cube_Clear();
}
void Animation_Sawtooth(uint16_t delay_ms) {
uint8_t i;
uint8_t dir = 1;
uint8_t layer_dir = 1;
uint8_t layer_min = 0;
uint8_t layer_max = CUBE_LAYER_COUNT;
uint8_t layer = layer_min;
for (i = 0; i < 48; i++) {
Cube_Set_Row(7, 0x00, 0x00, 0x00);
Cube_Set_Pixel(layer, 7, 0, RED);
Cube_Set_Pixel(layer, 7, 1, ORANGE);
Cube_Set_Pixel(layer, 7, 2, YELLOW);
Cube_Set_Pixel(layer, 7, 3, GREEN);
Cube_Set_Pixel(layer, 7, 4, TEAL);
Cube_Set_Pixel(layer, 7, 5, BLUE);
Cube_Set_Pixel(layer, 7, 6, PURPLE);
Cube_Set_Pixel(layer, 7, 7, WHITE);
if (dir)
layer++;
else
layer--;
// Decrease the maximum layer
if (layer == layer_min) {
dir = 1;
if (layer_dir)
layer_max--;
else
layer_max++;
}
// Increase the minimum layer
if (layer == layer_max - 1) {
dir = 0;
if (layer_dir)
layer_min++;
else
layer_min--;
}
// Change the layer gap to expansion
if (layer_max - layer_min < 3) {
if (layer_dir)
layer_dir = 0;
else
layer_dir = 1;
}
// Change the layer gap to reduction
if (layer == 0) {
if (layer_dir)
layer_dir = 0;
else
layer_dir = 1;
}
Delay_MS(delay_ms);
Cube_Shift_Row(0);
}
}