/SWAT Programs/SWAT USB App/trunk/SWAT USB App/Properties/AssemblyInfo.cs |
---|
0,0 → 1,36 |
using System.Reflection; |
using System.Runtime.CompilerServices; |
using System.Runtime.InteropServices; |
// General Information about an assembly is controlled through the following |
// set of attributes. Change these attribute values to modify the information |
// associated with an assembly. |
[assembly: AssemblyTitle("SWAT USB App")] |
[assembly: AssemblyDescription("")] |
[assembly: AssemblyConfiguration("")] |
[assembly: AssemblyCompany("Microsoft")] |
[assembly: AssemblyProduct("SWAT USB App")] |
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")] |
[assembly: AssemblyTrademark("")] |
[assembly: AssemblyCulture("")] |
// Setting ComVisible to false makes the types in this assembly not visible |
// to COM components. If you need to access a type in this assembly from |
// COM, set the ComVisible attribute to true on that type. |
[assembly: ComVisible(false)] |
// The following GUID is for the ID of the typelib if this project is exposed to COM |
[assembly: Guid("68f754ea-f19b-4dd6-ae50-877ac0f30844")] |
// Version information for an assembly consists of the following four values: |
// |
// Major Version |
// Minor Version |
// Build Number |
// Revision |
// |
// You can specify all the values or you can default the Build and Revision Numbers |
// by using the '*' as shown below: |
// [assembly: AssemblyVersion("1.0.*")] |
[assembly: AssemblyVersion("1.0.0.0")] |
[assembly: AssemblyFileVersion("1.0.0.0")] |
/SWAT Programs/SWAT USB App/trunk/SWAT USB App/Properties/Resources.Designer.cs |
---|
0,0 → 1,63 |
//------------------------------------------------------------------------------ |
// <auto-generated> |
// This code was generated by a tool. |
// Runtime Version:4.0.30319.1 |
// |
// Changes to this file may cause incorrect behavior and will be lost if |
// the code is regenerated. |
// </auto-generated> |
//------------------------------------------------------------------------------ |
namespace SWAT_USB_App.Properties { |
using System; |
/// <summary> |
/// A strongly-typed resource class, for looking up localized strings, etc. |
/// </summary> |
// This class was auto-generated by the StronglyTypedResourceBuilder |
// class via a tool like ResGen or Visual Studio. |
// To add or remove a member, edit your .ResX file then rerun ResGen |
// with the /str option, or rebuild your VS project. |
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] |
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
internal class Resources { |
private static global::System.Resources.ResourceManager resourceMan; |
private static global::System.Globalization.CultureInfo resourceCulture; |
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
internal Resources() { |
} |
/// <summary> |
/// Returns the cached ResourceManager instance used by this class. |
/// </summary> |
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
internal static global::System.Resources.ResourceManager ResourceManager { |
get { |
if (object.ReferenceEquals(resourceMan, null)) { |
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SWAT_USB_App.Properties.Resources", typeof(Resources).Assembly); |
resourceMan = temp; |
} |
return resourceMan; |
} |
} |
/// <summary> |
/// Overrides the current thread's CurrentUICulture property for all |
/// resource lookups using this strongly typed resource class. |
/// </summary> |
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
internal static global::System.Globalization.CultureInfo Culture { |
get { |
return resourceCulture; |
} |
set { |
resourceCulture = value; |
} |
} |
} |
} |
/SWAT Programs/SWAT USB App/trunk/SWAT USB App/Properties/Resources.resx |
---|
0,0 → 1,117 |
<?xml version="1.0" encoding="utf-8"?> |
<root> |
<!-- |
Microsoft ResX Schema |
Version 2.0 |
The primary goals of this format is to allow a simple XML format |
that is mostly human readable. The generation and parsing of the |
various data types are done through the TypeConverter classes |
associated with the data types. |
Example: |
... ado.net/XML headers & schema ... |
<resheader name="resmimetype">text/microsoft-resx</resheader> |
<resheader name="version">2.0</resheader> |
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
