0,0 → 1,401 |
// <editor-fold defaultstate="collapsed" desc="Configuration Bits"> |
/* ------------------------------------------------------------ */ |
/* PIC32 Configuration Settings */ |
/* ------------------------------------------------------------ */ |
/* Oscillator Settings */ |
#pragma config FNOSC = PRIPLL // Oscillator Selection Bits |
#pragma config POSCMOD = EC // Primary Oscillator Configuration |
#pragma config FPLLIDIV = DIV_2 // PLL Input Divider |
#pragma config FPLLMUL = MUL_20 // PLL Multiplier |
#pragma config FPLLODIV = DIV_1 // PLL Output Divider |
#pragma config FPBDIV = DIV_1 // Peripheral Clock Divisor (timers/UART/SPI/I2C) |
#pragma config FSOSCEN = OFF // Secondary Oscillator Enable |
/* Clock Control Settings */ |
#pragma config IESO = OFF // Internal/External Clock Switch Over |
#pragma config FCKSM = CSDCMD // Clock Switching and Monitor Selection |
#pragma config OSCIOFNC = OFF // CLKO Output Signal Active on the OSCO Pin |
/* USB Settings */ |
#pragma config UPLLEN = ON // USB PLL Enable |
#pragma config UPLLIDIV = DIV_2 // USB PLL Input Divider |
#pragma config FVBUSONIO = OFF // USB VBUS ON Selection |
#pragma config FUSBIDIO = OFF // USB USID Selection |
/* Other Peripheral Device Settings */ |
#pragma config FWDTEN = OFF // Watchdog Timer Enable |
#pragma config WDTPS = PS1024 // Watchdog Timer Postscaler |
#pragma config FSRSSEL = PRIORITY_7 // SRS Interrupt Priority |
#pragma config FCANIO = OFF // CAN I/O Pin Select (default/alternate) |
#pragma config FETHIO = ON // Ethernet I/O Pin Select (default/alternate) |
#pragma config FMIIEN = OFF // Ethernet MII/RMII select (OFF=RMII) |
/* Code Protection Settings */ |
#pragma config CP = OFF // Code Protect |
#pragma config BWP = OFF // Boot Flash Write Protect |
#pragma config PWP = OFF // Program Flash Write Protect |
/* Debug Settings */ |
#pragma config ICESEL = ICS_PGx1 // ICE/ICD Comm Channel Select (on-board debugger) |
/* ------------------------------------------------------------ */ |
// </editor-fold> |
|
#include <xc.h> |
#include <plib.h> |
#include <stdlib.h> |
#include "defines.h" |
#include "SPI1.h" |
#include "TIMER5.h" |
#include "CUBE.h" |
|
void Animation_Solid_Colors(int iterations, int delay_ms); |
void Animation_Layer_Alternate(int iterations, int delay_ms); |
void Animation_Pixel_Alternate(int iterations, int delay_ms); |
void Animation_Full_Color_Sweep(int iterations, int delay_us); |
void Animation_Row_Column_Sweep(int iterations, int delay_ms); |
void Animation_Pixel_Sweep(int iterations, int delay_ms); |
void Animation_Pseudo_Random_Colors(int iterations,int delay_ms); |
void Animation_Random_Colors(int iterations, int delay_ms); |
void Animation_Cube_In_Cube(int iterations, int delay_ms); |
|
void Delay_MS(unsigned int delay_ms) { |
unsigned int delay = delay_ms * MS_TO_CT_TICKS; |
unsigned int startTime = ReadCoreTimer(); |
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {}; |
} |
|
void Delay_US(unsigned int delay_us) { |
unsigned int delay = delay_us * US_TO_CT_TICKS; |
unsigned int startTime = ReadCoreTimer(); |
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {}; |
} |
|
int main() { |
/* Configure the target for maximum performance at 80 MHz. */ |
// Note: This overrides the peripheral clock to 80Mhz regardless of config |
SYSTEMConfigPerformance(CPU_CLOCK_HZ); |
|
// Configure the interrupts for multiple vectors |
INTConfigureSystem(INT_SYSTEM_CONFIG_MULT_VECTOR); |
|
// Set all analog I/O pins to digital |
AD1PCFGSET = 0xFFFF; |
|
SPI1_DATA spi_data; |
SPI1_Init(&spi_data); |
|
PWM2_Init(); |
PWM2_Start(); |
|
CUBE_DATA cube_data; |
Cube_Init(&cube_data); |
|
// 2083 = 60Hz, 500 = 250Hz, 250 = 500Hz |
TIMER5_Init(&Cube_Timer_Interrupt, 200); |
TIMER5_Start(); |
|
// Loop through some preset animations |
while(1) { |
Animation_Solid_Colors(2,300); |
Animation_Layer_Alternate(2,300); |
Animation_Pixel_Alternate(1,200); |
Animation_Full_Color_Sweep(2,1000); |
Animation_Row_Column_Sweep(2,40); |
Animation_Pseudo_Random_Colors(10,300); |
Animation_Random_Colors(10,300); |
Animation_Cube_In_Cube(4,300); |
} |
} |
|
void Animation_Solid_Colors(int iterations, int delay_ms) { |
int i; |
for (i = 0; i < iterations; i++) { |
Cube_Set_All(RED); |
Delay_MS(delay_ms); |
Cube_Set_All(GREEN); |
Delay_MS(delay_ms); |
Cube_Set_All(BLUE); |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Layer_Alternate(int iterations, int delay_ms) { |
int i,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,RED); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,GREEN); |
else |
Cube_Set_Layer(i,BLUE); |
} |
Delay_MS(delay_ms); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,GREEN); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,BLUE); |
else |
Cube_Set_Layer(i,RED); |
} |
Delay_MS(delay_ms); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,BLUE); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,RED); |
else |
