0,0 → 1,1844 |
#include "defines.h" |
#include "CUBE.h" |
#include "SPI1.h" |
#include "glcdfont.h" |
#include "UART1.h" |
#include "ETHERNET.h" |
#include "TIMER4.h" |
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static CUBE_DATA *cube_data_ptr; |
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inline void Cube_Delay() { |
// Small delay to ensure that latch speeds are < 30Mhz |
Nop(); |
Nop(); |
Nop(); |
} |
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void Cube_Init(CUBE_DATA *data, uint8_t BC) { |
cube_data_ptr = data; |
cube_data_ptr->current_layer = 0; |
cube_data_ptr->rotation_counter = 0; |
cube_data_ptr->frame_state = IDLE; |
cube_data_ptr->frame_escape = 0; |
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DCSIN = 0; |
DCSCK = 0; |
SFT_R = 0; |
SFT_K = 0; |
SFT_S = 0; |
SFT_D = 0; |
GSLAT = 0; |
XBLNK = 0; |
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DCSIN_TRIS = 0; |
DCSCK_TRIS = 0; |
SFT_R_TRIS = 0; |
SFT_K_TRIS = 0; |
SFT_S_TRIS = 0; |
SFT_D_TRIS = 0; |
GSLAT_TRIS = 0; |
XBLNK_TRIS = 0; |
|
// Clear the shift register |
Cube_Delay(); |
SFT_K = 1; |
Cube_Delay(); |
SFT_K = 0; |
Cube_Delay(); |
SFT_S = 1; |
Cube_Delay(); |
SFT_S = 0; |
Cube_Delay(); |
SFT_R = 1; |
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Cube_Write_DCS(BC); |
Cube_Clear(); |
Cube_Overlay_Clear(); |
} |
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void Cube_Timer_Interrupt(void) { |
// OR values in the overlay array with the display array |
uint8_t i; |
uint16_t j; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < GCS_LAYER_SIZE; j++) { |
cube_data_ptr->GCS_WRITE[i][j] = cube_data_ptr->GCS[i][j] | cube_data_ptr->GCS_OVERLAY[i][j]; |
} |
} |
// Write to the GCS register |
SPI1_Write(cube_data_ptr->GCS_WRITE[cube_data_ptr->current_layer], GCS_LAYER_SIZE, &Cube_GCS_Write_Callback); |
} |
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//////////////////////// |
// Callback functions // |
//////////////////////// |
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void Cube_DCS_Write_Callback(void) { |
// GSLAT must be >7ms after DCS write |
Delay_MS(7); |
GSLAT = 0; |
Cube_Delay(); |
GSLAT = 1; |
Cube_Delay(); |
GSLAT = 0; |
} |
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void Cube_GCS_Write_Callback(void) { |
// Disable LED output and latch in written data to GCS |
XBLNK = 0; |
Cube_Delay(); |
GSLAT = 1; |
// Set the shift register to turn on the current layer |
uint8_t i; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
Cube_Delay(); |
SFT_D = (i == CUBE_LAYER_COUNT - cube_data_ptr->current_layer - 1) ? 1 : 0; |
Cube_Delay(); |
SFT_K = 1; |
Cube_Delay(); |
SFT_K = 0; |
} |
Cube_Delay(); |
SFT_S = 1; |
Cube_Delay(); |
SFT_S = 0; |
Cube_Delay(); |
// Enable LED output |
XBLNK = 1; |
Cube_Delay(); |
GSLAT = 0; |
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cube_data_ptr->current_layer = (cube_data_ptr->current_layer == CUBE_LAYER_COUNT-1) |
? 0 : cube_data_ptr->current_layer + 1; |
} |
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//////////////////////////// |
// Cube control functions // |
//////////////////////////// |
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void Cube_Write_DCS(uint8_t BC) { |
XBLNK = 0; |
uint8_t i,j; |
// Write configuration data to the DC/BC/FC/UD registers |
uint8_t DCS[GCS_LAYER_SIZE] = {0}; |
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for (i = 0; i < 8; i++) { |
uint16_t offset = i * GCS_REG_SIZE; |
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for (j = 0; j < 21; j++) { |
DCS[offset + j] = 0xFF; // Dot correction |
} |
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// Warning: do not set BC > 0x6F ?? NEED TO VERIFY THIS !! |
DCS[offset + 21] = BC; // Global red brightness |
DCS[offset + 22] = BC; // Global green brightness |
DCS[offset + 23] = BC; // Global blue brightness |
|
// DC low range, auto repeat, no timing reset, 8 bit counter mode |
DCS[offset + 24] = 0x68; // 0110 1000 |
} |
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GSLAT = 1; |
SPI1_Write(DCS, GCS_LAYER_SIZE, &Cube_DCS_Write_Callback); |
Delay_MS(10); // Delay until the entire DCS write is finished |
} |
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void Cube_Clear(void) { |
uint8_t i; |
uint16_t j; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) |
for (j = 0; j < GCS_LAYER_SIZE; j++) |
cube_data_ptr->GCS[i][j] = 0x00; |
} |
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void Cube_Set_All(uint16_t R, uint16_t G, uint16_t B) { |
// Set all pixels in the cube to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
uint8_t i,j,k; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
uint16_t j_var = j * GCS_REG_SIZE; |
for (k = 0; k < 4; k++) { |
uint16_t k_var = j_var + (k * 9); |
cube_data_ptr->GCS[i][k_var+0] = R & 0xFF;; |
cube_data_ptr->GCS[i][k_var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS[i][k_var+2] = G >> 4; |
