232,50 → 232,22 |
} |
|
void Animation_Cube_In_Cube(uint16_t delay_ms) { |
uint8_t x,i,j,k; |
uint8_t x; |
for (x = 0; x < 5; x++) { |
Cube_Clear(); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) { |
Cube_Set_Layer(i,RED); |
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) { |
for (j = 1; j < CUBE_ROW_COUNT-1; j++) |
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++) |
Cube_Set_Pixel(i,j,k,YELLOW); |
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) { |
for (j = 2; j < CUBE_ROW_COUNT-2; j++) |
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++) |
Cube_Set_Pixel(i,j,k,GREEN); |
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) { |
for (j = 3; j < CUBE_ROW_COUNT-3; j++) |
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++) |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
|
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) { |
for (j = 0; j < 8; j++) { |
Cube_Set_Pixel(i,j,0,RED); |
Cube_Set_Pixel(i,j,7,RED); |
Cube_Set_Pixel(i,0,j,RED); |
Cube_Set_Pixel(i,7,j,RED); |
} |
} |
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) { |
for (j = 1; j < 7; j++) { |
Cube_Set_Pixel(i,j,1,YELLOW); |
Cube_Set_Pixel(i,j,6,YELLOW); |
Cube_Set_Pixel(i,1,j,YELLOW); |
Cube_Set_Pixel(i,6,j,YELLOW); |
} |
} |
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) { |
for (j = 2; j < 6; j++) { |
Cube_Set_Pixel(i,j,2,GREEN); |
Cube_Set_Pixel(i,j,5,GREEN); |
Cube_Set_Pixel(i,2,j,GREEN); |
Cube_Set_Pixel(i,5,j,GREEN); |
} |
} |
if (x == 0) |
Cube_Set_Shell(0, RED); |
else if (x == 1) |
Cube_Set_Shell(1, YELLOW); |
else if (x == 2) |
Cube_Set_Shell(2, GREEN); |
else if (x == 3) |
Cube_Set_Shell(3, BLUE); |
else { |
Cube_Set_Shell(0, RED); |
Cube_Set_Shell(1, YELLOW); |
Cube_Set_Shell(2, GREEN); |
Cube_Set_Shell(3, BLUE); |
} |
Delay_MS(delay_ms); |
} |
380,3 → 352,121 |
} |
} |
} |
|
void Animation_Wave1(uint16_t delay_ms) { |
uint8_t i, j; |
uint8_t data[8]; |
|
for (i = 0; i < 16; i++) { |
for (j = 0; j < 8; j++) |
data[j] = rand() % 9; |
Cube_Shift_Waterfall(data); |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Wave2(uint16_t delay_ms) { |
uint8_t i, j; |
uint8_t data[8]; |
|
for (i = 0; i < 16; i++) { |
for (j = 0; j < 8; j++) |
data[j] = rand() % 9; |
Cube_Shift_Waterfall2(data); |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Sphere(uint16_t delay_ms) { |
Cube_Clear(); |
Cube_Set_Sphere(0, RED); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(1, ORANGE); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(2, YELLOW); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(3, GREEN); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(4, BLUE); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(5, PURPLE); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(6, RED); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(7, ORANGE); |
Delay_MS(delay_ms); |
Cube_Clear(); |
Cube_Set_Sphere(8, YELLOW); |
Delay_MS(delay_ms); |
|
} |
|
void Animation_Sawtooth(uint16_t delay_ms) { |
uint8_t i; |
uint8_t dir = 1; |
uint8_t layer_dir = 1; |
uint8_t layer_min = 0; |
uint8_t layer_max = CUBE_LAYER_COUNT; |
uint8_t layer = layer_min; |
|
for (i = 0; i < 48; i++) { |
Cube_Set_Row(7, 0x00, 0x00, 0x00); |
Cube_Set_Pixel(layer, 7, 0, RED); |
Cube_Set_Pixel(layer, 7, 1, ORANGE); |
Cube_Set_Pixel(layer, 7, 2, YELLOW); |
Cube_Set_Pixel(layer, 7, 3, GREEN); |
Cube_Set_Pixel(layer, 7, 4, TEAL); |
Cube_Set_Pixel(layer, 7, 5, BLUE); |
Cube_Set_Pixel(layer, 7, 6, PURPLE); |
Cube_Set_Pixel(layer, 7, 7, WHITE); |
|
if (dir) |
layer++; |
else |
layer--; |
|
// Decrease the maximum layer |
if (layer == layer_min) { |
dir = 1; |
if (layer_dir) |
layer_max--; |
else |
layer_max++; |
} |
|
// Increase the minimum layer |
if (layer == layer_max - 1) { |
dir = 0; |
if (layer_dir) |
layer_min++; |
else |
layer_min--; |
} |
|
// Change the layer gap to expansion |
if (layer_max - layer_min < 3) { |
if (layer_dir) |
layer_dir = 0; |
else |
layer_dir = 1; |
} |
|
// Change the layer gap to reduction |
if (layer == 0) { |
if (layer_dir) |
layer_dir = 0; |
else |
layer_dir = 1; |
} |
|
Delay_MS(delay_ms); |
Cube_Shift_Row(0); |
} |
} |