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Ignore whitespace Rev 240 → Rev 241

/PIC Stuff/Cerebot_32MX7_LED_Cube/CUBE.h
19,6 → 19,7
#define TEAL 0x000,0x08F,0x08F
#define BLUE 0x000,0x000,0x08F
#define PURPLE 0x08F,0x000,0x08F
#define WHITE 0x0FF,0x0FF,0x0FF
 
// Control Pin Declarations
#define SFT_D_TRIS TRISBbits.TRISB15
/PIC Stuff/Cerebot_32MX7_LED_Cube/README.txt
2,6 → 2,7
 
KNOWN ISSUES:
Cube is occasionally flickering to ~60Hz. Need to figure out why.
Interrupts dont seem to be preempting properly. Not sure why.
 
PERIPHERAL USAGE:
SPI1 - Used by the cube code to send data to the ube
/PIC Stuff/Cerebot_32MX7_LED_Cube/SNAKE.c
7,13 → 7,8
void Snake_Init(SNAKE_DATA *data) {
data_p = data;
 
// Disable watchdog timer
WDTCON = 0x00000000;
 
// Set starting point
data_p->body[0].x = 0;
data_p->body[0].y = 0;
data_p->body[0].z = 0;
data_p->body[0] = (SNAKE_POINT){0,0,7};
 
data_p->pos_head = 0;
data_p->pos_tail = 0;
37,6 → 32,7
}
 
void Snake_Main(void) {
// Main function, loops and delays while updating the frame every x milliseconds
Delay_MS(2000);
while (1) {
Snake_Update_Frame();
93,6 → 89,7
if (data_p->direction.x == data_p->body[pos].x &&
data_p->direction.y == data_p->body[pos].y &&
data_p->direction.z == data_p->body[pos].z) {
// Indicate the overlapping pixel, delay, then return to idle state
Cube_Overlay_Set_Pixel(data_p->direction.z, data_p->direction.x, data_p->direction.y, SNAKE_HEAD_COLOR);
Delay_MS(3000);
Reset_Board(BOARD_MODE_IDLE);
123,12 → 120,16
 
// If we ate a candy, delay for a bit to rest
if (om_nom_nom) {
data_p->level += 1; // Increase the level by one
// Increase the level by one, show on controller if necessary
data_p->level += 1;
if (data_p->level % SNAKE_LEVEL_STEP == 0) {
uint8_t tier = data_p->level / SNAKE_LEVEL_STEP;
Controller_Set_Leds(tier, tier);
}
data_p->delay -= 5; // Decrease the delay between frame updates by 5ms
// Decrease the delay between frame updates by 5ms
data_p->delay -= 5;
// Clear the watchdog timer to prevent resets in a middle of a game
ClearWDT();
}
}
 
/PIC Stuff/Cerebot_32MX7_LED_Cube/TRON.c
0,0 → 1,160
#include "defines.h"
#include "CONTROLLERS.h"
#include "TRON.h"
 
static TRON_DATA *data_p;
 
void Tron_Init(TRON_DATA *data) {
data_p = data;
 
// Set starting point
data_p->p1_body[0] = (TRON_POINT){0,0,7};
data_p->p2_body[0] = (TRON_POINT){7,7,7};
 
data_p->length = 1;
data_p->delay = 800;
 
Cube_Clear();
Cube_Overlay_Clear();
 
// Draw player 1 light trail
uint32_t index = 0;
Cube_Set_Pixel(data_p->p1_body[index].z, data_p->p1_body[index].x, data_p->p1_body[index].y, TRON_PLAYER_1_HEAD);
for (index = 1; index < data_p->length; index++) {
Cube_Set_Pixel(data_p->p1_body[index].z, data_p->p1_body[index].x, data_p->p1_body[index].y, TRON_PLAYER_1_COLOR);
}
 