cube_data_ptr->GCS[i][k_var+3] = B & 0xFF; |
cube_data_ptr->GCS[i][k_var+4] = (R << 4) | (B >> 8); |
cube_data_ptr->GCS[i][k_var+5] = R >> 4; |
cube_data_ptr->GCS[i][k_var+6] = G & 0xFF; |
cube_data_ptr->GCS[i][k_var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS[i][k_var+8] = B >> 4; |
} |
} |
} |
} |
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void Cube_Set_Layer(uint8_t layer, uint16_t R, uint16_t G, uint16_t B) { |
// Set all pixels in the specified layer to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
uint8_t i,j; |
for (i = 0; i < CUBE_ROW_COUNT; i++) { |
uint16_t i_var = i * GCS_REG_SIZE; |
for (j = 0; j < 4; j++) { |
uint16_t j_var = i_var + (j * 9); |
cube_data_ptr->GCS[layer][j_var+0] = R & 0xFF;; |
cube_data_ptr->GCS[layer][j_var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS[layer][j_var+2] = G >> 4; |
cube_data_ptr->GCS[layer][j_var+3] = B & 0xFF; |
cube_data_ptr->GCS[layer][j_var+4] = (R << 4) | (B >> 8); |
cube_data_ptr->GCS[layer][j_var+5] = R >> 4; |
cube_data_ptr->GCS[layer][j_var+6] = G & 0xFF; |
cube_data_ptr->GCS[layer][j_var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS[layer][j_var+8] = B >> 4; |
} |
} |
} |
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void Cube_Set_Row(uint8_t row, uint16_t R, uint16_t G, uint16_t B) { |
// Set the specified row to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
uint8_t column, layer; |
for (layer = 0; layer < CUBE_LAYER_COUNT; layer++) { |
for (column = 0; column < CUBE_COLUMN_COUNT; column++) { |
uint16_t var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
case 0: |
cube_data_ptr->GCS[layer][var+0] = R & 0xFF; |
cube_data_ptr->GCS[layer][var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS[layer][var+2] = G >> 4; |
cube_data_ptr->GCS[layer][var+3] = B & 0xFF; |
cube_data_ptr->GCS[layer][var+4] = (cube_data_ptr->GCS[layer][var+4] & 0xF0) | (B >> 8); |
break; |
case 1: |
cube_data_ptr->GCS[layer][var+4] = (cube_data_ptr->GCS[layer][var+4] & 0x0F) | (R << 4); |
cube_data_ptr->GCS[layer][var+5] = R >> 4; |
cube_data_ptr->GCS[layer][var+6] = G & 0xFF; |
cube_data_ptr->GCS[layer][var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS[layer][var+8] = B >> 4; |
break; |
} |
} |
} |
} |
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void Cube_Set_Column(uint8_t column, uint16_t R, uint16_t G, uint16_t B) { |
// Set the specified row to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
uint8_t row, layer; |
for (layer = 0; layer < CUBE_LAYER_COUNT; layer++) { |
for (row = 0; row < CUBE_COLUMN_COUNT; row++) { |
uint16_t var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
case 0: |
cube_data_ptr->GCS[layer][var+0] = R & 0xFF; |
cube_data_ptr->GCS[layer][var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS[layer][var+2] = G >> 4; |
cube_data_ptr->GCS[layer][var+3] = B & 0xFF; |
cube_data_ptr->GCS[layer][var+4] = (cube_data_ptr->GCS[layer][var+4] & 0xF0) | (B >> 8); |
break; |
case 1: |
cube_data_ptr->GCS[layer][var+4] = (cube_data_ptr->GCS[layer][var+4] & 0x0F) | (R << 4); |
cube_data_ptr->GCS[layer][var+5] = R >> 4; |
cube_data_ptr->GCS[layer][var+6] = G & 0xFF; |
cube_data_ptr->GCS[layer][var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS[layer][var+8] = B >> 4; |
break; |
} |
} |
} |
} |
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void Cube_Set_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t R, uint16_t G, uint16_t B) { |
// Set the specified pixel to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
uint16_t var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
case 0: |
cube_data_ptr->GCS[layer][var+0] = R & 0xFF; |
cube_data_ptr->GCS[layer][var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS[layer][var+2] = G >> 4; |
cube_data_ptr->GCS[layer][var+3] = B & 0xFF; |
cube_data_ptr->GCS[layer][var+4] = (cube_data_ptr->GCS[layer][var+4] & 0xF0) | (B >> 8); |
break; |
case 1: |
cube_data_ptr->GCS[layer][var+4] = (cube_data_ptr->GCS[layer][var+4] & 0x0F) | (R << 4); |
cube_data_ptr->GCS[layer][var+5] = R >> 4; |
cube_data_ptr->GCS[layer][var+6] = G & 0xFF; |
cube_data_ptr->GCS[layer][var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS[layer][var+8] = B >> 4; |
break; |
} |
} |
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void Cube_Get_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t* R, uint16_t* G, uint16_t* B) { |
uint16_t var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
// Concatenate lower byte and upper byte of each color channel |
case 0: |
*R = cube_data_ptr->GCS[layer][var+0] | ((cube_data_ptr->GCS[layer][var+1] & 0x0F) << 8); |
*G = (cube_data_ptr->GCS[layer][var+1] >> 4) | (cube_data_ptr->GCS[layer][var+2] << 4); |
*B = cube_data_ptr->GCS[layer][var+3] | ((cube_data_ptr->GCS[layer][var+4] & 0x0F) << 8); |
break; |
case 1: |
*R = (cube_data_ptr->GCS[layer][var+4] >> 4) | (cube_data_ptr->GCS[layer][var+5] << 4); |
*G = cube_data_ptr->GCS[layer][var+6] | ((cube_data_ptr->GCS[layer][var+7] & 0x0F) << 8); |
