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/PIC Stuff/Cerebot_32MX7_LED_Cube/ANIMATIONS.c
2,307 → 2,288
#include "ANIMATIONS.h"
#include "CUBE.h"
 
void Animation_Solid_Colors(uint8_t iterations, uint16_t delay_ms) {
void Animation_Solid_Colors(uint16_t delay_ms) {
Cube_Set_All(RED);
Delay_MS(delay_ms);
Cube_Set_All(GREEN);
Delay_MS(delay_ms);
Cube_Set_All(BLUE);
Delay_MS(delay_ms);
}
 
void Animation_Layer_Alternate(uint16_t delay_ms) {
uint8_t i;
for (i = 0; i < iterations; i++) {
Cube_Set_All(RED);
Delay_MS(delay_ms);
Cube_Set_All(GREEN);
Delay_MS(delay_ms);
Cube_Set_All(BLUE);
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,RED);
else if (i % 3 == 1)
Cube_Set_Layer(i,GREEN);
else
Cube_Set_Layer(i,BLUE);
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,GREEN);
else if (i % 3 == 1)
Cube_Set_Layer(i,BLUE);
else
Cube_Set_Layer(i,RED);
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,BLUE);
else if (i % 3 == 1)
Cube_Set_Layer(i,RED);
else
Cube_Set_Layer(i,GREEN);
}
Delay_MS(delay_ms);
}
 
void Animation_Layer_Alternate(uint8_t iterations, uint16_t delay_ms) {
uint8_t i,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,RED);
else if (i % 3 == 1)
Cube_Set_Layer(i,GREEN);
else
Cube_Set_Layer(i,BLUE);
void Animation_Pixel_Alternate(uint16_t delay_ms) {
uint8_t i,j,k;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else
Cube_Set_Pixel(i,j,k,BLUE);
}
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,GREEN);
else if (i % 3 == 1)
Cube_Set_Layer(i,BLUE);
else
Cube_Set_Layer(i,RED);
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,GREEN);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,BLUE);
else
Cube_Set_Pixel(i,j,k,RED);
}
}
Delay_MS(delay_ms);
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if (i % 3 == 0)
Cube_Set_Layer(i,BLUE);
else if (i % 3 == 1)
Cube_Set_Layer(i,RED);
else
Cube_Set_Layer(i,GREEN);
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,BLUE);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,RED);
else
Cube_Set_Pixel(i,j,k,GREEN);
}
}
Delay_MS(delay_ms);
}
}
 
void Animation_Pixel_Alternate(uint8_t iterations, uint16_t delay_ms) {
uint8_t i,j,k,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
void Animation_Full_Color_Sweep(uint16_t delay_us) {
int16_t i;
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0x0FF,i,0);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0x0FF,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0,0x0FF,i);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0x0FF,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0x0FF,i,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0,0,i);
Delay_US(delay_us);
}
}
 
void Animation_Row_Column_Sweep(uint16_t delay_ms) {
uint8_t i,j,k,a;
for (i = 0; i < 3; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else
Cube_Set_Pixel(i,j,k,BLUE);
}
}
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,BLUE);
Delay_MS(delay_ms);
}
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,GREEN);
else if (var % 3 == 1)
Cube_Set_Pixel(i,j,k,BLUE);
else
Cube_Set_Pixel(i,j,k,RED);
}
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,BLUE);
Delay_MS(delay_ms);
}
for (j = CUBE_LAYER_COUNT; j != 0; j--) {
Cube_Clear();
if (i % 3 == 0) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,RED);
} else if (i % 3 == 1) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,GREEN);
} else {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,BLUE);
}
Delay_MS(delay_ms);
Cube_Clear();
}
}
}
 
void Animation_Pixel_Sweep(uint16_t delay_ms) {
uint8_t i,j,k,a;
for (a = 0; a < 3; a++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
int32_t var = (j * 8) + k;
if (var % 3 == 0)
Cube_Set_Pixel(i,j,k,BLUE);
else if (var % 3 == 1)
Cube_Clear();
if (a % 3 == 0) {
Cube_Set_Pixel(i,j,k,RED);
else
} else if (a % 3 == 1) {
Cube_Set_Pixel(i,j,k,GREEN);
} else {
Cube_Set_Pixel(i,j,k,BLUE);
}
Delay_MS(delay_ms);
}
}
Delay_MS(delay_ms);
}
}
}
 
