3,6 → 3,7 |
#include "defines.h" |
#include "CUBE.h" |
#include "SPI1.h" |
#include "glcdfont.h" |
|
static CUBE_DATA *cube_data_ptr; |
|
46,11 → 47,19 |
|
Cube_Write_DCS(BC); |
Cube_Clear(); |
Cube_Overlay_Clear(); |
} |
|
void Cube_Timer_Interrupt(void) { |
// OR values in the overlay array with the display array |
int i,j; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < GCS_LAYER_SIZE; j++) { |
cube_data_ptr->GCS_WRITE[i][j] = cube_data_ptr->GCS[i][j] | cube_data_ptr->GCS_OVERLAY[i][j]; |
} |
} |
// Write to the GCS register |
SPI1_Write(cube_data_ptr->GCS[cube_data_ptr->current_layer], GCS_LAYER_SIZE, &Cube_GCS_Write_Callback); |
SPI1_Write(cube_data_ptr->GCS_WRITE[cube_data_ptr->current_layer], GCS_LAYER_SIZE, &Cube_GCS_Write_Callback); |
} |
|
void Cube_DCS_Write_Callback(void) { |
215,7 → 224,7 |
} |
|
void Cube_Move_Pixel(int layer1, int row1, int column1, int layer2, int row2, int column2) { |
// Copies data from one pixel to another one |
// Copies data from pixel 1 to pixel 2 |
// Note: destination pixel value is overwritten |
int prev_R, prev_G, prev_B; |
Cube_Get_Pixel(layer1, row1, column1, &prev_R, &prev_G, &prev_B); |
222,10 → 231,11 |
Cube_Set_Pixel(layer2, row2, column2, prev_R, prev_G, prev_B); |
} |
|
void Cube_Rotate_Shell(char shell) { |
void Cube_Rotate_Shell(char shell, char direction) { |
// Shell is the layer to rotate, with the outermost being 0 |
int layer, origin_R, origin_G, origin_B;; |
for (layer = 0; layer < CUBE_LAYER_COUNT; layer++) { |
if (direction) { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
308,27 → 318,396 |
Cube_Set_Pixel(layer, 4, 3, origin_R, origin_G, origin_B); |
break; |
} |
|
} else { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 1, 0, layer, 0, 0); |
Cube_Move_Pixel(layer, 2, 0, layer, 1, 0); |
Cube_Move_Pixel(layer, 3, 0, layer, 2, 0); |
Cube_Move_Pixel(layer, 4, 0, layer, 3, 0); |
Cube_Move_Pixel(layer, 5, 0, layer, 4, 0); |
Cube_Move_Pixel(layer, 6, 0, layer, 5, 0); |
Cube_Move_Pixel(layer, 7, 0, layer, 6, 0); |
Cube_Move_Pixel(layer, 7, 1, layer, 7, 0); |
Cube_Move_Pixel(layer, 7, 2, layer, 7, 1); |
Cube_Move_Pixel(layer, 7, 3, layer, 7, 2); |
Cube_Move_Pixel(layer, 7, 4, layer, 7, 3); |
Cube_Move_Pixel(layer, 7, 5, layer, 7, 4); |
Cube_Move_Pixel(layer, 7, 6, layer, 7, 5); |
Cube_Move_Pixel(layer, 7, 7, layer, 7, 6); |
Cube_Move_Pixel(layer, 6, 7, layer, 7, 7); |
Cube_Move_Pixel(layer, 5, 7, layer, 6, 7); |
Cube_Move_Pixel(layer, 4, 7, layer, 5, 7); |
Cube_Move_Pixel(layer, 3, 7, layer, 4, 7); |
Cube_Move_Pixel(layer, 2, 7, layer, 3, 7); |
Cube_Move_Pixel(layer, 1, 7, layer, 2, 7); |
Cube_Move_Pixel(layer, 0, 7, layer, 1, 7); |
Cube_Move_Pixel(layer, 0, 6, layer, 0, 7); |
Cube_Move_Pixel(layer, 0, 5, layer, 0, 6); |
Cube_Move_Pixel(layer, 0, 4, layer, 0, 5); |
Cube_Move_Pixel(layer, 0, 3, layer, 0, 4); |
Cube_Move_Pixel(layer, 0, 2, layer, 0, 3); |
Cube_Move_Pixel(layer, 0, 1, layer, 0, 2); |