<value>[base64 mime encoded serialized .NET Framework object]</value> |
</data> |
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
<comment>This is a comment</comment> |
</data> |
There are any number of "resheader" rows that contain simple |
name/value pairs. |
Each data row contains a name, and value. The row also contains a |
type or mimetype. Type corresponds to a .NET class that support |
text/value conversion through the TypeConverter architecture. |
Classes that don't support this are serialized and stored with the |
mimetype set. |
The mimetype is used for serialized objects, and tells the |
ResXResourceReader how to depersist the object. This is currently not |
extensible. For a given mimetype the value must be set accordingly: |
Note - application/x-microsoft.net.object.binary.base64 is the format |
that the ResXResourceWriter will generate, however the reader can |
read any of the formats listed below. |
mimetype: application/x-microsoft.net.object.binary.base64 |
value : The object must be serialized with |
: System.Serialization.Formatters.Binary.BinaryFormatter |
: and then encoded with base64 encoding. |
mimetype: application/x-microsoft.net.object.soap.base64 |
value : The object must be serialized with |
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
: and then encoded with base64 encoding. |
mimetype: application/x-microsoft.net.object.bytearray.base64 |
value : The object must be serialized into a byte array |
: using a System.ComponentModel.TypeConverter |
: and then encoded with base64 encoding. |
--> |
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
<xsd:element name="root" msdata:IsDataSet="true"> |
<xsd:complexType> |
<xsd:choice maxOccurs="unbounded"> |
<xsd:element name="metadata"> |
<xsd:complexType> |
<xsd:sequence> |
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
</xsd:sequence> |
<xsd:attribute name="name" type="xsd:string" /> |
<xsd:attribute name="type" type="xsd:string" /> |
<xsd:attribute name="mimetype" type="xsd:string" /> |
</xsd:complexType> |
</xsd:element> |
<xsd:element name="assembly"> |
<xsd:complexType> |
<xsd:attribute name="alias" type="xsd:string" /> |
<xsd:attribute name="name" type="xsd:string" /> |
</xsd:complexType> |
</xsd:element> |
<xsd:element name="data"> |
<xsd:complexType> |
<xsd:sequence> |
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
</xsd:sequence> |
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> |
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
</xsd:complexType> |
</xsd:element> |
<xsd:element name="resheader"> |
<xsd:complexType> |
<xsd:sequence> |
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
</xsd:sequence> |
<xsd:attribute name="name" type="xsd:string" use="required" /> |
</xsd:complexType> |
</xsd:element> |
</xsd:choice> |
</xsd:complexType> |
</xsd:element> |
</xsd:schema> |
<resheader name="resmimetype"> |
<value>text/microsoft-resx</value> |
</resheader> |
<resheader name="version"> |
<value>2.0</value> |
</resheader> |
<resheader name="reader"> |
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
</resheader> |
<resheader name="writer"> |
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
</resheader> |
</root> |
/SWAT Programs/SWAT USB App/trunk/SWAT USB App/Properties/Settings.Designer.cs |
---|
0,0 → 1,26 |
//------------------------------------------------------------------------------ |
// <auto-generated> |
// This code was generated by a tool. |
// Runtime Version:4.0.30319.1 |
// |
// Changes to this file may cause incorrect behavior and will be lost if |
// the code is regenerated. |
// </auto-generated> |
//------------------------------------------------------------------------------ |
namespace SWAT_USB_App.Properties { |
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")] |
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { |
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); |
public static Settings Default { |
get { |
return defaultInstance; |
} |
} |
} |
} |
/SWAT Programs/SWAT USB App/trunk/SWAT USB App/Properties/Settings.settings |
---|
0,0 → 1,7 |
<?xml version='1.0' encoding='utf-8'?> |
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"> |
<Profiles> |
<Profile Name="(Default)" /> |
</Profiles> |
<Settings /> |
</SettingsFile> |