*B = (cube_data_ptr->GCS[layer][var+7] >> 4) | (cube_data_ptr->GCS[layer][var+8] << 4); |
break; |
} |
} |
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void Cube_Move_Pixel(uint8_t layer1, uint8_t row1, uint8_t column1, uint8_t layer2, uint8_t row2, uint8_t column2) { |
// Copies data from pixel 1 to pixel 2 |
// Note: destination pixel value is overwritten |
uint16_t prev_R, prev_G, prev_B; |
Cube_Get_Pixel(layer1, row1, column1, &prev_R, &prev_G, &prev_B); |
Cube_Set_Pixel(layer2, row2, column2, prev_R, prev_G, prev_B); |
} |
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void Cube_Set_Sphere(uint8_t layer, uint8_t R, uint8_t G, uint8_t B) { |
// Super code inefficient (or is it?) lookup table |
switch (layer % 9) { |
case 0: |
Cube_Set_Pixel(3, 3, 3, R, G, B); |
Cube_Set_Pixel(3, 3, 4, R, G, B); |
Cube_Set_Pixel(3, 4, 3, R, G, B); |
Cube_Set_Pixel(3, 4, 4, R, G, B); |
Cube_Set_Pixel(4, 3, 3, R, G, B); |
Cube_Set_Pixel(4, 3, 4, R, G, B); |
Cube_Set_Pixel(4, 4, 3, R, G, B); |
Cube_Set_Pixel(4, 4, 4, R, G, B); |
break; |
case 1: |
Cube_Set_Pixel(2, 3, 3, R, G, B); |
Cube_Set_Pixel(2, 3, 4, R, G, B); |
Cube_Set_Pixel(2, 4, 3, R, G, B); |
Cube_Set_Pixel(2, 4, 4, R, G, B); |
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Cube_Set_Pixel(5, 3, 3, R, G, B); |
Cube_Set_Pixel(5, 3, 4, R, G, B); |
Cube_Set_Pixel(5, 4, 3, R, G, B); |
Cube_Set_Pixel(5, 4, 4, R, G, B); |
|
Cube_Set_Pixel(3, 2, 3, R, G, B); |
Cube_Set_Pixel(3, 2, 4, R, G, B); |
Cube_Set_Pixel(3, 5, 3, R, G, B); |
Cube_Set_Pixel(3, 5, 4, R, G, B); |
Cube_Set_Pixel(3, 3, 2, R, G, B); |
Cube_Set_Pixel(3, 4, 2, R, G, B); |
Cube_Set_Pixel(3, 3, 5, R, G, B); |
Cube_Set_Pixel(3, 4, 5, R, G, B); |
|
Cube_Set_Pixel(4, 2, 3, R, G, B); |
Cube_Set_Pixel(4, 2, 4, R, G, B); |
Cube_Set_Pixel(4, 5, 3, R, G, B); |
Cube_Set_Pixel(4, 5, 4, R, G, B); |
Cube_Set_Pixel(4, 3, 2, R, G, B); |
Cube_Set_Pixel(4, 4, 2, R, G, B); |
Cube_Set_Pixel(4, 3, 5, R, G, B); |
Cube_Set_Pixel(4, 4, 5, R, G, B); |
break; |
case 2: |
Cube_Set_Pixel(1, 3, 3, R, G, B); |
Cube_Set_Pixel(1, 3, 4, R, G, B); |
Cube_Set_Pixel(1, 4, 3, R, G, B); |
Cube_Set_Pixel(1, 4, 4, R, G, B); |
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Cube_Set_Pixel(6, 3, 3, R, G, B); |
Cube_Set_Pixel(6, 3, 4, R, G, B); |
Cube_Set_Pixel(6, 4, 3, R, G, B); |
Cube_Set_Pixel(6, 4, 4, R, G, B); |
|
Cube_Set_Pixel(3, 1, 3, R, G, B); |
Cube_Set_Pixel(3, 1, 4, R, G, B); |
Cube_Set_Pixel(3, 6, 3, R, G, B); |
Cube_Set_Pixel(3, 6, 4, R, G, B); |
Cube_Set_Pixel(3, 3, 1, R, G, B); |
Cube_Set_Pixel(3, 4, 1, R, G, B); |
Cube_Set_Pixel(3, 3, 6, R, G, B); |
Cube_Set_Pixel(3, 4, 6, R, G, B); |
|
Cube_Set_Pixel(3, 2, 2, R, G, B); |
Cube_Set_Pixel(3, 2, 5, R, G, B); |
Cube_Set_Pixel(3, 5, 5, R, G, B); |
Cube_Set_Pixel(3, 5, 2, R, G, B); |
|
Cube_Set_Pixel(4, 1, 3, R, G, B); |
Cube_Set_Pixel(4, 1, 4, R, G, B); |
Cube_Set_Pixel(4, 6, 3, R, G, B); |
Cube_Set_Pixel(4, 6, 4, R, G, B); |
Cube_Set_Pixel(4, 3, 1, R, G, B); |
Cube_Set_Pixel(4, 4, 1, R, G, B); |
Cube_Set_Pixel(4, 3, 6, R, G, B); |
Cube_Set_Pixel(4, 4, 6, R, G, B); |
|
Cube_Set_Pixel(4, 2, 2, R, G, B); |
Cube_Set_Pixel(4, 2, 5, R, G, B); |
Cube_Set_Pixel(4, 5, 5, R, G, B); |
Cube_Set_Pixel(4, 5, 2, R, G, B); |
|
Cube_Set_Pixel(2, 3, 2, R, G, B); |
Cube_Set_Pixel(2, 4, 2, R, G, B); |
Cube_Set_Pixel(2, 3, 5, R, G, B); |
Cube_Set_Pixel(2, 4, 5, R, G, B); |
Cube_Set_Pixel(2, 2, 3, R, G, B); |
Cube_Set_Pixel(2, 2, 4, R, G, B); |
Cube_Set_Pixel(2, 5, 3, R, G, B); |
Cube_Set_Pixel(2, 5, 4, R, G, B); |
|
Cube_Set_Pixel(2, 2, 2, R, G, B); |
Cube_Set_Pixel(2, 2, 5, R, G, B); |
Cube_Set_Pixel(2, 5, 2, R, G, B); |
Cube_Set_Pixel(2, 5, 5, R, G, B); |
|
Cube_Set_Pixel(5, 3, 2, R, G, B); |
Cube_Set_Pixel(5, 4, 2, R, G, B); |
Cube_Set_Pixel(5, 3, 5, R, G, B); |
Cube_Set_Pixel(5, 4, 5, R, G, B); |
Cube_Set_Pixel(5, 2, 3, R, G, B); |
Cube_Set_Pixel(5, 2, 4, R, G, B); |
Cube_Set_Pixel(5, 5, 3, R, G, B); |
Cube_Set_Pixel(5, 5, 4, R, G, B); |
|
Cube_Set_Pixel(5, 2, 2, R, G, B); |
Cube_Set_Pixel(5, 2, 5, R, G, B); |
Cube_Set_Pixel(5, 5, 2, R, G, B); |
Cube_Set_Pixel(5, 5, 5, R, G, B); |
break; |
case 3: |
Cube_Set_Pixel(0, 3, 3, R, G, B); |
Cube_Set_Pixel(0, 3, 4, R, G, B); |
Cube_Set_Pixel(0, 4, 3, R, G, B); |
Cube_Set_Pixel(0, 4, 4, R, G, B); |
Cube_Set_Pixel(7, 3, 3, R, G, B); |
Cube_Set_Pixel(7, 3, 4, R, G, B); |
Cube_Set_Pixel(7, 4, 3, R, G, B); |
Cube_Set_Pixel(7, 4, 4, R, G, B); |
|
Cube_Set_Pixel(3, 0, 3, R, G, B); |
Cube_Set_Pixel(3, 0, 4, R, G, B); |
Cube_Set_Pixel(3, 7, 3, R, G, B); |
Cube_Set_Pixel(3, 7, 4, R, G, B); |
Cube_Set_Pixel(3, 3, 0, R, G, B); |
Cube_Set_Pixel(3, 4, 0, R, G, B); |
Cube_Set_Pixel(3, 3, 7, R, G, B); |
Cube_Set_Pixel(3, 4, 7, R, G, B); |
|
Cube_Set_Pixel(3, 2, 6, R, G, B); |
Cube_Set_Pixel(3, 1, 5, R, G, B); |
Cube_Set_Pixel(3, 6, 2, R, G, B); |
Cube_Set_Pixel(3, 5, 1, R, G, B); |
Cube_Set_Pixel(3, 1, 2, R, G, B); |
Cube_Set_Pixel(3, 2, 1, R, G, B); |
Cube_Set_Pixel(3, 6, 5, R, G, B); |