Cube_Set_Pixel(layer, 0, 1, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 2, 1, layer, 1, 1); |
Cube_Move_Pixel(layer, 3, 1, layer, 2, 1); |
Cube_Move_Pixel(layer, 4, 1, layer, 3, 1); |
Cube_Move_Pixel(layer, 5, 1, layer, 4, 1); |
Cube_Move_Pixel(layer, 6, 1, layer, 5, 1); |
Cube_Move_Pixel(layer, 6, 2, layer, 6, 1); |
Cube_Move_Pixel(layer, 6, 3, layer, 6, 2); |
Cube_Move_Pixel(layer, 6, 4, layer, 6, 3); |
Cube_Move_Pixel(layer, 6, 5, layer, 6, 4); |
Cube_Move_Pixel(layer, 6, 6, layer, 6, 5); |
Cube_Move_Pixel(layer, 5, 6, layer, 6, 6); |
Cube_Move_Pixel(layer, 4, 6, layer, 5, 6); |
Cube_Move_Pixel(layer, 3, 6, layer, 4, 6); |
Cube_Move_Pixel(layer, 2, 6, layer, 3, 6); |
Cube_Move_Pixel(layer, 1, 6, layer, 2, 6); |
Cube_Move_Pixel(layer, 1, 5, layer, 1, 6); |
Cube_Move_Pixel(layer, 1, 4, layer, 1, 5); |
Cube_Move_Pixel(layer, 1, 3, layer, 1, 4); |
Cube_Move_Pixel(layer, 1, 2, layer, 1, 3); |
Cube_Set_Pixel(layer, 1, 2, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 3, 2, layer, 2, 2); |
Cube_Move_Pixel(layer, 4, 2, layer, 3, 2); |
Cube_Move_Pixel(layer, 5, 2, layer, 4, 2); |
Cube_Move_Pixel(layer, 5, 3, layer, 5, 2); |
Cube_Move_Pixel(layer, 5, 4, layer, 5, 3); |
Cube_Move_Pixel(layer, 5, 5, layer, 5, 4); |
Cube_Move_Pixel(layer, 4, 5, layer, 5, 5); |
Cube_Move_Pixel(layer, 3, 5, layer, 4, 5); |
Cube_Move_Pixel(layer, 2, 5, layer, 3, 5); |
Cube_Move_Pixel(layer, 2, 4, layer, 2, 5); |
Cube_Move_Pixel(layer, 2, 3, layer, 2, 4); |
Cube_Set_Pixel(layer, 2, 3, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 4, 3, layer, 3, 3); |
Cube_Move_Pixel(layer, 4, 4, layer, 4, 3); |
Cube_Move_Pixel(layer, 3, 4, layer, 4, 4); |
Cube_Set_Pixel(layer, 3, 4, origin_R, origin_G, origin_B); |
break; |
} |
} |
} |
} |
|
void Cube_Rotate(void) { |
void Cube_Rotate(char direction) { |
// Rotate outermost layer |
Cube_Rotate_Shell(0); |
Cube_Rotate_Shell(0, direction); |
// Rotate second to outermost layer |
if ((cube_data_ptr->rotation_counter != 1) && (cube_data_ptr->rotation_counter != 5)) { |
Cube_Rotate_Shell(1); |
Cube_Rotate_Shell(1, direction); |
} |
// Rotate second to innermost layer |
if ((cube_data_ptr->rotation_counter != 0) && (cube_data_ptr->rotation_counter != 2) && |
(cube_data_ptr->rotation_counter != 4) && (cube_data_ptr->rotation_counter != 6)) { |
Cube_Rotate_Shell(2); |
Cube_Rotate_Shell(2, direction); |
} |
// Rotate innermost layer |
if ((cube_data_ptr->rotation_counter == 3) || (cube_data_ptr->rotation_counter == 7)) { |
Cube_Rotate_Shell(3); |
Cube_Rotate_Shell(3, direction); |
} |
|
cube_data_ptr->rotation_counter = (cube_data_ptr->rotation_counter == CUBE_ROTATIONS-1) |
? 0 : cube_data_ptr->rotation_counter + 1; |
} |
|
|
void Cube_Overlay_Clear(void) { |
int i,j; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) |
for (j = 0; j < GCS_LAYER_SIZE; j++) |
cube_data_ptr->GCS_OVERLAY[i][j] = 0x00; |
} |
|
void Cube_Overlay_Set_Pixel(int layer, int row, int column, int R, int G, int B) { |