// Draw player 2 light trail
index = 0;
Cube_Set_Pixel(data_p->p2_body[index].z, data_p->p2_body[index].x, data_p->p2_body[index].y, TRON_PLAYER_2_HEAD);
for (index = 1; index < data_p->length; index++) {
Cube_Set_Pixel(data_p->p2_body[index].z, data_p->p2_body[index].x, data_p->p2_body[index].y, TRON_PLAYER_2_COLOR);
}
}
 
void Tron_Main(void) {
// Main function, loops and delays while updating the frame every x milliseconds
Delay_MS(2000);
Tron_Update_Direction(0x04,0x04);
while (1) {
Tron_Update_Frame();
Delay_MS(data_p->delay);
}
}
 
void Tron_Update_Direction(uint8_t p1, uint8_t p2) {
// Determine the next direction for the trails based off the last button press
if (p1) {
TRON_P1_DIRECTION p1_dir;
p1_dir.value = p1;
data_p->p1_last_direction = p1_dir.value;
TRON_POINT p1_point = data_p->p1_body[data_p->length - 1];
if (p1_dir.up) {
p1_point.z = (p1_point.z == CUBE_LAYER_COUNT - 1) ? 0 : p1_point.z + 1;
} else if (p1_dir.down) {
p1_point.z = (p1_point.z == 0) ? CUBE_LAYER_COUNT - 1 : p1_point.z - 1;
} else if (p1_dir.forward) {
p1_point.x = (p1_point.x == CUBE_ROW_COUNT - 1) ? 0 : p1_point.x + 1;
} else if (p1_dir.right) {
p1_point.y = (p1_point.y == CUBE_COLUMN_COUNT - 1) ? 0 : p1_point.y + 1;
} else if (p1_dir.backward) {
p1_point.x = (p1_point.x == 0) ? CUBE_ROW_COUNT - 1 : p1_point.x - 1;
} else if (p1_dir.left) {
p1_point.y = (p1_point.y== 0) ? CUBE_COLUMN_COUNT - 1 : p1_point.y - 1;
}
data_p->p1_direction = p1_point;
}
if (p2) {
TRON_P2_DIRECTION p2_dir;
p2_dir.value = p2;
data_p->p2_last_direction = p2_dir.value;
TRON_POINT p2_point = data_p->p2_body[data_p->length - 1];
if (p2_dir.up) {
p2_point.z = (p2_point.z == CUBE_LAYER_COUNT - 1) ? 0 : p2_point.z + 1;
} else if (p2_dir.down) {
p2_point.z = (p2_point.z == 0) ? CUBE_LAYER_COUNT - 1 : p2_point.z - 1;
} else if (p2_dir.forward) {
p2_point.x = (p2_point.x == CUBE_ROW_COUNT - 1) ? 0 : p2_point.x + 1;
} else if (p2_dir.right) {
p2_point.y = (p2_point.y == CUBE_COLUMN_COUNT - 1) ? 0 : p2_point.y + 1;
} else if (p2_dir.backward) {
p2_point.x = (p2_point.x == 0) ? CUBE_ROW_COUNT - 1 : p2_point.x - 1;
} else if (p2_dir.left) {
p2_point.y = (p2_point.y== 0) ? CUBE_COLUMN_COUNT - 1 : p2_point.y - 1;
}
data_p->p2_direction = p2_point;
}
}
 
void Tron_Update_Frame(void) {
// Check if there is a head-on collision
if (data_p->p1_direction.x == data_p->p2_direction.x &&
data_p->p1_direction.y == data_p->p2_direction.y &&
data_p->p1_direction.z == data_p->p2_direction.z) {
Cube_Set_Pixel(data_p->p1_direction.z, data_p->p1_direction.x, data_p->p1_direction.y, TRON_COLLISION);
Delay_MS(3000);
Reset_Board(BOARD_MODE_IDLE);
}
 