Cube_Set_Pixel(3, 5, 6, R, G, B); |
|
Cube_Set_Pixel(4, 0, 3, R, G, B); |
Cube_Set_Pixel(4, 0, 4, R, G, B); |
Cube_Set_Pixel(4, 7, 3, R, G, B); |
Cube_Set_Pixel(4, 7, 4, R, G, B); |
Cube_Set_Pixel(4, 3, 0, R, G, B); |
Cube_Set_Pixel(4, 4, 0, R, G, B); |
Cube_Set_Pixel(4, 3, 7, R, G, B); |
Cube_Set_Pixel(4, 4, 7, R, G, B); |
|
Cube_Set_Pixel(4, 2, 6, R, G, B); |
Cube_Set_Pixel(4, 1, 5, R, G, B); |
Cube_Set_Pixel(4, 6, 2, R, G, B); |
Cube_Set_Pixel(4, 5, 1, R, G, B); |
Cube_Set_Pixel(4, 1, 2, R, G, B); |
Cube_Set_Pixel(4, 2, 1, R, G, B); |
Cube_Set_Pixel(4, 6, 5, R, G, B); |
Cube_Set_Pixel(4, 5, 6, R, G, B); |
|
Cube_Set_Pixel(1, 2, 5, R, G, B); |
Cube_Set_Pixel(1, 2, 4, R, G, B); |
Cube_Set_Pixel(1, 2, 3, R, G, B); |
Cube_Set_Pixel(1, 2, 2, R, G, B); |
Cube_Set_Pixel(1, 3, 5, R, G, B); |
Cube_Set_Pixel(1, 3, 2, R, G, B); |
Cube_Set_Pixel(1, 4, 5, R, G, B); |
Cube_Set_Pixel(1, 4, 2, R, G, B); |
Cube_Set_Pixel(1, 5, 5, R, G, B); |
Cube_Set_Pixel(1, 5, 4, R, G, B); |
Cube_Set_Pixel(1, 5, 3, R, G, B); |
Cube_Set_Pixel(1, 5, 2, R, G, B); |
|
Cube_Set_Pixel(2, 1, 5, R, G, B); |
Cube_Set_Pixel(2, 1, 4, R, G, B); |
Cube_Set_Pixel(2, 1, 3, R, G, B); |
Cube_Set_Pixel(2, 1, 2, R, G, B); |
Cube_Set_Pixel(2, 6, 5, R, G, B); |
Cube_Set_Pixel(2, 6, 4, R, G, B); |
Cube_Set_Pixel(2, 6, 3, R, G, B); |
Cube_Set_Pixel(2, 6, 2, R, G, B); |
Cube_Set_Pixel(2, 2, 6, R, G, B); |
Cube_Set_Pixel(2, 3, 6, R, G, B); |
Cube_Set_Pixel(2, 4, 6, R, G, B); |
Cube_Set_Pixel(2, 5, 6, R, G, B); |
Cube_Set_Pixel(2, 2, 1, R, G, B); |
Cube_Set_Pixel(2, 3, 1, R, G, B); |
Cube_Set_Pixel(2, 4, 1, R, G, B); |
Cube_Set_Pixel(2, 5, 1, R, G, B); |
|
Cube_Set_Pixel(5, 1, 5, R, G, B); |
Cube_Set_Pixel(5, 1, 4, R, G, B); |
Cube_Set_Pixel(5, 1, 3, R, G, B); |
Cube_Set_Pixel(5, 1, 2, R, G, B); |
Cube_Set_Pixel(5, 6, 5, R, G, B); |
Cube_Set_Pixel(5, 6, 4, R, G, B); |
Cube_Set_Pixel(5, 6, 3, R, G, B); |
Cube_Set_Pixel(5, 6, 2, R, G, B); |
Cube_Set_Pixel(5, 2, 6, R, G, B); |
Cube_Set_Pixel(5, 3, 6, R, G, B); |
Cube_Set_Pixel(5, 4, 6, R, G, B); |
Cube_Set_Pixel(5, 5, 6, R, G, B); |
Cube_Set_Pixel(5, 2, 1, R, G, B); |
Cube_Set_Pixel(5, 3, 1, R, G, B); |
Cube_Set_Pixel(5, 4, 1, R, G, B); |
Cube_Set_Pixel(5, 5, 1, R, G, B); |
|
Cube_Set_Pixel(6, 2, 5, R, G, B); |
Cube_Set_Pixel(6, 2, 4, R, G, B); |
Cube_Set_Pixel(6, 2, 3, R, G, B); |
Cube_Set_Pixel(6, 2, 2, R, G, B); |
Cube_Set_Pixel(6, 3, 5, R, G, B); |
Cube_Set_Pixel(6, 3, 2, R, G, B); |
Cube_Set_Pixel(6, 4, 5, R, G, B); |
Cube_Set_Pixel(6, 4, 2, R, G, B); |
Cube_Set_Pixel(6, 5, 5, R, G, B); |
Cube_Set_Pixel(6, 5, 4, R, G, B); |
Cube_Set_Pixel(6, 5, 3, R, G, B); |
Cube_Set_Pixel(6, 5, 2, R, G, B); |
break; |
case 4: |
Cube_Set_Pixel(0, 2, 5, R, G, B); |
Cube_Set_Pixel(0, 2, 4, R, G, B); |
Cube_Set_Pixel(0, 2, 3, R, G, B); |
Cube_Set_Pixel(0, 2, 2, R, G, B); |
Cube_Set_Pixel(0, 3, 5, R, G, B); |
Cube_Set_Pixel(0, 3, 2, R, G, B); |
Cube_Set_Pixel(0, 4, 5, R, G, B); |
Cube_Set_Pixel(0, 4, 2, R, G, B); |
Cube_Set_Pixel(0, 5, 5, R, G, B); |
Cube_Set_Pixel(0, 5, 4, R, G, B); |
Cube_Set_Pixel(0, 5, 3, R, G, B); |
Cube_Set_Pixel(0, 5, 2, R, G, B); |
|
Cube_Set_Pixel(7, 2, 5, R, G, B); |
Cube_Set_Pixel(7, 2, 4, R, G, B); |
Cube_Set_Pixel(7, 2, 3, R, G, B); |
Cube_Set_Pixel(7, 2, 2, R, G, B); |
Cube_Set_Pixel(7, 3, 5, R, G, B); |
Cube_Set_Pixel(7, 3, 2, R, G, B); |
Cube_Set_Pixel(7, 4, 5, R, G, B); |
Cube_Set_Pixel(7, 4, 2, R, G, B); |
Cube_Set_Pixel(7, 5, 5, R, G, B); |
Cube_Set_Pixel(7, 5, 4, R, G, B); |
Cube_Set_Pixel(7, 5, 3, R, G, B); |
Cube_Set_Pixel(7, 5, 2, R, G, B); |
|
Cube_Set_Pixel(1, 1, 5, R, G, B); |
Cube_Set_Pixel(1, 1, 4, R, G, B); |
Cube_Set_Pixel(1, 1, 3, R, G, B); |
Cube_Set_Pixel(1, 1, 2, R, G, B); |
Cube_Set_Pixel(1, 6, 5, R, G, B); |
Cube_Set_Pixel(1, 6, 4, R, G, B); |
Cube_Set_Pixel(1, 6, 3, R, G, B); |
Cube_Set_Pixel(1, 6, 2, R, G, B); |
Cube_Set_Pixel(1, 2, 6, R, G, B); |
Cube_Set_Pixel(1, 3, 6, R, G, B); |
Cube_Set_Pixel(1, 4, 6, R, G, B); |
Cube_Set_Pixel(1, 5, 6, R, G, B); |
Cube_Set_Pixel(1, 2, 1, R, G, B); |
Cube_Set_Pixel(1, 3, 1, R, G, B); |
Cube_Set_Pixel(1, 4, 1, R, G, B); |
Cube_Set_Pixel(1, 5, 1, R, G, B); |
|
Cube_Set_Pixel(6, 1, 5, R, G, B); |
Cube_Set_Pixel(6, 1, 4, R, G, B); |
Cube_Set_Pixel(6, 1, 3, R, G, B); |
Cube_Set_Pixel(6, 1, 2, R, G, B); |
Cube_Set_Pixel(6, 6, 5, R, G, B); |
Cube_Set_Pixel(6, 6, 4, R, G, B); |
Cube_Set_Pixel(6, 6, 3, R, G, B); |
Cube_Set_Pixel(6, 6, 2, R, G, B); |
Cube_Set_Pixel(6, 2, 6, R, G, B); |
Cube_Set_Pixel(6, 3, 6, R, G, B); |
Cube_Set_Pixel(6, 4, 6, R, G, B); |
Cube_Set_Pixel(6, 5, 6, R, G, B); |
Cube_Set_Pixel(6, 2, 1, R, G, B); |
Cube_Set_Pixel(6, 3, 1, R, G, B); |
Cube_Set_Pixel(6, 4, 1, R, G, B); |
Cube_Set_Pixel(6, 5, 1, R, G, B); |
|
Cube_Set_Pixel(2, 0, 5, R, G, B); |
Cube_Set_Pixel(2, 0, 4, R, G, B); |
Cube_Set_Pixel(2, 0, 3, R, G, B); |
Cube_Set_Pixel(2, 0, 2, R, G, B); |
Cube_Set_Pixel(2, 7, 5, R, G, B); |
Cube_Set_Pixel(2, 7, 4, R, G, B); |
Cube_Set_Pixel(2, 7, 3, R, G, B); |
Cube_Set_Pixel(2, 7, 2, R, G, B); |