// Set the specified pixel to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
int var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
case 0: |
cube_data_ptr->GCS_OVERLAY[layer][var+0] = R & 0xFF; |
cube_data_ptr->GCS_OVERLAY[layer][var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS_OVERLAY[layer][var+2] = G >> 4; |
cube_data_ptr->GCS_OVERLAY[layer][var+3] = B & 0xFF; |
cube_data_ptr->GCS_OVERLAY[layer][var+4] = (cube_data_ptr->GCS_OVERLAY[layer][var+4] & 0xF0) | (B >> 8); |
break; |
case 1: |
cube_data_ptr->GCS_OVERLAY[layer][var+4] = (cube_data_ptr->GCS_OVERLAY[layer][var+4] & 0x0F) | (R << 4); |
cube_data_ptr->GCS_OVERLAY[layer][var+5] = R >> 4; |
cube_data_ptr->GCS_OVERLAY[layer][var+6] = G & 0xFF; |
cube_data_ptr->GCS_OVERLAY[layer][var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS_OVERLAY[layer][var+8] = B >> 4; |
break; |
} |
} |
|
void Cube_Overlay_Get_Pixel(int layer, int row, int column, int* R, int* G, int* B) { |
int var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
// Concatenate lower byte and upper byte of each color channel |
case 0: |
*R = cube_data_ptr->GCS_OVERLAY[layer][var+0] | ((cube_data_ptr->GCS_OVERLAY[layer][var+1] & 0x0F) << 8); |
*G = (cube_data_ptr->GCS_OVERLAY[layer][var+1] >> 4) | (cube_data_ptr->GCS_OVERLAY[layer][var+2] << 4); |
*B = cube_data_ptr->GCS_OVERLAY[layer][var+3] | ((cube_data_ptr->GCS_OVERLAY[layer][var+4] & 0x0F) << 8); |
break; |
case 1: |
*R = (cube_data_ptr->GCS_OVERLAY[layer][var+4] >> 4) | (cube_data_ptr->GCS_OVERLAY[layer][var+5] << 4); |
*G = cube_data_ptr->GCS_OVERLAY[layer][var+6] | ((cube_data_ptr->GCS_OVERLAY[layer][var+7] & 0x0F) << 8); |
*B = (cube_data_ptr->GCS_OVERLAY[layer][var+7] >> 4) | (cube_data_ptr->GCS_OVERLAY[layer][var+8] << 4); |
break; |
} |
} |
|
void Cube_Overlay_Move_Pixel(int layer1, int row1, int column1, int layer2, int row2, int column2) { |
// Copies data from pixel 1 to pixel 2 |
// Note: destination pixel value is overwritten |
int prev_R, prev_G, prev_B; |
Cube_Overlay_Get_Pixel(layer1, row1, column1, &prev_R, &prev_G, &prev_B); |
Cube_Overlay_Set_Pixel(layer2, row2, column2, prev_R, prev_G, prev_B); |
} |
|
void Cube_Overlay_Rotate_Shell(char shell, char direction) { |
// Shell is the layer to rotate, with the outermost being 0 |
int layer, origin_R, origin_G, origin_B;; |
for (layer = 0; layer < CUBE_LAYER_COUNT; layer++) { |
if (direction) { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Overlay_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 0, 1, layer, 0, 0); |
Cube_Overlay_Move_Pixel(layer, 0, 2, layer, 0, 1); |
Cube_Overlay_Move_Pixel(layer, 0, 3, layer, 0, 2); |
Cube_Overlay_Move_Pixel(layer, 0, 4, layer, 0, 3); |
Cube_Overlay_Move_Pixel(layer, 0, 5, layer, 0, 4); |
Cube_Overlay_Move_Pixel(layer, 0, 6, layer, 0, 5); |
Cube_Overlay_Move_Pixel(layer, 0, 7, layer, 0, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 7, layer, 0, 7); |
Cube_Overlay_Move_Pixel(layer, 2, 7, layer, 1, 7); |
