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#ifndef ANIMATIONS_H
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#ifndef ANIMATIONS_H
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#define ANIMATIONS_H
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#define ANIMATIONS_H
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void Animation_Solid_Colors(int iterations, int delay_ms);
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void Animation_Solid_Colors(uint8_t iterations, uint16_t delay_ms);
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void Animation_Layer_Alternate(int iterations, int delay_ms);
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void Animation_Layer_Alternate(uint8_t iterations, uint16_t delay_ms);
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void Animation_Pixel_Alternate(int iterations, int delay_ms);
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void Animation_Pixel_Alternate(uint8_t iterations, uint16_t delay_ms);
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void Animation_Full_Color_Sweep(int iterations, int delay_us);
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void Animation_Full_Color_Sweep(uint8_t iterations, uint16_t delay_us);
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void Animation_Row_Column_Sweep(int iterations, int delay_ms);
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void Animation_Row_Column_Sweep(uint8_t iterations, uint16_t delay_ms);
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void Animation_Pixel_Sweep(int iterations, int delay_ms);
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void Animation_Pixel_Sweep(uint8_t iterations, uint16_t delay_ms);
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void Animation_Pseudo_Random_Colors(int iterations,int delay_ms);
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void Animation_Pseudo_Random_Colors(uint8_t iterations,uint16_t delay_ms);
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void Animation_Random_Colors(int iterations, int delay_ms);
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void Animation_Random_Colors(uint8_t iterations, uint16_t delay_ms);
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void Animation_Cube_In_Cube(int iterations, int delay_ms);
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void Animation_Cube_In_Cube(uint8_t iterations, uint16_t delay_ms);
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void Animation_Double_Rotation(int iterations, int delay_ms);
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void Animation_Double_Rotation(uint8_t iterations, uint16_t delay_ms);
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#endif /* ANIMATIONS_H */
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#endif /* ANIMATIONS_H */
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