void Animation_Full_Color_Sweep(uint8_t iterations, uint16_t delay_us) {
int16_t i,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0x0FF,i,0);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0x0FF,0);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(0,0x0FF,i);
Delay_US(delay_us);
}
for (i = 0; i < 0x0FF; i+=2) {
Cube_Set_All(i,0x0FF,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0x0FF,i,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(i,0,0x0FF);
Delay_US(delay_us);
}
for (i = 0x0FF; i >= 0; i-=2) {
Cube_Set_All(0,0,i);
Delay_US(delay_us);
}
}
}
 
void Animation_Row_Column_Sweep(uint8_t iterations, uint16_t delay_ms) {
uint8_t i,j,k,a,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < 3; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,j,k,BLUE);
Delay_MS(delay_ms);
void Animation_Pseudo_Random_Colors(uint16_t delay_ms) {
uint8_t i,j,k;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
uint32_t a = rand();
if (a % 5 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (a % 5 == 1)
Cube_Set_Pixel(i,j,k,GREEN);
else if (a % 5 == 2)
Cube_Set_Pixel(i,j,k,BLUE);
else if (a % 5 == 3)
Cube_Set_Pixel(i,j,k,PURPLE);
else if (a % 5 == 4)
Cube_Set_Pixel(i,j,k,YELLOW);
else
Cube_Set_Pixel(i,j,k,ORANGE);
}
for (j = 0; j < CUBE_ROW_COUNT; j++) {
Cube_Clear();
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
if (i % 3 == 0)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,RED);
else if (i % 3 == 1)
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,GREEN);
else
for (a = 0; a < CUBE_LAYER_COUNT; a++)
Cube_Set_Pixel(a,k,j,BLUE);
Delay_MS(delay_ms);
}
for (j = CUBE_LAYER_COUNT; j != 0; j--) {
Cube_Clear();
if (i % 3 == 0) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,RED);
} else if (i % 3 == 1) {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,GREEN);
} else {
for (k = 0; k < CUBE_LAYER_COUNT; k++)
if (k == j)
Cube_Set_Layer(k,BLUE);
}
Delay_MS(delay_ms);
}
}
}
Delay_MS(delay_ms);
}
 
void Animation_Pixel_Sweep(uint8_t iterations, uint16_t delay_ms) {
uint8_t i,j,k,z,a;
for (z = 0; z < iterations; z++) {
for (a = 0; a < 3; a++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Clear();
if (a % 3 == 0) {
Cube_Set_Pixel(i,j,k,RED);
} else if (a % 3 == 1) {
Cube_Set_Pixel(i,j,k,GREEN);
} else {
Cube_Set_Pixel(i,j,k,BLUE);
}
Delay_MS(delay_ms);
}
}
void Animation_Random_Colors(uint16_t delay_ms) {
uint8_t i,j,k;
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF);
}
}
}
Delay_MS(delay_ms);
}
 
void Animation_Pseudo_Random_Colors(uint8_t iterations, uint16_t delay_ms) {
uint8_t i,j,k,z;
for (z = 0; z < iterations; z++) {
void Animation_Cube_In_Cube(uint16_t delay_ms) {
uint8_t x,i,j,k;
for (x = 0; x < 5; x++) {
Cube_Clear();
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
uint32_t a = rand();
if (a % 5 == 0)
Cube_Set_Pixel(i,j,k,RED);
else if (a % 5 == 1)
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) {
Cube_Set_Layer(i,RED);
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) {
for (j = 1; j < CUBE_ROW_COUNT-1; j++)
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++)
Cube_Set_Pixel(i,j,k,YELLOW);
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) {
for (j = 2; j < CUBE_ROW_COUNT-2; j++)
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++)
Cube_Set_Pixel(i,j,k,GREEN);
else if (a % 5 == 2)
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) {
for (j = 3; j < CUBE_ROW_COUNT-3; j++)
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++)
Cube_Set_Pixel(i,j,k,BLUE);
else if (a % 5 == 3)
Cube_Set_Pixel(i,j,k,PURPLE);
else if (a % 5 == 4)
Cube_Set_Pixel(i,j,k,YELLOW);
else
Cube_Set_Pixel(i,j,k,ORANGE);
}
}
}
Delay_MS(delay_ms);
}
}
 
