0,0 → 1,583 |
// <editor-fold defaultstate="collapsed" desc="Configuration Bits"> |
/* ------------------------------------------------------------ */ |
/* PIC32 Configuration Settings */ |
/* ------------------------------------------------------------ */ |
/* Oscillator Settings */ |
#pragma config FNOSC = PRIPLL // Oscillator Selection Bits |
#pragma config POSCMOD = EC // Primary Oscillator Configuration |
#pragma config FPLLIDIV = DIV_2 // PLL Input Divider |
#pragma config FPLLMUL = MUL_20 // PLL Multiplier |
#pragma config FPLLODIV = DIV_1 // PLL Output Divider |
#pragma config FPBDIV = DIV_1 // Peripheral Clock Divisor (timers/UART/SPI/I2C) |
#pragma config FSOSCEN = OFF // Secondary Oscillator Enable |
/* Clock Control Settings */ |
#pragma config IESO = OFF // Internal/External Clock Switch Over |
#pragma config FCKSM = CSDCMD // Clock Switching and Monitor Selection |
#pragma config OSCIOFNC = OFF // CLKO Output Signal Active on the OSCO Pin |
/* USB Settings */ |
#pragma config UPLLEN = ON // USB PLL Enable |
#pragma config UPLLIDIV = DIV_2 // USB PLL Input Divider |
#pragma config FVBUSONIO = OFF // USB VBUS ON Selection |
#pragma config FUSBIDIO = OFF // USB USID Selection |
/* Other Peripheral Device Settings */ |
#pragma config FWDTEN = OFF // Watchdog Timer Enable |
#pragma config WDTPS = PS1024 // Watchdog Timer Postscaler |
#pragma config FSRSSEL = PRIORITY_7 // SRS Interrupt Priority |
#pragma config FCANIO = OFF // CAN I/O Pin Select (default/alternate) |
#pragma config FETHIO = ON // Ethernet I/O Pin Select (default/alternate) |
#pragma config FMIIEN = OFF // Ethernet MII/RMII select (OFF=RMII) |
/* Code Protection Settings */ |
#pragma config CP = OFF // Code Protect |
#pragma config BWP = OFF // Boot Flash Write Protect |
#pragma config PWP = OFF // Program Flash Write Protect |
/* Debug Settings */ |
#pragma config ICESEL = ICS_PGx1 // ICE/ICD Comm Channel Select (on-board debugger) |
/* ------------------------------------------------------------ */ |
// </editor-fold> |
|
#include <xc.h> |
#include <plib.h> |
#include <stdlib.h> |
#include "defines.h" |
#include "UART1.h" |
#include "SPI1.h" |
#include "TIMER4.h" |
#include "TIMER5.h" |
#include "CUBE.h" |
#include "BTN.h" |
|
void BTN1_Interrupt(void); |
void BTN2_Interrupt(void); |
void BTN3_Interrupt(void); |
void Animation_Solid_Colors(int iterations, int delay_ms); |
void Animation_Layer_Alternate(int iterations, int delay_ms); |
void Animation_Pixel_Alternate(int iterations, int delay_ms); |
void Animation_Full_Color_Sweep(int iterations, int delay_us); |
void Animation_Row_Column_Sweep(int iterations, int delay_ms); |
void Animation_Pixel_Sweep(int iterations, int delay_ms); |
void Animation_Pseudo_Random_Colors(int iterations,int delay_ms); |
void Animation_Random_Colors(int iterations, int delay_ms); |
void Animation_Cube_In_Cube(int iterations, int delay_ms); |
void Animation_Double_Rotation(int iterations, int delay_ms); |
|
void Delay_MS(unsigned int delay_ms) { |
// Delays the CPU for the given amount of time. |
// Note: Watch out for integer overflow! (max delay_ms = 107374) ?? |
unsigned int delay = delay_ms * MS_TO_CT_TICKS; |
unsigned int startTime = ReadCoreTimer(); |
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {}; |
} |
|
void Delay_US(unsigned int delay_us) { |
// Delays the CPU for the given amount of time. |
// Note: Watch out for integer overflow! |
unsigned int delay = delay_us * US_TO_CT_TICKS; |
unsigned int startTime = ReadCoreTimer(); |
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {}; |
} |
|
int main() { |