Cube_Set_Pixel(2, 5, 0, R, G, B); |
Cube_Set_Pixel(2, 4, 0, R, G, B); |
Cube_Set_Pixel(2, 3, 0, R, G, B); |
Cube_Set_Pixel(2, 2, 0, R, G, B); |
Cube_Set_Pixel(2, 5, 7, R, G, B); |
Cube_Set_Pixel(2, 4, 7, R, G, B); |
Cube_Set_Pixel(2, 3, 7, R, G, B); |
Cube_Set_Pixel(2, 2, 7, R, G, B); |
Cube_Set_Pixel(2, 1, 1, R, G, B); |
Cube_Set_Pixel(2, 1, 6, R, G, B); |
Cube_Set_Pixel(2, 6, 1, R, G, B); |
Cube_Set_Pixel(2, 6, 6, R, G, B); |
|
Cube_Set_Pixel(5, 0, 5, R, G, B); |
Cube_Set_Pixel(5, 0, 4, R, G, B); |
Cube_Set_Pixel(5, 0, 3, R, G, B); |
Cube_Set_Pixel(5, 0, 2, R, G, B); |
Cube_Set_Pixel(5, 7, 5, R, G, B); |
Cube_Set_Pixel(5, 7, 4, R, G, B); |
Cube_Set_Pixel(5, 7, 3, R, G, B); |
Cube_Set_Pixel(5, 7, 2, R, G, B); |
Cube_Set_Pixel(5, 5, 0, R, G, B); |
Cube_Set_Pixel(5, 4, 0, R, G, B); |
Cube_Set_Pixel(5, 3, 0, R, G, B); |
Cube_Set_Pixel(5, 2, 0, R, G, B); |
Cube_Set_Pixel(5, 5, 7, R, G, B); |
Cube_Set_Pixel(5, 4, 7, R, G, B); |
Cube_Set_Pixel(5, 3, 7, R, G, B); |
Cube_Set_Pixel(5, 2, 7, R, G, B); |
Cube_Set_Pixel(5, 1, 1, R, G, B); |
Cube_Set_Pixel(5, 1, 6, R, G, B); |
Cube_Set_Pixel(5, 6, 1, R, G, B); |
Cube_Set_Pixel(5, 6, 6, R, G, B); |
|
Cube_Set_Pixel(3, 0, 2, R, G, B); |
Cube_Set_Pixel(3, 0, 5, R, G, B); |
Cube_Set_Pixel(3, 2, 0, R, G, B); |
Cube_Set_Pixel(3, 5, 0, R, G, B); |
Cube_Set_Pixel(3, 7, 2, R, G, B); |
Cube_Set_Pixel(3, 7, 5, R, G, B); |
Cube_Set_Pixel(3, 2, 7, R, G, B); |
Cube_Set_Pixel(3, 5, 7, R, G, B); |
Cube_Set_Pixel(3, 1, 1, R, G, B); |
Cube_Set_Pixel(3, 1, 6, R, G, B); |
Cube_Set_Pixel(3, 6, 1, R, G, B); |
Cube_Set_Pixel(3, 6, 6, R, G, B); |
|
Cube_Set_Pixel(4, 0, 2, R, G, B); |
Cube_Set_Pixel(4, 0, 5, R, G, B); |
Cube_Set_Pixel(4, 2, 0, R, G, B); |
Cube_Set_Pixel(4, 5, 0, R, G, B); |
Cube_Set_Pixel(4, 7, 2, R, G, B); |
Cube_Set_Pixel(4, 7, 5, R, G, B); |
Cube_Set_Pixel(4, 2, 7, R, G, B); |
Cube_Set_Pixel(4, 5, 7, R, G, B); |
Cube_Set_Pixel(4, 1, 1, R, G, B); |
Cube_Set_Pixel(4, 1, 6, R, G, B); |
Cube_Set_Pixel(4, 6, 1, R, G, B); |
Cube_Set_Pixel(4, 6, 6, R, G, B); |
break; |
case 5: |
Cube_Set_Pixel(0, 1, 5, R, G, B); |
Cube_Set_Pixel(0, 1, 4, R, G, B); |
Cube_Set_Pixel(0, 1, 3, R, G, B); |
Cube_Set_Pixel(0, 1, 2, R, G, B); |
Cube_Set_Pixel(0, 6, 5, R, G, B); |
Cube_Set_Pixel(0, 6, 4, R, G, B); |
Cube_Set_Pixel(0, 6, 3, R, G, B); |
Cube_Set_Pixel(0, 6, 2, R, G, B); |
Cube_Set_Pixel(0, 2, 6, R, G, B); |
Cube_Set_Pixel(0, 3, 6, R, G, B); |
Cube_Set_Pixel(0, 4, 6, R, G, B); |
Cube_Set_Pixel(0, 5, 6, R, G, B); |
Cube_Set_Pixel(0, 2, 1, R, G, B); |
Cube_Set_Pixel(0, 3, 1, R, G, B); |
Cube_Set_Pixel(0, 4, 1, R, G, B); |
Cube_Set_Pixel(0, 5, 1, R, G, B); |
|
Cube_Set_Pixel(1, 0, 2, R, G, B); |
Cube_Set_Pixel(1, 0, 3, R, G, B); |
Cube_Set_Pixel(1, 0, 4, R, G, B); |
Cube_Set_Pixel(1, 0, 5, R, G, B); |
Cube_Set_Pixel(1, 1, 6, R, G, B); |
Cube_Set_Pixel(1, 2, 7, R, G, B); |
Cube_Set_Pixel(1, 3, 7, R, G, B); |
Cube_Set_Pixel(1, 4, 7, R, G, B); |
Cube_Set_Pixel(1, 5, 7, R, G, B); |
Cube_Set_Pixel(1, 6, 6, R, G, B); |
Cube_Set_Pixel(1, 7, 5, R, G, B); |
Cube_Set_Pixel(1, 7, 4, R, G, B); |
Cube_Set_Pixel(1, 7, 3, R, G, B); |
Cube_Set_Pixel(1, 7, 2, R, G, B); |
Cube_Set_Pixel(1, 6, 1, R, G, B); |
Cube_Set_Pixel(1, 5, 0, R, G, B); |
Cube_Set_Pixel(1, 4, 0, R, G, B); |
Cube_Set_Pixel(1, 3, 0, R, G, B); |
Cube_Set_Pixel(1, 2, 0, R, G, B); |
Cube_Set_Pixel(1, 1, 1, R, G, B); |
|
Cube_Set_Pixel(2, 0, 1, R, G, B); |
Cube_Set_Pixel(2, 1, 0, R, G, B); |
Cube_Set_Pixel(2, 0, 6, R, G, B); |
Cube_Set_Pixel(2, 1, 7, R, G, B); |
Cube_Set_Pixel(2, 6, 7, R, G, B); |
Cube_Set_Pixel(2, 7, 6, R, G, B); |
Cube_Set_Pixel(2, 6, 0, R, G, B); |
Cube_Set_Pixel(2, 7, 1, R, G, B); |
|
Cube_Set_Pixel(3, 0, 1, R, G, B); |
Cube_Set_Pixel(3, 1, 0, R, G, B); |
Cube_Set_Pixel(3, 0, 6, R, G, B); |
Cube_Set_Pixel(3, 1, 7, R, G, B); |
Cube_Set_Pixel(3, 6, 7, R, G, B); |
Cube_Set_Pixel(3, 7, 6, R, G, B); |
Cube_Set_Pixel(3, 6, 0, R, G, B); |
Cube_Set_Pixel(3, 7, 1, R, G, B); |
|
Cube_Set_Pixel(4, 0, 1, R, G, B); |
Cube_Set_Pixel(4, 1, 0, R, G, B); |
Cube_Set_Pixel(4, 0, 6, R, G, B); |
Cube_Set_Pixel(4, 1, 7, R, G, B); |
Cube_Set_Pixel(4, 6, 7, R, G, B); |
Cube_Set_Pixel(4, 7, 6, R, G, B); |
Cube_Set_Pixel(4, 6, 0, R, G, B); |
Cube_Set_Pixel(4, 7, 1, R, G, B); |
|
Cube_Set_Pixel(5, 0, 1, R, G, B); |
Cube_Set_Pixel(5, 1, 0, R, G, B); |
Cube_Set_Pixel(5, 0, 6, R, G, B); |
Cube_Set_Pixel(5, 1, 7, R, G, B); |
Cube_Set_Pixel(5, 6, 7, R, G, B); |
Cube_Set_Pixel(5, 7, 6, R, G, B); |
Cube_Set_Pixel(5, 6, 0, R, G, B); |
Cube_Set_Pixel(5, 7, 1, R, G, B); |
|
|
Cube_Set_Pixel(6, 0, 2, R, G, B); |
Cube_Set_Pixel(6, 0, 3, R, G, B); |
Cube_Set_Pixel(6, 0, 4, R, G, B); |
Cube_Set_Pixel(6, 0, 5, R, G, B); |
Cube_Set_Pixel(6, 1, 6, R, G, B); |
Cube_Set_Pixel(6, 2, 7, R, G, B); |
Cube_Set_Pixel(6, 3, 7, R, G, B); |
Cube_Set_Pixel(6, 4, 7, R, G, B); |
Cube_Set_Pixel(6, 5, 7, R, G, B); |
Cube_Set_Pixel(6, 6, 6, R, G, B); |
Cube_Set_Pixel(6, 7, 5, R, G, B); |
Cube_Set_Pixel(6, 7, 4, R, G, B); |
Cube_Set_Pixel(6, 7, 3, R, G, B); |