Cube_Set_Layer(i,GREEN); |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Pixel_Alternate(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,RED); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,GREEN); |
else |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
} |
Delay_MS(delay_ms); |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,GREEN); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,BLUE); |
else |
Cube_Set_Pixel(i,j,k,RED); |
} |
} |
Delay_MS(delay_ms); |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,BLUE); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,RED); |
else |
Cube_Set_Pixel(i,j,k,GREEN); |
} |
} |
Delay_MS(delay_ms); |
} |
} |
} |
|
void Animation_Full_Color_Sweep(int iterations, int delay_us) { |
int i,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(i,0,0); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(0x0FF,i,0); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(i,0x0FF,0); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(0,0x0FF,i); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(i,0x0FF,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(0x0FF,i,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(i,0,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x100; i >= 0; i-=2) { |
Cube_Set_All(0,0,i); |
Delay_US(delay_us); |
} |
} |
} |
|
void Animation_Row_Column_Sweep(int iterations, int delay_ms) { |
int i,j,k,a,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < 3; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
Cube_Clear(); |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) |
if (i % 3 == 0) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,RED); |
else if (i % 3 == 1) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,GREEN); |
else |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,BLUE); |
Delay_MS(delay_ms); |
} |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
Cube_Clear(); |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) |
if (i % 3 == 0) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,RED); |
else if (i % 3 == 1) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,GREEN); |
else |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,BLUE); |
Delay_MS(delay_ms); |
} |
for (j = CUBE_LAYER_COUNT-1; j >= 0; j--) { |
Cube_Clear(); |
if (i % 3 == 0) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,RED); |
} else if (i % 3 == 1) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,GREEN); |
} else { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,BLUE); |
} |
Delay_MS(delay_ms); |
} |
} |
} |
} |
|
void Animation_Pixel_Sweep(int iterations, int delay_ms) { |
int i,j,k,z,a; |
for (z = 0; z < iterations; z++) { |
for (a = 0; a < 3; a++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Clear(); |
if (a % 3 == 0) { |
Cube_Set_Pixel(i,j,k,RED); |
} else if (a % 3 == 1) { |
Cube_Set_Pixel(i,j,k,GREEN); |
} else { |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
Delay_MS(delay_ms); |
} |
} |
} |
} |
} |
} |
|
void Animation_Pseudo_Random_Colors(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
unsigned int a = rand(); |
if (a % 5 == 0) |
Cube_Set_Pixel(i,j,k,RED); |
else if (a % 5 == 1) |
Cube_Set_Pixel(i,j,k,GREEN); |
else if (a % 5 == 2) |
Cube_Set_Pixel(i,j,k,BLUE); |
else if (a % 5 == 3) |
Cube_Set_Pixel(i,j,k,PURPLE); |
else if (a % 5 == 4) |
Cube_Set_Pixel(i,j,k,YELLOW); |
else |
Cube_Set_Pixel(i,j,k,ORANGE); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Random_Colors(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Cube_In_Cube(int iterations, int delay_ms) { |
int z,x,i,j,k; |
for (z = 0; z < iterations; z++) { |
for (x = 0; x < 5; x++) { |
Cube_Clear(); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) { |
Cube_Set_Layer(i,RED); |
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) { |
for (j = 1; j < CUBE_ROW_COUNT-1; j++) |
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++) |
Cube_Set_Pixel(i,j,k,YELLOW); |
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) { |
for (j = 2; j < CUBE_ROW_COUNT-2; j++) |
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++) |
Cube_Set_Pixel(i,j,k,GREEN); |
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) { |
for (j = 3; j < CUBE_ROW_COUNT-3; j++) |
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++) |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
|
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) { |
for (j = 0; j < 8; j++) { |
Cube_Set_Pixel(i,j,0,RED); |
Cube_Set_Pixel(i,j,7,RED); |
Cube_Set_Pixel(i,0,j,RED); |
Cube_Set_Pixel(i,7,j,RED); |
} |
} |
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) { |
for (j = 1; j < 7; j++) { |
Cube_Set_Pixel(i,j,1,YELLOW); |
Cube_Set_Pixel(i,j,6,YELLOW); |
Cube_Set_Pixel(i,1,j,YELLOW); |
Cube_Set_Pixel(i,6,j,YELLOW); |
} |
} |
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) { |
for (j = 2; j < 6; j++) { |
Cube_Set_Pixel(i,j,2,GREEN); |
Cube_Set_Pixel(i,j,5,GREEN); |
Cube_Set_Pixel(i,2,j,GREEN); |
Cube_Set_Pixel(i,5,j,GREEN); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
} |