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Ignore whitespace Rev 230 → Rev 231

/PIC Stuff/Cerebot_32MX7_LED_Cube/CUBE.h
64,30 → 64,30
 
typedef struct {
// Variables for base cube
unsigned char GCS[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
unsigned char GCS_OVERLAY[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
unsigned char GCS_WRITE[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
unsigned char current_layer;
unsigned char rotation_counter;
uint8_t GCS[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
uint8_t GCS_OVERLAY[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
uint8_t GCS_WRITE[CUBE_LAYER_COUNT][GCS_LAYER_SIZE];
uint8_t current_layer;
uint8_t rotation_counter;
 
// Variables for the scrolling text
unsigned char string[CUBE_STRING_MAX_LENGTH];
unsigned char string_length;
unsigned char string_index;
unsigned char string_line;
int string_R, string_G, string_B;
uint8_t string[CUBE_STRING_MAX_LENGTH];
uint8_t string_length;
uint8_t string_index;
uint8_t string_line;
uint16_t string_R, string_G, string_B;
 
// Variables for input frame data
PROCESS_STATE frame_state;
unsigned char frame_buffer[CUBE_FRAME_BUFFER_SIZE];
char frame_checksum;
int frame_length;
int frame_index;
int frame_command;
int frame_escape;
uint8_t frame_buffer[CUBE_FRAME_BUFFER_SIZE];
uint8_t frame_checksum;
uint32_t frame_length;
uint32_t frame_index;
uint32_t frame_command;
uint32_t frame_escape;
} CUBE_DATA;
 
void Cube_Init(CUBE_DATA *data, char BC);
void Cube_Init(CUBE_DATA *data, uint8_t BC);
void Cube_Timer_Interrupt(void);
 
// Callbacks on completion of DCS/GCS writes
95,31 → 95,31
void Cube_GCS_Write_Callback(void);
 
// Cube control functions
void Cube_Write_DCS(char BC);
void Cube_Write_DCS(uint8_t BC);
void Cube_Clear(void);
void Cube_Set_All(int R, int G, int B);
void Cube_Set_Layer(int layer, int R, int G, int B);
void Cube_Set_Pixel(int layer, int row, int column, int R, int G, int B);
void Cube_Get_Pixel(int layer, int row, int column, int* R, int* G, int* B);
void Cube_Move_Pixel(int layer1, int row1, int column1, int layer2, int row2, int column2);
void Cube_Rotate_Shell(char shell, char direction);
void Cube_Rotate(char direction);
void Cube_Set_All(uint16_t R, uint16_t G, uint16_t B);
void Cube_Set_Layer(uint8_t layer, uint16_t R, uint16_t G, uint16_t B);
void Cube_Set_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t R, uint16_t G, uint16_t B);
void Cube_Get_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t* R, uint16_t* G, uint16_t* B);
void Cube_Move_Pixel(uint8_t layer1, uint8_t row1, uint8_t column1, uint8_t layer2, uint8_t row2, uint8_t column2);
void Cube_Rotate_Shell(uint8_t shell, uint8_t direction);
void Cube_Rotate(uint8_t direction);
 
// Overlay control functions
void Cube_Overlay_Clear(void);
void Cube_Overlay_Set_Pixel(int layer, int row, int column, int R, int G, int B);
void Cube_Overlay_Get_Pixel(int layer, int row, int column, int* R, int* G, int* B);
void Cube_Overlay_Move_Pixel(int layer1, int row1, int column1, int layer2, int row2, int column2);
void Cube_Overlay_Rotate_Shell(char shell, char direction);
void Cube_Overlay_Set_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t R, uint16_t G, uint16_t B);
void Cube_Overlay_Get_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t* R, uint16_t* G, uint16_t* B);
void Cube_Overlay_Move_Pixel(uint8_t layer1, uint8_t row1, uint8_t column1, uint8_t layer2, uint8_t row2, uint8_t column2);
void Cube_Overlay_Rotate_Shell(uint8_t shell, uint8_t direction);
 
// Text control functions
void Cube_Text_Init(char *string, char length, int R, int G, int B);
void Cube_Text_Init(uint8_t *string, uint8_t length, uint16_t R, uint16_t G, uint16_t B);
void Cube_Text_Interrupt(void);
 
// Data stream in control functions
void Cube_Data_In(char c);
void Cube_Data_In(uint8_t c);
void Cube_Data_In_Process_Frame(void);
void Cube_Data_Direct_Write_All(char *buffer);
void Cube_Data_Direct_Write_All(uint8_t *buffer);
 
#endif /* CUBE_H */