// Check if the location that we are moving to is overlapping either trails
uint32_t index, p1_collision = 0, p2_collision = 0;
for (index = 0; index < data_p->length; index++) {
if (data_p->p1_direction.x == data_p->p1_body[index].x &&
data_p->p1_direction.y == data_p->p1_body[index].y &&
data_p->p1_direction.z == data_p->p1_body[index].z) {
p1_collision = 1;
}
if (data_p->p1_direction.x == data_p->p2_body[index].x &&
data_p->p1_direction.y == data_p->p2_body[index].y &&
data_p->p1_direction.z == data_p->p2_body[index].z) {
p1_collision = 1;
}
if (data_p->p2_direction.x == data_p->p2_body[index].x &&
data_p->p2_direction.y == data_p->p2_body[index].y &&
data_p->p2_direction.z == data_p->p2_body[index].z) {
p2_collision = 1;
}
if (data_p->p2_direction.x == data_p->p1_body[index].x &&
data_p->p2_direction.y == data_p->p1_body[index].y &&
data_p->p2_direction.z == data_p->p1_body[index].z) {
p2_collision = 1;
}
}
 
// Save the new head location of each trail
data_p->length++;
data_p->p1_body[data_p->length - 1] = data_p->p1_direction;
data_p->p2_body[data_p->length - 1] = data_p->p2_direction;
 
Cube_Clear();
// Draw player 1 light trail
index = 0;
Cube_Set_Pixel(data_p->p1_body[index].z, data_p->p1_body[index].x, data_p->p1_body[index].y, TRON_PLAYER_1_HEAD);
for (index = 1; index < data_p->length; index++) {
Cube_Set_Pixel(data_p->p1_body[index].z, data_p->p1_body[index].x, data_p->p1_body[index].y, TRON_PLAYER_1_COLOR);
}
 
// Draw player 2 light trail
index = 0;
Cube_Set_Pixel(data_p->p2_body[index].z, data_p->p2_body[index].x, data_p->p2_body[index].y, TRON_PLAYER_2_HEAD);
for (index = 1; index < data_p->length; index++) {
Cube_Set_Pixel(data_p->p2_body[index].z, data_p->p2_body[index].x, data_p->p2_body[index].y, TRON_PLAYER_2_COLOR);
}
 
// Indicate the point of collision and reset to idle mode
if (p1_collision || p2_collision) {
uint32_t ind = data_p->length - 1;
if (p1_collision)
Cube_Set_Pixel(data_p->p1_body[ind].z, data_p->p1_body[ind].x, data_p->p1_body[ind].y, TRON_COLLISION);
if (p2_collision)
Cube_Set_Pixel(data_p->p2_body[ind].z, data_p->p2_body[ind].x, data_p->p2_body[ind].y, TRON_COLLISION);
Delay_MS(3000);
Reset_Board(BOARD_MODE_IDLE);
}
 
// Determine the next direction to take
Tron_Update_Direction(data_p->p1_last_direction, data_p->p2_last_direction);
 
// Decrease the delay between frame updates by 5ms
data_p->delay -= 5;
}
/PIC Stuff/Cerebot_32MX7_LED_Cube/TRON.h
0,0 → 1,64
#ifndef TRON_H
#define TRON_H
 
#include "CUBE.h"
 
#define TRON_PLAYER_1_COLOR GREEN
#define TRON_PLAYER_2_COLOR PURPLE
#define TRON_PLAYER_1_HEAD BLUE
#define TRON_PLAYER_2_HEAD RED
#define TRON_COLLISION ORANGE
 
typedef struct {
unsigned x :8;
unsigned y :8;
unsigned z :8;
unsigned :8;
} TRON_POINT;
 
typedef union {
struct {
unsigned up :1;
unsigned down :1;
unsigned right :1;
unsigned forward :1;
unsigned left :1;
unsigned backward :1;
unsigned :2;
};
uint8_t value;
} TRON_P1_DIRECTION;
 
typedef union {
struct {
unsigned up :1;
unsigned down :1;
unsigned left :1;
unsigned backward :1;
unsigned right :1;
unsigned forward :1;
unsigned :2;
};
uint8_t value;
} TRON_P2_DIRECTION;
 
typedef struct {
TRON_POINT p1_body[CUBE_PIXELS];
TRON_POINT p1_direction;
uint8_t p1_last_direction;
 
TRON_POINT p2_body[CUBE_PIXELS];
TRON_POINT p2_direction;
uint8_t p2_last_direction;
uint32_t length;
uint32_t delay;
} TRON_DATA;
 
void Tron_Init(TRON_DATA *data);
void Tron_Main(void);
void Tron_Update_Direction(uint8_t p1, uint8_t p2);
void Tron_Update_Frame(void);
 
