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#include "defines.h" |
#include "ANIMATIONS.h" |
#include "CUBE.h" |
|
void Animation_Solid_Colors(int iterations, int delay_ms) { |
int i; |
for (i = 0; i < iterations; i++) { |
Cube_Set_All(RED); |
Delay_MS(delay_ms); |
Cube_Set_All(GREEN); |
Delay_MS(delay_ms); |
Cube_Set_All(BLUE); |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Layer_Alternate(int iterations, int delay_ms) { |
int i,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,RED); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,GREEN); |
else |
Cube_Set_Layer(i,BLUE); |
} |
Delay_MS(delay_ms); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,GREEN); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,BLUE); |
else |
Cube_Set_Layer(i,RED); |
} |
Delay_MS(delay_ms); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if (i % 3 == 0) |
Cube_Set_Layer(i,BLUE); |
else if (i % 3 == 1) |
Cube_Set_Layer(i,RED); |
else |
Cube_Set_Layer(i,GREEN); |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Pixel_Alternate(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,RED); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,GREEN); |
else |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
} |
Delay_MS(delay_ms); |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,GREEN); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,BLUE); |
else |
Cube_Set_Pixel(i,j,k,RED); |
} |
} |
Delay_MS(delay_ms); |
Cube_Clear(); |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
int var = (j * 8) + k; |
if (var % 3 == 0) |
Cube_Set_Pixel(i,j,k,BLUE); |
else if (var % 3 == 1) |
Cube_Set_Pixel(i,j,k,RED); |
else |
Cube_Set_Pixel(i,j,k,GREEN); |
} |
} |
Delay_MS(delay_ms); |
} |
} |
} |
|
void Animation_Full_Color_Sweep(int iterations, int delay_us) { |
int i,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(i,0,0); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(0x0FF,i,0); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(i,0x0FF,0); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(0,0x0FF,i); |
Delay_US(delay_us); |
} |
for (i = 0; i < 0x0FF; i+=2) { |
Cube_Set_All(i,0x0FF,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(0x0FF,i,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x0FF; i >= 0; i-=2) { |
Cube_Set_All(i,0,0x0FF); |
Delay_US(delay_us); |
} |
for (i = 0x100; i >= 0; i-=2) { |
Cube_Set_All(0,0,i); |
Delay_US(delay_us); |
} |
} |
} |
|
void Animation_Row_Column_Sweep(int iterations, int delay_ms) { |
int i,j,k,a,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < 3; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
Cube_Clear(); |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) |
if (i % 3 == 0) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,RED); |
else if (i % 3 == 1) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,GREEN); |
else |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,j,k,BLUE); |
Delay_MS(delay_ms); |
} |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
Cube_Clear(); |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) |
if (i % 3 == 0) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,RED); |
else if (i % 3 == 1) |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,GREEN); |
else |
for (a = 0; a < CUBE_LAYER_COUNT; a++) |
Cube_Set_Pixel(a,k,j,BLUE); |
Delay_MS(delay_ms); |
} |
for (j = CUBE_LAYER_COUNT-1; j >= 0; j--) { |
Cube_Clear(); |
if (i % 3 == 0) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,RED); |
} else if (i % 3 == 1) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,GREEN); |
} else { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) |
if (k == j) |
Cube_Set_Layer(k,BLUE); |
} |
Delay_MS(delay_ms); |
} |
} |
} |
} |
|
void Animation_Pixel_Sweep(int iterations, int delay_ms) { |
int i,j,k,z,a; |
for (z = 0; z < iterations; z++) { |