Cube_Set_Pixel(6, 7, 2, R, G, B); |
Cube_Set_Pixel(6, 6, 1, R, G, B); |
Cube_Set_Pixel(6, 5, 0, R, G, B); |
Cube_Set_Pixel(6, 4, 0, R, G, B); |
Cube_Set_Pixel(6, 3, 0, R, G, B); |
Cube_Set_Pixel(6, 2, 0, R, G, B); |
Cube_Set_Pixel(6, 1, 1, R, G, B); |
|
Cube_Set_Pixel(7, 1, 5, R, G, B); |
Cube_Set_Pixel(7, 1, 4, R, G, B); |
Cube_Set_Pixel(7, 1, 3, R, G, B); |
Cube_Set_Pixel(7, 1, 2, R, G, B); |
Cube_Set_Pixel(7, 6, 5, R, G, B); |
Cube_Set_Pixel(7, 6, 4, R, G, B); |
Cube_Set_Pixel(7, 6, 3, R, G, B); |
Cube_Set_Pixel(7, 6, 2, R, G, B); |
Cube_Set_Pixel(7, 2, 6, R, G, B); |
Cube_Set_Pixel(7, 3, 6, R, G, B); |
Cube_Set_Pixel(7, 4, 6, R, G, B); |
Cube_Set_Pixel(7, 5, 6, R, G, B); |
Cube_Set_Pixel(7, 2, 1, R, G, B); |
Cube_Set_Pixel(7, 3, 1, R, G, B); |
Cube_Set_Pixel(7, 4, 1, R, G, B); |
Cube_Set_Pixel(7, 5, 1, R, G, B); |
break; |
case 6: |
Cube_Set_Pixel(0, 0, 2, R, G, B); |
Cube_Set_Pixel(0, 0, 3, R, G, B); |
Cube_Set_Pixel(0, 0, 4, R, G, B); |
Cube_Set_Pixel(0, 0, 5, R, G, B); |
Cube_Set_Pixel(0, 1, 1, R, G, B); |
Cube_Set_Pixel(0, 1, 6, R, G, B); |
Cube_Set_Pixel(0, 2, 0, R, G, B); |
Cube_Set_Pixel(0, 2, 7, R, G, B); |
Cube_Set_Pixel(0, 3, 0, R, G, B); |
Cube_Set_Pixel(0, 3, 7, R, G, B); |
Cube_Set_Pixel(0, 4, 0, R, G, B); |
Cube_Set_Pixel(0, 4, 7, R, G, B); |
Cube_Set_Pixel(0, 5, 0, R, G, B); |
Cube_Set_Pixel(0, 5, 7, R, G, B); |
Cube_Set_Pixel(0, 6, 6, R, G, B); |
Cube_Set_Pixel(0, 6, 1, R, G, B); |
Cube_Set_Pixel(0, 7, 2, R, G, B); |
Cube_Set_Pixel(0, 7, 3, R, G, B); |
Cube_Set_Pixel(0, 7, 4, R, G, B); |
Cube_Set_Pixel(0, 7, 5, R, G, B); |
|
Cube_Set_Pixel(1, 0, 1, R, G, B); |
Cube_Set_Pixel(1, 1, 0, R, G, B); |
Cube_Set_Pixel(1, 0, 6, R, G, B); |
Cube_Set_Pixel(1, 1, 7, R, G, B); |
Cube_Set_Pixel(1, 6, 7, R, G, B); |
Cube_Set_Pixel(1, 7, 6, R, G, B); |
Cube_Set_Pixel(1, 6, 0, R, G, B); |
Cube_Set_Pixel(1, 7, 1, R, G, B); |
|
Cube_Set_Pixel(2, 0, 0, R, G, B); |
Cube_Set_Pixel(2, 0, 7, R, G, B); |
Cube_Set_Pixel(2, 7, 7, R, G, B); |
Cube_Set_Pixel(2, 7, 0, R, G, B); |
|
Cube_Set_Pixel(3, 0, 0, R, G, B); |
Cube_Set_Pixel(3, 0, 7, R, G, B); |
Cube_Set_Pixel(3, 7, 7, R, G, B); |
Cube_Set_Pixel(3, 7, 0, R, G, B); |
|
Cube_Set_Pixel(4, 0, 0, R, G, B); |
Cube_Set_Pixel(4, 0, 7, R, G, B); |
Cube_Set_Pixel(4, 7, 7, R, G, B); |
Cube_Set_Pixel(4, 7, 0, R, G, B); |
|
Cube_Set_Pixel(5, 0, 0, R, G, B); |
Cube_Set_Pixel(5, 0, 7, R, G, B); |
Cube_Set_Pixel(5, 7, 7, R, G, B); |
Cube_Set_Pixel(5, 7, 0, R, G, B); |
|
Cube_Set_Pixel(6, 0, 1, R, G, B); |
Cube_Set_Pixel(6, 1, 0, R, G, B); |
Cube_Set_Pixel(6, 0, 6, R, G, B); |
Cube_Set_Pixel(6, 1, 7, R, G, B); |
Cube_Set_Pixel(6, 6, 7, R, G, B); |
Cube_Set_Pixel(6, 7, 6, R, G, B); |
Cube_Set_Pixel(6, 6, 0, R, G, B); |
Cube_Set_Pixel(6, 7, 1, R, G, B); |
|
Cube_Set_Pixel(7, 0, 2, R, G, B); |
Cube_Set_Pixel(7, 0, 3, R, G, B); |
Cube_Set_Pixel(7, 0, 4, R, G, B); |
Cube_Set_Pixel(7, 0, 5, R, G, B); |
Cube_Set_Pixel(7, 1, 1, R, G, B); |
Cube_Set_Pixel(7, 1, 6, R, G, B); |
Cube_Set_Pixel(7, 2, 0, R, G, B); |
Cube_Set_Pixel(7, 2, 7, R, G, B); |
Cube_Set_Pixel(7, 3, 0, R, G, B); |
Cube_Set_Pixel(7, 3, 7, R, G, B); |
Cube_Set_Pixel(7, 4, 0, R, G, B); |
Cube_Set_Pixel(7, 4, 7, R, G, B); |
Cube_Set_Pixel(7, 5, 0, R, G, B); |
Cube_Set_Pixel(7, 5, 7, R, G, B); |
Cube_Set_Pixel(7, 6, 6, R, G, B); |
Cube_Set_Pixel(7, 6, 1, R, G, B); |
Cube_Set_Pixel(7, 7, 2, R, G, B); |
Cube_Set_Pixel(7, 7, 3, R, G, B); |
Cube_Set_Pixel(7, 7, 4, R, G, B); |
Cube_Set_Pixel(7, 7, 5, R, G, B); |
break; |
case 7: |
Cube_Set_Pixel(0, 0, 1, R, G, B); |
Cube_Set_Pixel(0, 1, 0, R, G, B); |
Cube_Set_Pixel(0, 0, 6, R, G, B); |
Cube_Set_Pixel(0, 1, 7, R, G, B); |
Cube_Set_Pixel(0, 6, 7, R, G, B); |
Cube_Set_Pixel(0, 7, 6, R, G, B); |
Cube_Set_Pixel(0, 7, 1, R, G, B); |
Cube_Set_Pixel(0, 6, 0, R, G, B); |
|
Cube_Set_Pixel(1, 0, 0, R, G, B); |
Cube_Set_Pixel(1, 0, 7, R, G, B); |
Cube_Set_Pixel(1, 7, 7, R, G, B); |
Cube_Set_Pixel(1, 7, 0, R, G, B); |
|
Cube_Set_Pixel(6, 0, 0, R, G, B); |
Cube_Set_Pixel(6, 0, 7, R, G, B); |
Cube_Set_Pixel(6, 7, 7, R, G, B); |
Cube_Set_Pixel(6, 7, 0, R, G, B); |
|
Cube_Set_Pixel(7, 0, 1, R, G, B); |
Cube_Set_Pixel(7, 1, 0, R, G, B); |
Cube_Set_Pixel(7, 0, 6, R, G, B); |
Cube_Set_Pixel(7, 1, 7, R, G, B); |
Cube_Set_Pixel(7, 6, 7, R, G, B); |
Cube_Set_Pixel(7, 7, 6, R, G, B); |
Cube_Set_Pixel(7, 7, 1, R, G, B); |
Cube_Set_Pixel(7, 6, 0, R, G, B); |
break; |
case 8: |
Cube_Set_Pixel(0, 0, 0, R, G, B); |
Cube_Set_Pixel(0, 0, 7, R, G, B); |
Cube_Set_Pixel(0, 7, 7, R, G, B); |
Cube_Set_Pixel(0, 7, 0, R, G, B); |
|
Cube_Set_Pixel(7, 0, 0, R, G, B); |
Cube_Set_Pixel(7, 0, 7, R, G, B); |
Cube_Set_Pixel(7, 7, 7, R, G, B); |
Cube_Set_Pixel(7, 7, 0, R, G, B); |
break; |
default: |
break; |
} |
} |
|
void Cube_Set_Shell(uint8_t layer, uint8_t R, uint8_t G, uint8_t B) { |
// Sets the specified shell to the specific color |
// Shell 0 is the outermost layer, 3 is the innermost cube of pixels |
uint8_t i, j, k; |
|
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