/* Configure the target for maximum performance at 80 MHz. */ |
// Note: This overrides the peripheral clock to 80Mhz regardless of config |
SYSTEMConfigPerformance(CPU_CLOCK_HZ); |
|
// Configure the interrupts for multiple vectors |
INTConfigureSystem(INT_SYSTEM_CONFIG_MULT_VECTOR); |
|
// Set all analog I/O pins to digital |
AD1PCFGSET = 0xFFFF; |
|
// Initialize the SPI1 module |
SPI1_DATA spi_data; |
SPI1_Init(&spi_data, NULL); |
|
// Initialize the UART1 module |
UART1_DATA uart_data; |
UART1_Init(&uart_data, &Cube_Data_In); |
|
// Initializs the PWM2 output to 20MHz |
PWM2_Init(); |
PWM2_Start(); |
|
// Initialize the cube variables |
CUBE_DATA cube_data; |
Cube_Init(&cube_data, 0x40); |
|
// Start the cube update layer interrupt |
// 2083 = 60Hz, 500 = 250Hz, 250 = 500Hz |
TIMER5_DATA timer_5_data; |
TIMER5_Init(&timer_5_data, &Cube_Timer_Interrupt, 500); |
TIMER5_Start(); |
|
// Start the overlay rotation interrupt |
TIMER4_DATA timer_4_data; |
TIMER4_Init(&timer_4_data, &Cube_Text_Interrupt, 120000); |
|
// Process button inputs |
BTN_DATA btn_data; |
BTN_Init(&btn_data, &BTN1_Interrupt, &BTN2_Interrupt, &BTN3_Interrupt); |
|
// Begin display |
|
// Cube_Set_All(RED); |
// Delay_MS(6000); |
// Cube_Set_All(GREEN); |
// Delay_MS(6000); |
// Cube_Set_All(BLUE); |
// Delay_MS(6000); |
|
char start_text[] = "Cube Initialized\r\n"; |
UART1_Write(start_text, 18); |
|
// Set the overlay text |
// char text_string[] = "Welcome to the CCM Lab "; |
// Cube_Text_Init(text_string, 26, 0xFF, 0xFF, 0xFF); |
// TIMER4_Start(); |
|
// Loop through some preset animations |
while(1) { |
// Animation_Solid_Colors(2,300); |
// Animation_Layer_Alternate(2,300); |
// Animation_Pixel_Alternate(1,200); |
// Animation_Full_Color_Sweep(2,1000); |
// Animation_Row_Column_Sweep(2,40); |
// Animation_Cube_In_Cube(4,300); |
// Animation_Double_Rotation(2,40); |
// Animation_Pseudo_Random_Colors(10,300); |
// Animation_Random_Colors(10,300); |
} |
} |
|
// Function call on button 1 press to change refresh rate |
void BTN1_Interrupt(void) { |
static char state; |
state = (state == 4) ? 0 : state + 1; |
TIMER5_Stop(); |
switch (state) { |
case 0: |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 500); // 250Hz |
break; |
case 1: |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 2083); // 60Hz |
break; |
case 2: |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 4166); // 30Hz |
break; |
case 3: |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 12498); // 10Hz |
break; |
case 4: |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 24996); // 5Hz |
break; |
} |
TIMER5_Start(); |
} |
|
// Function call on button 2 press to change brightness |
void BTN2_Interrupt(void) { |
static char state; |
state = (state == 6) ? 0 : state + 1; |
TIMER5_Stop(); |
Delay_MS(1); // Need to wait for all SPI writes to complete |
char BC; |
switch (state) { |
case 0: |
BC = 0x01; |
break; |
case 1: |
BC = 0x08; |
break; |
case 2: |
BC = 0x10; |
break; |
case 3: |
BC = 0x20; |
break; |
case 4: |
BC = 0x40; |
break; |
case 5: |
BC = 0x80; |
break; |
case 6: |
BC = 0xFF; |
break; |
} |
Cube_Write_DCS(BC); |
TIMER5_Start(); |
} |
|
// Function call on button 3 press to change text scroll speed |
void BTN3_Interrupt(void) { |
static char state; |
state = (state == 4) ? 0 : state + 1; |
TIMER4_Stop(); |
switch (state) { |
case 0: |
TIMER4_Init(NULL, &Cube_Text_Interrupt, 209712); |
break; |
case 1: |
TIMER4_Init(NULL, &Cube_Text_Interrupt, 180000); |
break; |
case 2: |
TIMER4_Init(NULL, &Cube_Text_Interrupt, 150000); |
break; |
case 3: |
TIMER4_Init(NULL, &Cube_Text_Interrupt, 120000); |