for (a = 0; a < 3; a++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Clear(); |
if (a % 3 == 0) { |
Cube_Set_Pixel(i,j,k,RED); |
} else if (a % 3 == 1) { |
Cube_Set_Pixel(i,j,k,GREEN); |
} else { |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
Delay_MS(delay_ms); |
} |
} |
} |
} |
} |
} |
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void Animation_Pseudo_Random_Colors(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
unsigned int a = rand(); |
if (a % 5 == 0) |
Cube_Set_Pixel(i,j,k,RED); |
else if (a % 5 == 1) |
Cube_Set_Pixel(i,j,k,GREEN); |
else if (a % 5 == 2) |
Cube_Set_Pixel(i,j,k,BLUE); |
else if (a % 5 == 3) |
Cube_Set_Pixel(i,j,k,PURPLE); |
else if (a % 5 == 4) |
Cube_Set_Pixel(i,j,k,YELLOW); |
else |
Cube_Set_Pixel(i,j,k,ORANGE); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
|
void Animation_Random_Colors(int iterations, int delay_ms) { |
int i,j,k,z; |
for (z = 0; z < iterations; z++) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
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void Animation_Cube_In_Cube(int iterations, int delay_ms) { |
int z,x,i,j,k; |
for (z = 0; z < iterations; z++) { |
for (x = 0; x < 5; x++) { |
Cube_Clear(); |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) { |
Cube_Set_Layer(i,RED); |
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) { |
for (j = 1; j < CUBE_ROW_COUNT-1; j++) |
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++) |
Cube_Set_Pixel(i,j,k,YELLOW); |
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) { |
for (j = 2; j < CUBE_ROW_COUNT-2; j++) |
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++) |
Cube_Set_Pixel(i,j,k,GREEN); |
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) { |
for (j = 3; j < CUBE_ROW_COUNT-3; j++) |
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++) |
Cube_Set_Pixel(i,j,k,BLUE); |
} |
|
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) { |
for (j = 0; j < 8; j++) { |
Cube_Set_Pixel(i,j,0,RED); |
Cube_Set_Pixel(i,j,7,RED); |
Cube_Set_Pixel(i,0,j,RED); |
Cube_Set_Pixel(i,7,j,RED); |
} |
} |
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) { |
for (j = 1; j < 7; j++) { |
Cube_Set_Pixel(i,j,1,YELLOW); |
Cube_Set_Pixel(i,j,6,YELLOW); |
Cube_Set_Pixel(i,1,j,YELLOW); |
Cube_Set_Pixel(i,6,j,YELLOW); |
} |
} |
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) { |
for (j = 2; j < 6; j++) { |
Cube_Set_Pixel(i,j,2,GREEN); |
Cube_Set_Pixel(i,j,5,GREEN); |
Cube_Set_Pixel(i,2,j,GREEN); |
Cube_Set_Pixel(i,5,j,GREEN); |
} |
} |
} |
Delay_MS(delay_ms); |
} |
} |
} |
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void Animation_Double_Rotation(int iterations, int delay_ms) { |
Cube_Clear(); |
int i,x,y,z; |
for (z = 0; z < 3; z++) { |
switch (z % 3) { |
case 0: |
for (y = 0; y < CUBE_LAYER_COUNT; y++) { |
Cube_Set_Pixel(y,0,0,RED); |
Cube_Set_Pixel(y,1,1,RED); |
Cube_Set_Pixel(y,2,2,RED); |
Cube_Set_Pixel(y,3,3,RED); |
Cube_Set_Pixel(y,4,4,RED); |
Cube_Set_Pixel(y,5,5,RED); |
Cube_Set_Pixel(y,6,6,RED); |
Cube_Set_Pixel(y,7,7,RED); |
} |
break; |
case 1: |
for (y = 0; y < CUBE_LAYER_COUNT; y++) { |
Cube_Set_Pixel(y,0,0,GREEN); |
Cube_Set_Pixel(y,1,1,GREEN); |
Cube_Set_Pixel(y,2,2,GREEN); |
Cube_Set_Pixel(y,3,3,GREEN); |
Cube_Set_Pixel(y,4,4,GREEN); |
Cube_Set_Pixel(y,5,5,GREEN); |
Cube_Set_Pixel(y,6,6,GREEN); |
Cube_Set_Pixel(y,7,7,GREEN); |
} |
break; |
case 2: |
for (y = 0; y < CUBE_LAYER_COUNT; y++) { |
Cube_Set_Pixel(y,0,0,BLUE); |
Cube_Set_Pixel(y,1,1,BLUE); |
Cube_Set_Pixel(y,2,2,BLUE); |
Cube_Set_Pixel(y,3,3,BLUE); |
Cube_Set_Pixel(y,4,4,BLUE); |
Cube_Set_Pixel(y,5,5,BLUE); |
Cube_Set_Pixel(y,6,6,BLUE); |
Cube_Set_Pixel(y,7,7,BLUE); |
} |
break; |
} |
|
for (i = 0; i < iterations; i++) { |
for (x = 0; x < 28; x++) { |
Delay_MS(delay_ms); |
Cube_Rotate(0); |
} |
} |
} |
} |