if ((layer == 0 || layer == 4)&&(i == 0 || i == 7)) { |
Cube_Set_Layer(i,R,G,B); |
} else if ((layer == 1 || layer == 4)&&(i == 1 || i == 6)) { |
for (j = 1; j < CUBE_ROW_COUNT-1; j++) |
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++) |
Cube_Set_Pixel(i,j,k,R,G,B); |
} else if ((layer == 2 || layer == 4)&&(i == 2 || i == 5)) { |
for (j = 2; j < CUBE_ROW_COUNT-2; j++) |
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++) |
Cube_Set_Pixel(i,j,k,R,G,B); |
} else if ((layer == 3 || layer == 4)&&(i == 3 || i == 4)) { |
for (j = 3; j < CUBE_ROW_COUNT-3; j++) |
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++) |
Cube_Set_Pixel(i,j,k,R,G,B); |
} |
|
if ((layer == 0 || layer == 4)&&(i > 0 && i < 8)) { |
for (j = 0; j < 8; j++) { |
Cube_Set_Pixel(i,j,0,R,G,B); |
Cube_Set_Pixel(i,j,7,R,G,B); |
Cube_Set_Pixel(i,0,j,R,G,B); |
Cube_Set_Pixel(i,7,j,R,G,B); |
} |
} |
if ((layer == 1 || layer == 4)&&(i > 1 && i < 7)) { |
for (j = 1; j < 7; j++) { |
Cube_Set_Pixel(i,j,1,R,G,B); |
Cube_Set_Pixel(i,j,6,R,G,B); |
Cube_Set_Pixel(i,1,j,R,G,B); |
Cube_Set_Pixel(i,6,j,R,G,B); |
} |
} |
if ((layer == 2 || layer == 4)&&(i > 2 && i < 6)) { |
for (j = 2; j < 6; j++) { |
Cube_Set_Pixel(i,j,2,R,G,B); |
Cube_Set_Pixel(i,j,5,R,G,B); |
Cube_Set_Pixel(i,2,j,R,G,B); |
Cube_Set_Pixel(i,5,j,R,G,B); |
} |
} |
} |
} |
|
void Cube_Rotate_Shell(uint8_t shell, uint8_t direction) { |
// Shell is the layer to rotate, with the outermost being 0 |
uint8_t layer; |
uint16_t origin_R, origin_G, origin_B; |
for (layer = 0; layer < CUBE_LAYER_COUNT; layer++) { |
if (direction) { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 0, 1, layer, 0, 0); |
Cube_Move_Pixel(layer, 0, 2, layer, 0, 1); |
Cube_Move_Pixel(layer, 0, 3, layer, 0, 2); |
Cube_Move_Pixel(layer, 0, 4, layer, 0, 3); |
Cube_Move_Pixel(layer, 0, 5, layer, 0, 4); |
Cube_Move_Pixel(layer, 0, 6, layer, 0, 5); |
Cube_Move_Pixel(layer, 0, 7, layer, 0, 6); |
Cube_Move_Pixel(layer, 1, 7, layer, 0, 7); |
Cube_Move_Pixel(layer, 2, 7, layer, 1, 7); |
Cube_Move_Pixel(layer, 3, 7, layer, 2, 7); |
Cube_Move_Pixel(layer, 4, 7, layer, 3, 7); |
Cube_Move_Pixel(layer, 5, 7, layer, 4, 7); |
Cube_Move_Pixel(layer, 6, 7, layer, 5, 7); |
Cube_Move_Pixel(layer, 7, 7, layer, 6, 7); |
Cube_Move_Pixel(layer, 7, 6, layer, 7, 7); |
Cube_Move_Pixel(layer, 7, 5, layer, 7, 6); |
Cube_Move_Pixel(layer, 7, 4, layer, 7, 5); |
Cube_Move_Pixel(layer, 7, 3, layer, 7, 4); |
Cube_Move_Pixel(layer, 7, 2, layer, 7, 3); |
Cube_Move_Pixel(layer, 7, 1, layer, 7, 2); |
Cube_Move_Pixel(layer, 7, 0, layer, 7, 1); |
Cube_Move_Pixel(layer, 6, 0, layer, 7, 0); |
Cube_Move_Pixel(layer, 5, 0, layer, 6, 0); |
Cube_Move_Pixel(layer, 4, 0, layer, 5, 0); |
Cube_Move_Pixel(layer, 3, 0, layer, 4, 0); |
Cube_Move_Pixel(layer, 2, 0, layer, 3, 0); |
Cube_Move_Pixel(layer, 1, 0, layer, 2, 0); |
Cube_Set_Pixel(layer, 1, 0, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 1, 2, layer, 1, 1); |
Cube_Move_Pixel(layer, 1, 3, layer, 1, 2); |
Cube_Move_Pixel(layer, 1, 4, layer, 1, 3); |
Cube_Move_Pixel(layer, 1, 5, layer, 1, 4); |
Cube_Move_Pixel(layer, 1, 6, layer, 1, 5); |
Cube_Move_Pixel(layer, 2, 6, layer, 1, 6); |
Cube_Move_Pixel(layer, 3, 6, layer, 2, 6); |
Cube_Move_Pixel(layer, 4, 6, layer, 3, 6); |
Cube_Move_Pixel(layer, 5, 6, layer, 4, 6); |
Cube_Move_Pixel(layer, 6, 6, layer, 5, 6); |
Cube_Move_Pixel(layer, 6, 5, layer, 6, 6); |
Cube_Move_Pixel(layer, 6, 4, layer, 6, 5); |
Cube_Move_Pixel(layer, 6, 3, layer, 6, 4); |
Cube_Move_Pixel(layer, 6, 2, layer, 6, 3); |
Cube_Move_Pixel(layer, 6, 1, layer, 6, 2); |
Cube_Move_Pixel(layer, 5, 1, layer, 6, 1); |
Cube_Move_Pixel(layer, 4, 1, layer, 5, 1); |
Cube_Move_Pixel(layer, 3, 1, layer, 4, 1); |
Cube_Move_Pixel(layer, 2, 1, layer, 3, 1); |
Cube_Set_Pixel(layer, 2, 1, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 2, 3, layer, 2, 2); |
Cube_Move_Pixel(layer, 2, 4, layer, 2, 3); |
Cube_Move_Pixel(layer, 2, 5, layer, 2, 4); |
Cube_Move_Pixel(layer, 3, 5, layer, 2, 5); |
Cube_Move_Pixel(layer, 4, 5, layer, 3, 5); |
Cube_Move_Pixel(layer, 5, 5, layer, 4, 5); |
Cube_Move_Pixel(layer, 5, 4, layer, 5, 5); |
Cube_Move_Pixel(layer, 5, 3, layer, 5, 4); |
Cube_Move_Pixel(layer, 5, 2, layer, 5, 3); |
Cube_Move_Pixel(layer, 4, 2, layer, 5, 2); |
Cube_Move_Pixel(layer, 3, 2, layer, 4, 2); |
Cube_Set_Pixel(layer, 3, 2, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 3, 4, layer, 3, 3); |
Cube_Move_Pixel(layer, 4, 4, layer, 3, 4); |
Cube_Move_Pixel(layer, 4, 3, layer, 4, 4); |
Cube_Set_Pixel(layer, 4, 3, origin_R, origin_G, origin_B); |
break; |
} |
} else { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 1, 0, layer, 0, 0); |
Cube_Move_Pixel(layer, 2, 0, layer, 1, 0); |
Cube_Move_Pixel(layer, 3, 0, layer, 2, 0); |
Cube_Move_Pixel(layer, 4, 0, layer, 3, 0); |
Cube_Move_Pixel(layer, 5, 0, layer, 4, 0); |
Cube_Move_Pixel(layer, 6, 0, layer, 5, 0); |
Cube_Move_Pixel(layer, 7, 0, layer, 6, 0); |
Cube_Move_Pixel(layer, 7, 1, layer, 7, 0); |
