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//    char start_text[] = "Cube Initialized\r\n";
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//    char start_text[] = "Cube Initialized\r\n";
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//    UART1_Write(start_text, 18);
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//    UART1_Write(start_text, 18);
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    // Set the overlay text
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    // Set the overlay text
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//    char text_string[] = "Welcome to the CCM Lab    ";
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    char text_string[] = "Welcome to the CCM Lab    ";
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//    Cube_Text_Init(text_string, 26, 0xFF, 0xFF, 0xFF);
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    Cube_Text_Init(text_string, 26, 0xFF, 0xFF, 0xFF);
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//    TIMER4_Start();
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    TIMER4_Start();
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    // Loop through some preset animations
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    // Loop through some preset animations
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    while(1) {
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    while(1) {
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//        Animation_Solid_Colors(2,300);
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//        Animation_Solid_Colors(2,300);
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//        Animation_Layer_Alternate(2,300);
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//        Animation_Layer_Alternate(2,300);
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//        Animation_Pixel_Alternate(1,200);
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//        Animation_Pixel_Alternate(1,200);
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//        Animation_Full_Color_Sweep(2,1000);
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//        Animation_Full_Color_Sweep(2,1000);
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//        Animation_Row_Column_Sweep(2,40);
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        Animation_Row_Column_Sweep(2,40);
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//        Animation_Cube_In_Cube(4,300);
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        Animation_Cube_In_Cube(4,300);
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//        Animation_Double_Rotation(2,40);
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        Animation_Double_Rotation(2,40);
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//        Animation_Pseudo_Random_Colors(10,300);
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        Animation_Pseudo_Random_Colors(10,300);
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//        Animation_Random_Colors(10,300);
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//        Animation_Random_Colors(10,300);
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    }
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    }
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}
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}
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// Function call on button 1 press to change refresh rate
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// Function call on button 1 press to change refresh rate