Cube_Overlay_Move_Pixel(layer, 3, 7, layer, 2, 7); |
Cube_Overlay_Move_Pixel(layer, 4, 7, layer, 3, 7); |
Cube_Overlay_Move_Pixel(layer, 5, 7, layer, 4, 7); |
Cube_Overlay_Move_Pixel(layer, 6, 7, layer, 5, 7); |
Cube_Overlay_Move_Pixel(layer, 7, 7, layer, 6, 7); |
Cube_Overlay_Move_Pixel(layer, 7, 6, layer, 7, 7); |
Cube_Overlay_Move_Pixel(layer, 7, 5, layer, 7, 6); |
Cube_Overlay_Move_Pixel(layer, 7, 4, layer, 7, 5); |
Cube_Overlay_Move_Pixel(layer, 7, 3, layer, 7, 4); |
Cube_Overlay_Move_Pixel(layer, 7, 2, layer, 7, 3); |
Cube_Overlay_Move_Pixel(layer, 7, 1, layer, 7, 2); |
Cube_Overlay_Move_Pixel(layer, 7, 0, layer, 7, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 0, layer, 7, 0); |
Cube_Overlay_Move_Pixel(layer, 5, 0, layer, 6, 0); |
Cube_Overlay_Move_Pixel(layer, 4, 0, layer, 5, 0); |
Cube_Overlay_Move_Pixel(layer, 3, 0, layer, 4, 0); |
Cube_Overlay_Move_Pixel(layer, 2, 0, layer, 3, 0); |
Cube_Overlay_Move_Pixel(layer, 1, 0, layer, 2, 0); |
Cube_Overlay_Set_Pixel(layer, 1, 0, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Overlay_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 1, 2, layer, 1, 1); |
Cube_Overlay_Move_Pixel(layer, 1, 3, layer, 1, 2); |
Cube_Overlay_Move_Pixel(layer, 1, 4, layer, 1, 3); |
Cube_Overlay_Move_Pixel(layer, 1, 5, layer, 1, 4); |
Cube_Overlay_Move_Pixel(layer, 1, 6, layer, 1, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 6, layer, 1, 6); |
Cube_Overlay_Move_Pixel(layer, 3, 6, layer, 2, 6); |
Cube_Overlay_Move_Pixel(layer, 4, 6, layer, 3, 6); |
Cube_Overlay_Move_Pixel(layer, 5, 6, layer, 4, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 6, layer, 5, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 5, layer, 6, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 4, layer, 6, 5); |
Cube_Overlay_Move_Pixel(layer, 6, 3, layer, 6, 4); |
Cube_Overlay_Move_Pixel(layer, 6, 2, layer, 6, 3); |
Cube_Overlay_Move_Pixel(layer, 6, 1, layer, 6, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 1, layer, 6, 1); |
Cube_Overlay_Move_Pixel(layer, 4, 1, layer, 5, 1); |
Cube_Overlay_Move_Pixel(layer, 3, 1, layer, 4, 1); |
Cube_Overlay_Move_Pixel(layer, 2, 1, layer, 3, 1); |
Cube_Overlay_Set_Pixel(layer, 2, 1, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Overlay_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 2, 3, layer, 2, 2); |
Cube_Overlay_Move_Pixel(layer, 2, 4, layer, 2, 3); |
Cube_Overlay_Move_Pixel(layer, 2, 5, layer, 2, 4); |
Cube_Overlay_Move_Pixel(layer, 3, 5, layer, 2, 5); |
Cube_Overlay_Move_Pixel(layer, 4, 5, layer, 3, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 5, layer, 4, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 4, layer, 5, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 3, layer, 5, 4); |
Cube_Overlay_Move_Pixel(layer, 5, 2, layer, 5, 3); |
Cube_Overlay_Move_Pixel(layer, 4, 2, layer, 5, 2); |
Cube_Overlay_Move_Pixel(layer, 3, 2, layer, 4, 2); |
