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Ignore whitespace Rev 238 → Rev 240

/PIC Stuff/Cerebot_32MX7_LED_Cube/CONTROLLERS.c
3,12 → 3,10
#include "I2C1.h"
 
static CONTROLLER_DATA *ctrl_data_p;
static BOARD_STATE *board_state_p;
 
void Controller_Init(CONTROLLER_DATA *data, BOARD_STATE *state,
void Controller_Init(CONTROLLER_DATA *data,
void (*btn_change_callback)(uint8_t, uint8_t)) {
ctrl_data_p = data;
board_state_p = state;
 
ctrl_data_p->btn_change_callback = btn_change_callback;
105,23 → 103,20
}
 
// If board is in an idle state and a controller is connected, switch modes
if (board_state_p->cube_mode == BOARD_MODE_IDLE) {
if (Get_Board_State() == BOARD_MODE_IDLE) {
// If both controllers are active, go into game TRON mode
if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active) {
board_state_p->cube_mode = BOARD_MODE_TRON;
Reset_Board();
Reset_Board(BOARD_MODE_TRON);
}
// Otherwise if only one controller is active, go into game SNAKE mode
if (ctrl_data_p->ctrl_1_active || ctrl_data_p->ctrl_2_active) {
board_state_p->cube_mode = BOARD_MODE_SNAKE;
Reset_Board();
Reset_Board(BOARD_MODE_SNAKE);
}
}
if (board_state_p->cube_mode == BOARD_MODE_SNAKE) {
if (Get_Board_State() == BOARD_MODE_SNAKE) {
// If both controllers are active, go into game TRON mode
if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active) {
board_state_p->cube_mode = BOARD_MODE_TRON;
Reset_Board();
Reset_Board(BOARD_MODE_TRON);
}
}
 
136,4 → 131,15
void Controller_Set_Leds(uint8_t ctrl_1, uint8_t ctrl_2) {
ctrl_data_p->ctrl_1_leds = ctrl_1;
ctrl_data_p->ctrl_2_leds = ctrl_2;
}
 
uint8_t Controller_Query(void) {
// Returns the active status of attached controllers
if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active)
return 0x3;
else if (ctrl_data_p->ctrl_1_active)
return 0x1;
else if (ctrl_data_p->ctrl_2_active)
return 0x2;
return 0;
}