void Animation_Random_Colors(uint8_t iterations, uint16_t delay_ms) {
uint8_t i,j,k,z;
for (z = 0; z < iterations; z++) {
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
for (j = 0; j < CUBE_ROW_COUNT; j++) {
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF);
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) {
for (j = 0; j < 8; j++) {
Cube_Set_Pixel(i,j,0,RED);
Cube_Set_Pixel(i,j,7,RED);
Cube_Set_Pixel(i,0,j,RED);
Cube_Set_Pixel(i,7,j,RED);
}
}
}
Delay_MS(delay_ms);
}
}
 
void Animation_Cube_In_Cube(uint8_t iterations, uint16_t delay_ms) {
uint8_t z,x,i,j,k;
for (z = 0; z < iterations; z++) {
for (x = 0; x < 5; x++) {
Cube_Clear();
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) {
Cube_Set_Layer(i,RED);
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) {
for (j = 1; j < CUBE_ROW_COUNT-1; j++)
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++)
Cube_Set_Pixel(i,j,k,YELLOW);
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) {
for (j = 2; j < CUBE_ROW_COUNT-2; j++)
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++)
Cube_Set_Pixel(i,j,k,GREEN);
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) {
for (j = 3; j < CUBE_ROW_COUNT-3; j++)
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++)
Cube_Set_Pixel(i,j,k,BLUE);
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) {
for (j = 1; j < 7; j++) {
Cube_Set_Pixel(i,j,1,YELLOW);
Cube_Set_Pixel(i,j,6,YELLOW);
Cube_Set_Pixel(i,1,j,YELLOW);
Cube_Set_Pixel(i,6,j,YELLOW);
}
 
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) {
for (j = 0; j < 8; j++) {
Cube_Set_Pixel(i,j,0,RED);
Cube_Set_Pixel(i,j,7,RED);
Cube_Set_Pixel(i,0,j,RED);
Cube_Set_Pixel(i,7,j,RED);
}
}
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) {
for (j = 2; j < 6; j++) {
Cube_Set_Pixel(i,j,2,GREEN);
Cube_Set_Pixel(i,j,5,GREEN);
Cube_Set_Pixel(i,2,j,GREEN);
Cube_Set_Pixel(i,5,j,GREEN);
}
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) {
for (j = 1; j < 7; j++) {
Cube_Set_Pixel(i,j,1,YELLOW);
Cube_Set_Pixel(i,j,6,YELLOW);
Cube_Set_Pixel(i,1,j,YELLOW);
Cube_Set_Pixel(i,6,j,YELLOW);
}
}
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) {
for (j = 2; j < 6; j++) {
Cube_Set_Pixel(i,j,2,GREEN);
Cube_Set_Pixel(i,j,5,GREEN);
Cube_Set_Pixel(i,2,j,GREEN);
Cube_Set_Pixel(i,5,j,GREEN);
}
}
}
Delay_MS(delay_ms);
}
Delay_MS(delay_ms);
}
}
 
void Animation_Double_Rotation(uint8_t iterations, uint16_t delay_ms) {
void Animation_Double_Rotation(uint16_t delay_ms) {
Cube_Clear();
uint8_t i,x,y,z;
uint8_t x,y,z;
for (z = 0; z < 3; z++) {
switch (z % 3) {
case 0:
343,11 → 324,9
break;
}
 
for (i = 0; i < iterations; i++) {
for (x = 0; x < 28; x++) {
Delay_MS(delay_ms);
Cube_Rotate(0);
}
for (x = 0; x < 28; x++) {
Delay_MS(delay_ms);
Cube_Rotate(0);
}
}
}