#endif /* TRON_H */
 
/PIC Stuff/Cerebot_32MX7_LED_Cube/main.c
47,6 → 47,7
#include "ANIMATIONS.h"
#include "CONTROLLERS.h"
#include "SNAKE.h"
#include "TRON.h"
 
void BTN1_Interrupt(void);
void BTN2_Interrupt(void);
179,9 → 180,10
 
// Initialize controllers
CONTROLLER_DATA ctrl_data;
Controller_Init(&ctrl_data, &Snake_Update_Direction);
Controller_Init(&ctrl_data, NULL);
SNAKE_DATA snake_data;
TRON_DATA tron_data;
 
// Determine what to do at this point. We either choose to idle (on POR)
// or go into a mode specified prior to the software reset event
205,12 → 207,15
/* ------------------------ BEGIN DISPLAY ------------------------ */
switch (op_state.cube_mode) {
case BOARD_MODE_SNAKE:
case BOARD_MODE_SNAKE:;
Controller_Init(&ctrl_data, &Snake_Update_Direction);
Snake_Init(&snake_data);
Snake_Main();
break;
case BOARD_MODE_TRON:
while(1);
Controller_Init(&ctrl_data, &Tron_Update_Direction);
Tron_Init(&tron_data);
Tron_Main();
break;
case BOARD_MODE_IDLE:
default:
/PIC Stuff/Cerebot_32MX7_LED_Cube/nbproject/Makefile-default.mk
45,17 → 45,17
DISTDIR=dist/${CND_CONF}/${IMAGE_TYPE}
 
# Source Files Quoted if spaced
SOURCEFILES_QUOTED_IF_SPACED=main.c SPI1.c TIMER5.c CUBE.c PWM2.c BTN.c TIMER4.c UART1.c SPI4.c ANIMATIONS.c I2C1.c CONTROLLERS.c SNAKE.c
SOURCEFILES_QUOTED_IF_SPACED=main.c SPI1.c TIMER5.c CUBE.c PWM2.c BTN.c TIMER4.c UART1.c SPI4.c ANIMATIONS.c I2C1.c CONTROLLERS.c SNAKE.c TRON.c
 
# Object Files Quoted if spaced
OBJECTFILES_QUOTED_IF_SPACED=${OBJECTDIR}/main.o ${OBJECTDIR}/SPI1.o ${OBJECTDIR}/TIMER5.o ${OBJECTDIR}/CUBE.o ${OBJECTDIR}/PWM2.o ${OBJECTDIR}/BTN.o ${OBJECTDIR}/TIMER4.o ${OBJECTDIR}/UART1.o ${OBJECTDIR}/SPI4.o ${OBJECTDIR}/ANIMATIONS.o ${OBJECTDIR}/I2C1.o ${OBJECTDIR}/CONTROLLERS.o ${OBJECTDIR}/SNAKE.o
POSSIBLE_DEPFILES=${OBJECTDIR}/main.o.d ${OBJECTDIR}/SPI1.o.d ${OBJECTDIR}/TIMER5.o.d ${OBJECTDIR}/CUBE.o.d ${OBJECTDIR}/PWM2.o.d ${OBJECTDIR}/BTN.o.d ${OBJECTDIR}/TIMER4.o.d ${OBJECTDIR}/UART1.o.d ${OBJECTDIR}/SPI4.o.d ${OBJECTDIR}/ANIMATIONS.o.d ${OBJECTDIR}/I2C1.o.d ${OBJECTDIR}/CONTROLLERS.o.d ${OBJECTDIR}/SNAKE.o.d
OBJECTFILES_QUOTED_IF_SPACED=${OBJECTDIR}/main.o ${OBJECTDIR}/SPI1.o ${OBJECTDIR}/TIMER5.o ${OBJECTDIR}/CUBE.o ${OBJECTDIR}/PWM2.o ${OBJECTDIR}/BTN.o ${OBJECTDIR}/TIMER4.o ${OBJECTDIR}/UART1.o ${OBJECTDIR}/SPI4.o ${OBJECTDIR}/ANIMATIONS.o ${OBJECTDIR}/I2C1.o ${OBJECTDIR}/CONTROLLERS.o ${OBJECTDIR}/SNAKE.o ${OBJECTDIR}/TRON.o
POSSIBLE_DEPFILES=${OBJECTDIR}/main.o.d ${OBJECTDIR}/SPI1.o.d ${OBJECTDIR}/TIMER5.o.d ${OBJECTDIR}/CUBE.o.d ${OBJECTDIR}/PWM2.o.d ${OBJECTDIR}/BTN.o.d ${OBJECTDIR}/TIMER4.o.d ${OBJECTDIR}/UART1.o.d ${OBJECTDIR}/SPI4.o.d ${OBJECTDIR}/ANIMATIONS.o.d ${OBJECTDIR}/I2C1.o.d ${OBJECTDIR}/CONTROLLERS.o.d ${OBJECTDIR}/SNAKE.o.d ${OBJECTDIR}/TRON.o.d
 