break; |
case 4: |
TIMER4_Init(NULL, &Cube_Text_Interrupt, 90000); |
break; |
} |
TIMER4_Start(); |
} |
|
void Animation_Solid_Colors(int iterations, int delay_ms) { |
int i; |
for (i = 0; i < iterations; i++) { |
Cube_Set_All(RED); |
Delay_MS(delay_ms); |
Cube_Set_All(GREEN); |
Delay_MS(delay_ms); |
Cube_Set_All(BLUE); |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Layer_Alternate(int iterations, int delay_ms) { |
int i,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,RED); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,GREEN); |
else |
Cube_Set_Layer(i,BLUE); |
} |
Delay_MS(delay_ms); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,GREEN); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,BLUE); |
else |
Cube_Set_Layer(i,RED); |
} |
Delay_MS(delay_ms); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,BLUE); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,RED); |
else |
Cube_Set_Layer(i,GREEN); |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Pixel_Alternate(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,RED); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,GREEN); |
else |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
} |
Delay_MS(delay_ms); |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,GREEN); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,BLUE); |
else |
Cube_Set_Pixel(i,j,k,RED); |
} |
} |
Delay_MS(delay_ms); |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,BLUE); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,RED); |
else |
Cube_Set_Pixel(i,j,k,GREEN); |
} |
} |
Delay_MS(delay_ms); |
} |
} |
} |
|
void Animation_Full_Color_Sweep(int iterations, int delay_us) { |
int i,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(i,0,0); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(0x0FF,i,0); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(i,0x0FF,0); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(0,0x0FF,i); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(i,0x0FF,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(0x0FF,i,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(i,0,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x100; i >= 0; i-=2) { |
Cube_Set_All(0,0,i); |
Delay_US(delay_us); |
} |
} |
} |
|
void Animation_Row_Column_Sweep(int iterations, int delay_ms) { |
int i,j,k,a,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < 3; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
Cube_Clear(); |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) |
if (i % 3 == 0) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,RED); |
else if (i % 3 == 1) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,GREEN); |
else |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,BLUE); |
Delay_MS(delay_ms); |
} |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
Cube_Clear(); |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) |
if (i % 3 == 0) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,RED); |
else if (i % 3 == 1) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,GREEN); |
else |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,BLUE); |
Delay_MS(delay_ms); |
} |
for (j = CUBE_LAYER_COUNT-1; j >= 0; j--) { |
Cube_Clear(); |
if (i % 3 == 0) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,RED); |
} else if (i % 3 == 1) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,GREEN); |
} else { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,BLUE); |
} |
Delay_MS(delay_ms); |
} |
} |
} |
} |
|
void Animation_Pixel_Sweep(int iterations, int delay_ms) { |
int i,j,k,z,a; |