Cube_Overlay_Set_Pixel(layer, 3, 2, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Overlay_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 3, 4, layer, 3, 3); |
Cube_Overlay_Move_Pixel(layer, 4, 4, layer, 3, 4); |
Cube_Overlay_Move_Pixel(layer, 4, 3, layer, 4, 4); |
Cube_Overlay_Set_Pixel(layer, 4, 3, origin_R, origin_G, origin_B); |
break; |
} |
} else { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Overlay_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 1, 0, layer, 0, 0); |
Cube_Overlay_Move_Pixel(layer, 2, 0, layer, 1, 0); |
Cube_Overlay_Move_Pixel(layer, 3, 0, layer, 2, 0); |
Cube_Overlay_Move_Pixel(layer, 4, 0, layer, 3, 0); |
Cube_Overlay_Move_Pixel(layer, 5, 0, layer, 4, 0); |
Cube_Overlay_Move_Pixel(layer, 6, 0, layer, 5, 0); |
Cube_Overlay_Move_Pixel(layer, 7, 0, layer, 6, 0); |
Cube_Overlay_Move_Pixel(layer, 7, 1, layer, 7, 0); |
Cube_Overlay_Move_Pixel(layer, 7, 2, layer, 7, 1); |
Cube_Overlay_Move_Pixel(layer, 7, 3, layer, 7, 2); |
Cube_Overlay_Move_Pixel(layer, 7, 4, layer, 7, 3); |
Cube_Overlay_Move_Pixel(layer, 7, 5, layer, 7, 4); |
Cube_Overlay_Move_Pixel(layer, 7, 6, layer, 7, 5); |
Cube_Overlay_Move_Pixel(layer, 7, 7, layer, 7, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 7, layer, 7, 7); |
Cube_Overlay_Move_Pixel(layer, 5, 7, layer, 6, 7); |
Cube_Overlay_Move_Pixel(layer, 4, 7, layer, 5, 7); |
Cube_Overlay_Move_Pixel(layer, 3, 7, layer, 4, 7); |
Cube_Overlay_Move_Pixel(layer, 2, 7, layer, 3, 7); |
Cube_Overlay_Move_Pixel(layer, 1, 7, layer, 2, 7); |
Cube_Overlay_Move_Pixel(layer, 0, 7, layer, 1, 7); |
Cube_Overlay_Move_Pixel(layer, 0, 6, layer, 0, 7); |
Cube_Overlay_Move_Pixel(layer, 0, 5, layer, 0, 6); |
Cube_Overlay_Move_Pixel(layer, 0, 4, layer, 0, 5); |
Cube_Overlay_Move_Pixel(layer, 0, 3, layer, 0, 4); |
Cube_Overlay_Move_Pixel(layer, 0, 2, layer, 0, 3); |
Cube_Overlay_Move_Pixel(layer, 0, 1, layer, 0, 2); |
Cube_Overlay_Set_Pixel(layer, 0, 1, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Overlay_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 2, 1, layer, 1, 1); |
Cube_Overlay_Move_Pixel(layer, 3, 1, layer, 2, 1); |
Cube_Overlay_Move_Pixel(layer, 4, 1, layer, 3, 1); |
Cube_Overlay_Move_Pixel(layer, 5, 1, layer, 4, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 1, layer, 5, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 2, layer, 6, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 3, layer, 6, 2); |
Cube_Overlay_Move_Pixel(layer, 6, 4, layer, 6, 3); |
Cube_Overlay_Move_Pixel(layer, 6, 5, layer, 6, 4); |
Cube_Overlay_Move_Pixel(layer, 6, 6, layer, 6, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 6, layer, 6, 6); |
Cube_Overlay_Move_Pixel(layer, 4, 6, layer, 5, 6); |
Cube_Overlay_Move_Pixel(layer, 3, 6, layer, 4, 6); |
Cube_Overlay_Move_Pixel(layer, 2, 6, layer, 3, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 6, layer, 2, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 5, layer, 1, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 4, layer, 1, 5); |