# Object Files
OBJECTFILES=${OBJECTDIR}/main.o ${OBJECTDIR}/SPI1.o ${OBJECTDIR}/TIMER5.o ${OBJECTDIR}/CUBE.o ${OBJECTDIR}/PWM2.o ${OBJECTDIR}/BTN.o ${OBJECTDIR}/TIMER4.o ${OBJECTDIR}/UART1.o ${OBJECTDIR}/SPI4.o ${OBJECTDIR}/ANIMATIONS.o ${OBJECTDIR}/I2C1.o ${OBJECTDIR}/CONTROLLERS.o ${OBJECTDIR}/SNAKE.o
OBJECTFILES=${OBJECTDIR}/main.o ${OBJECTDIR}/SPI1.o ${OBJECTDIR}/TIMER5.o ${OBJECTDIR}/CUBE.o ${OBJECTDIR}/PWM2.o ${OBJECTDIR}/BTN.o ${OBJECTDIR}/TIMER4.o ${OBJECTDIR}/UART1.o ${OBJECTDIR}/SPI4.o ${OBJECTDIR}/ANIMATIONS.o ${OBJECTDIR}/I2C1.o ${OBJECTDIR}/CONTROLLERS.o ${OBJECTDIR}/SNAKE.o ${OBJECTDIR}/TRON.o
 
# Source Files
SOURCEFILES=main.c SPI1.c TIMER5.c CUBE.c PWM2.c BTN.c TIMER4.c UART1.c SPI4.c ANIMATIONS.c I2C1.c CONTROLLERS.c SNAKE.c
SOURCEFILES=main.c SPI1.c TIMER5.c CUBE.c PWM2.c BTN.c TIMER4.c UART1.c SPI4.c ANIMATIONS.c I2C1.c CONTROLLERS.c SNAKE.c TRON.c
 