for (z = 0; z < iterations; z++) { |
for (a = 0; a < 3; a++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Clear(); |
if (a % 3 == 0) { |
Cube_Set_Pixel(i,j,k,RED); |
} else if (a % 3 == 1) { |
Cube_Set_Pixel(i,j,k,GREEN); |
} else { |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
Delay_MS(delay_ms); |
} |
} |
} |
} |
} |
} |
|
void Animation_Pseudo_Random_Colors(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
unsigned int a = rand(); |
if (a % 5 == 0) |
Cube_Set_Pixel(i,j,k,RED); |
else if (a % 5 == 1) |
Cube_Set_Pixel(i,j,k,GREEN); |
else if (a % 5 == 2) |
Cube_Set_Pixel(i,j,k,BLUE); |
else if (a % 5 == 3) |
Cube_Set_Pixel(i,j,k,PURPLE); |
else if (a % 5 == 4) |
Cube_Set_Pixel(i,j,k,YELLOW); |
else |
Cube_Set_Pixel(i,j,k,ORANGE); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Random_Colors(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Cube_In_Cube(int iterations, int delay_ms) { |
int z,x,i,j,k; |
for (z = 0; z < iterations; z++) { |
for (x = 0; x < 5; x++) { |
Cube_Clear(); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) { |
Cube_Set_Layer(i,RED); |
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) { |
for (j = 1; j < CUBE_ROW_COUNT-1; j++) |
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++) |
Cube_Set_Pixel(i,j,k,YELLOW); |
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) { |
for (j = 2; j < CUBE_ROW_COUNT-2; j++) |
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++) |
Cube_Set_Pixel(i,j,k,GREEN); |
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) { |
for (j = 3; j < CUBE_ROW_COUNT-3; j++) |
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++) |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
|
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) { |
for (j = 0; j < 8; j++) { |
Cube_Set_Pixel(i,j,0,RED); |
Cube_Set_Pixel(i,j,7,RED); |
Cube_Set_Pixel(i,0,j,RED); |
Cube_Set_Pixel(i,7,j,RED); |
} |
} |
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) { |
for (j = 1; j < 7; j++) { |
Cube_Set_Pixel(i,j,1,YELLOW); |
Cube_Set_Pixel(i,j,6,YELLOW); |
Cube_Set_Pixel(i,1,j,YELLOW); |
Cube_Set_Pixel(i,6,j,YELLOW); |
} |
} |
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) { |
for (j = 2; j < 6; j++) { |
Cube_Set_Pixel(i,j,2,GREEN); |
Cube_Set_Pixel(i,j,5,GREEN); |
Cube_Set_Pixel(i,2,j,GREEN); |
Cube_Set_Pixel(i,5,j,GREEN); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
} |
|
void Animation_Double_Rotation(int iterations, int delay_ms) { |
Cube_Clear(); |
int i,x,y,z; |
for (z = 0; z < 3; z++) { |
switch (z % 3) { |
case 0: |
for (y = 0; y < CUBE_LAYER_COUNT; y++) { |
Cube_Set_Pixel(y,0,0,RED); |
Cube_Set_Pixel(y,1,1,RED); |
Cube_Set_Pixel(y,2,2,RED); |
Cube_Set_Pixel(y,3,3,RED); |
Cube_Set_Pixel(y,4,4,RED); |
Cube_Set_Pixel(y,5,5,RED); |
Cube_Set_Pixel(y,6,6,RED); |
Cube_Set_Pixel(y,7,7,RED); |
} |
break; |
case 1: |
for (y = 0; y < CUBE_LAYER_COUNT; y++) { |
Cube_Set_Pixel(y,0,0,GREEN); |
Cube_Set_Pixel(y,1,1,GREEN); |
Cube_Set_Pixel(y,2,2,GREEN); |
Cube_Set_Pixel(y,3,3,GREEN); |
Cube_Set_Pixel(y,4,4,GREEN); |
Cube_Set_Pixel(y,5,5,GREEN); |
Cube_Set_Pixel(y,6,6,GREEN); |
Cube_Set_Pixel(y,7,7,GREEN); |
} |
break; |
case 2: |
for (y = 0; y < CUBE_LAYER_COUNT; y++) { |
Cube_Set_Pixel(y,0,0,BLUE); |
Cube_Set_Pixel(y,1,1,BLUE); |
Cube_Set_Pixel(y,2,2,BLUE); |
Cube_Set_Pixel(y,3,3,BLUE); |
Cube_Set_Pixel(y,4,4,BLUE); |
Cube_Set_Pixel(y,5,5,BLUE); |
Cube_Set_Pixel(y,6,6,BLUE); |
Cube_Set_Pixel(y,7,7,BLUE); |
} |
break; |
} |
|
for (i = 0; i < iterations; i++) { |
for (x = 0; x < 28; x++) { |
Delay_MS(delay_ms); |
Cube_Rotate(0); |
} |
} |
} |
} |