Cube_Overlay_Move_Pixel(layer, 1, 3, layer, 1, 4); |
Cube_Overlay_Move_Pixel(layer, 1, 2, layer, 1, 3); |
Cube_Overlay_Set_Pixel(layer, 1, 2, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Overlay_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 3, 2, layer, 2, 2); |
Cube_Overlay_Move_Pixel(layer, 4, 2, layer, 3, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 2, layer, 4, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 3, layer, 5, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 4, layer, 5, 3); |
Cube_Overlay_Move_Pixel(layer, 5, 5, layer, 5, 4); |
Cube_Overlay_Move_Pixel(layer, 4, 5, layer, 5, 5); |
Cube_Overlay_Move_Pixel(layer, 3, 5, layer, 4, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 5, layer, 3, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 4, layer, 2, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 3, layer, 2, 4); |
Cube_Overlay_Set_Pixel(layer, 2, 3, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Overlay_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 4, 3, layer, 3, 3); |
Cube_Overlay_Move_Pixel(layer, 4, 4, layer, 4, 3); |
Cube_Overlay_Move_Pixel(layer, 3, 4, layer, 4, 4); |
Cube_Overlay_Set_Pixel(layer, 3, 4, origin_R, origin_G, origin_B); |
break; |
} |
} |
} |
} |
|
|
void Cube_Text_Init(char *string, char length, int R, int G, int B) { |
// Ensure that the length of the string does not exceed the storage buffer |
if (length > CUBE_STRING_MAX_LENGTH) length = CUBE_STRING_MAX_LENGTH; |
|
// Copy the passed data into the buffer |
int i; |
for (i = 0; i < length; i++) |
cube_data_ptr->string[i] = string[i]; |
cube_data_ptr->string_length = length; |
cube_data_ptr->string_index = 0; |
cube_data_ptr->string_line = 0; |
cube_data_ptr->string_R = R; |
cube_data_ptr->string_G = G; |
cube_data_ptr->string_B = B; |
} |
|
void Cube_Text_Interrupt(void) { |
int layer, line; |
|
// Rotate before drawing the new line at (0,0) |
Cube_Overlay_Rotate_Shell(0, 0); |
|
// Get the next vertical line of the character currently being drawn |
if (cube_data_ptr->string_line == 5) { |
line = 0x0; // Leave a space between characters |
} else { |
line = font[(cube_data_ptr->string[cube_data_ptr->string_index] * 5) |
+ cube_data_ptr->string_line]; |
} |
|
// Draw the line onto (0,0) using the specified color |
for (layer = 7; layer >= 0; layer--) { |
if (line & 0x1) { |
Cube_Overlay_Set_Pixel(layer, 0, 0, cube_data_ptr->string_R, |
cube_data_ptr->string_G, cube_data_ptr->string_B); |
} else { |
Cube_Overlay_Set_Pixel(layer, 0, 0, 0x00, 0x00, 0x00); |
} |
line >>= 1; |
} |
|
// Increment the vertical line and the character as needed |
if (cube_data_ptr->string_line == 5) { |
cube_data_ptr->string_line = 0; |
if (cube_data_ptr->string_index == cube_data_ptr->string_length-1) { |
cube_data_ptr->string_index = 0; |
} else { |
cube_data_ptr->string_index += 1; |
} |
} else { |
cube_data_ptr->string_line += 1; |
} |
} |