 
CFLAGS=
169,6 → 169,12
@${RM} ${OBJECTDIR}/SNAKE.o
@${FIXDEPS} "${OBJECTDIR}/SNAKE.o.d" $(SILENT) -rsi ${MP_CC_DIR}../ -c ${MP_CC} $(MP_EXTRA_CC_PRE) -g -D__DEBUG -D__MPLAB_DEBUGGER_PK3=1 -fframe-base-loclist -x c -c -mprocessor=$(MP_PROCESSOR_OPTION) -O1 -funroll-loops -MMD -MF "${OBJECTDIR}/SNAKE.o.d" -o ${OBJECTDIR}/SNAKE.o SNAKE.c
${OBJECTDIR}/TRON.o: TRON.c nbproject/Makefile-${CND_CONF}.mk
@${MKDIR} ${OBJECTDIR}
@${RM} ${OBJECTDIR}/TRON.o.d
@${RM} ${OBJECTDIR}/TRON.o
@${FIXDEPS} "${OBJECTDIR}/TRON.o.d" $(SILENT) -rsi ${MP_CC_DIR}../ -c ${MP_CC} $(MP_EXTRA_CC_PRE) -g -D__DEBUG -D__MPLAB_DEBUGGER_PK3=1 -fframe-base-loclist -x c -c -mprocessor=$(MP_PROCESSOR_OPTION) -O1 -funroll-loops -MMD -MF "${OBJECTDIR}/TRON.o.d" -o ${OBJECTDIR}/TRON.o TRON.c
else
${OBJECTDIR}/main.o: main.c nbproject/Makefile-${CND_CONF}.mk
@${MKDIR} ${OBJECTDIR}
248,6 → 254,12
@${RM} ${OBJECTDIR}/SNAKE.o
@${FIXDEPS} "${OBJECTDIR}/SNAKE.o.d" $(SILENT) -rsi ${MP_CC_DIR}../ -c ${MP_CC} $(MP_EXTRA_CC_PRE) -g -x c -c -mprocessor=$(MP_PROCESSOR_OPTION) -O1 -funroll-loops -MMD -MF "${OBJECTDIR}/SNAKE.o.d" -o ${OBJECTDIR}/SNAKE.o SNAKE.c
${OBJECTDIR}/TRON.o: TRON.c nbproject/Makefile-${CND_CONF}.mk
@${MKDIR} ${OBJECTDIR}
@${RM} ${OBJECTDIR}/TRON.o.d
@${RM} ${OBJECTDIR}/TRON.o
@${FIXDEPS} "${OBJECTDIR}/TRON.o.d" $(SILENT) -rsi ${MP_CC_DIR}../ -c ${MP_CC} $(MP_EXTRA_CC_PRE) -g -x c -c -mprocessor=$(MP_PROCESSOR_OPTION) -O1 -funroll-loops -MMD -MF "${OBJECTDIR}/TRON.o.d" -o ${OBJECTDIR}/TRON.o TRON.c
endif
 
# ------------------------------------------------------------------------------------
/PIC Stuff/Cerebot_32MX7_LED_Cube/nbproject/Makefile-genesis.properties
1,5 → 1,5
#
#Thu Dec 12 00:30:32 EST 2013
#Thu Dec 12 05:36:33 EST 2013
default.com-microchip-mplab-nbide-toolchainXC32-XC32LanguageToolchain.md5=a7430524a414be59f5ce2a8f8797db6d
default.languagetoolchain.dir=C\:\\Program Files (x86)\\Microchip\\xc32\\v1.21\\bin
com-microchip-mplab-nbide-embedded-makeproject-MakeProject.md5=0d2b1469ad71adb787c711a416386331
/PIC Stuff/Cerebot_32MX7_LED_Cube/nbproject/configurations.xml
18,6 → 18,7
<itemPath>I2C1.h</itemPath>
<itemPath>CONTROLLERS.h</itemPath>
<itemPath>SNAKE.h</itemPath>
<itemPath>TRON.h</itemPath>
</logicalFolder>
<logicalFolder name="LinkerScript"
displayName="Linker Files"
39,6 → 40,7
<itemPath>I2C1.c</itemPath>
<itemPath>CONTROLLERS.c</itemPath>
<itemPath>SNAKE.c</itemPath>
<itemPath>TRON.c</itemPath>
</logicalFolder>
<logicalFolder name="ExternalFiles"
displayName="Important Files"
/PIC Stuff/Cerebot_32MX7_LED_Cube/nbproject/private/private.xml
1,10 → 1,3
<?xml version="1.0" encoding="UTF-8"?><project-private xmlns="http://www.netbeans.org/ns/project-private/1">
<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/1"/>
<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/1">
<file>file:/C:/Users/Kevin/Documents/Code/Cerebot_32MX7_LED_Cube/main.c</file>
<file>file:/C:/Users/Kevin/Documents/Code/Cerebot_32MX7_LED_Cube/SNAKE.c</file>
<file>file:/C:/Users/Kevin/Documents/Code/Cerebot_32MX7_LED_Cube/defines.h</file>
<file>file:/C:/Users/Kevin/Documents/Code/Cerebot_32MX7_LED_Cube/README.txt</file>
<file>file:/C:/Users/Kevin/Documents/Code/Cerebot_32MX7_LED_Cube/SNAKE.h</file>
</open-files>
</project-private>