Cube_Move_Pixel(layer, 7, 2, layer, 7, 1); |
Cube_Move_Pixel(layer, 7, 3, layer, 7, 2); |
Cube_Move_Pixel(layer, 7, 4, layer, 7, 3); |
Cube_Move_Pixel(layer, 7, 5, layer, 7, 4); |
Cube_Move_Pixel(layer, 7, 6, layer, 7, 5); |
Cube_Move_Pixel(layer, 7, 7, layer, 7, 6); |
Cube_Move_Pixel(layer, 6, 7, layer, 7, 7); |
Cube_Move_Pixel(layer, 5, 7, layer, 6, 7); |
Cube_Move_Pixel(layer, 4, 7, layer, 5, 7); |
Cube_Move_Pixel(layer, 3, 7, layer, 4, 7); |
Cube_Move_Pixel(layer, 2, 7, layer, 3, 7); |
Cube_Move_Pixel(layer, 1, 7, layer, 2, 7); |
Cube_Move_Pixel(layer, 0, 7, layer, 1, 7); |
Cube_Move_Pixel(layer, 0, 6, layer, 0, 7); |
Cube_Move_Pixel(layer, 0, 5, layer, 0, 6); |
Cube_Move_Pixel(layer, 0, 4, layer, 0, 5); |
Cube_Move_Pixel(layer, 0, 3, layer, 0, 4); |
Cube_Move_Pixel(layer, 0, 2, layer, 0, 3); |
Cube_Move_Pixel(layer, 0, 1, layer, 0, 2); |
Cube_Set_Pixel(layer, 0, 1, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 2, 1, layer, 1, 1); |
Cube_Move_Pixel(layer, 3, 1, layer, 2, 1); |
Cube_Move_Pixel(layer, 4, 1, layer, 3, 1); |
Cube_Move_Pixel(layer, 5, 1, layer, 4, 1); |
Cube_Move_Pixel(layer, 6, 1, layer, 5, 1); |
Cube_Move_Pixel(layer, 6, 2, layer, 6, 1); |
Cube_Move_Pixel(layer, 6, 3, layer, 6, 2); |
Cube_Move_Pixel(layer, 6, 4, layer, 6, 3); |
Cube_Move_Pixel(layer, 6, 5, layer, 6, 4); |
Cube_Move_Pixel(layer, 6, 6, layer, 6, 5); |
Cube_Move_Pixel(layer, 5, 6, layer, 6, 6); |
Cube_Move_Pixel(layer, 4, 6, layer, 5, 6); |
Cube_Move_Pixel(layer, 3, 6, layer, 4, 6); |
Cube_Move_Pixel(layer, 2, 6, layer, 3, 6); |
Cube_Move_Pixel(layer, 1, 6, layer, 2, 6); |
Cube_Move_Pixel(layer, 1, 5, layer, 1, 6); |
Cube_Move_Pixel(layer, 1, 4, layer, 1, 5); |
Cube_Move_Pixel(layer, 1, 3, layer, 1, 4); |
Cube_Move_Pixel(layer, 1, 2, layer, 1, 3); |
Cube_Set_Pixel(layer, 1, 2, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 3, 2, layer, 2, 2); |
Cube_Move_Pixel(layer, 4, 2, layer, 3, 2); |
Cube_Move_Pixel(layer, 5, 2, layer, 4, 2); |
Cube_Move_Pixel(layer, 5, 3, layer, 5, 2); |
Cube_Move_Pixel(layer, 5, 4, layer, 5, 3); |
Cube_Move_Pixel(layer, 5, 5, layer, 5, 4); |
Cube_Move_Pixel(layer, 4, 5, layer, 5, 5); |
Cube_Move_Pixel(layer, 3, 5, layer, 4, 5); |
Cube_Move_Pixel(layer, 2, 5, layer, 3, 5); |
Cube_Move_Pixel(layer, 2, 4, layer, 2, 5); |
Cube_Move_Pixel(layer, 2, 3, layer, 2, 4); |
Cube_Set_Pixel(layer, 2, 3, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Move_Pixel(layer, 4, 3, layer, 3, 3); |
Cube_Move_Pixel(layer, 4, 4, layer, 4, 3); |
Cube_Move_Pixel(layer, 3, 4, layer, 4, 4); |
Cube_Set_Pixel(layer, 3, 4, origin_R, origin_G, origin_B); |
break; |
} |
} |
} |
} |
|
void Cube_Rotate(uint8_t direction) { |
// Rotate outermost layer |
Cube_Rotate_Shell(0, direction); |
// Rotate second to outermost layer |
if ((cube_data_ptr->rotation_counter != 1) && (cube_data_ptr->rotation_counter != 5)) { |
Cube_Rotate_Shell(1, direction); |
} |
// Rotate second to innermost layer |
if ((cube_data_ptr->rotation_counter != 0) && (cube_data_ptr->rotation_counter != 2) && |
(cube_data_ptr->rotation_counter != 4) && (cube_data_ptr->rotation_counter != 6)) { |
Cube_Rotate_Shell(2, direction); |
} |
// Rotate innermost layer |
if ((cube_data_ptr->rotation_counter == 3) || (cube_data_ptr->rotation_counter == 7)) { |
Cube_Rotate_Shell(3, direction); |
} |
|
if (direction == 0) { |
cube_data_ptr->rotation_counter = (cube_data_ptr->rotation_counter == CUBE_ROTATIONS - 1) |
? 0 : cube_data_ptr->rotation_counter + 1; |
} else { |
cube_data_ptr->rotation_counter = (cube_data_ptr->rotation_counter == 0) |
? CUBE_ROTATIONS - 1 : cube_data_ptr->rotation_counter - 1; |
} |
} |
|
void Cube_Shift_Row(uint8_t direction) { |
// Shifts the display by an entire row |
int i, j, k; |
if (direction) { |
// Shift values in each row by one |
for (i = CUBE_ROW_COUNT - 1; i >= 0; i--) { // Row |
for (j = 0; j < CUBE_COLUMN_COUNT; j++) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) { |
Cube_Move_Pixel(k, i - 1, j, k, i, j); |
} |
} |
} |
} else { |
for (i = 0; i < CUBE_ROW_COUNT - 1; i++) { |
for (j = 0; j < CUBE_COLUMN_COUNT; j++) { |
for (k = 0; k < CUBE_LAYER_COUNT; k++) { |
Cube_Move_Pixel(k, i + 1, j, k, i, j); |
} |
} |
} |
} |
} |
|
void Cube_Shift_Waterfall(uint8_t *values) { |
// Takes an array of 8 values and sets them to the column height |
// Each column is set to a manually specified color |
uint8_t i, j; |
uint8_t update_row = CUBE_ROW_COUNT - 1; |
|
// First shift the rows |
Cube_Shift_Row(0); |
|
// Then update the empty row |
for (i = 0; i < CUBE_COLUMN_COUNT; i++) { |
for (j = 0; j < CUBE_LAYER_COUNT; j++) { |
if (j < values[i] % 9) { |
// Specify the color for each column |
if (i == 0) |
Cube_Set_Pixel(j, update_row, i, RED); |
else if (i == 1) |
Cube_Set_Pixel(j, update_row, i, ORANGE); |
else if (i == 2) |
Cube_Set_Pixel(j, update_row, i, YELLOW); |
else if (i == 3) |
Cube_Set_Pixel(j, update_row, i, GREEN); |
else if (i == 4) |
Cube_Set_Pixel(j, update_row, i, TEAL); |
else if (i == 5) |
Cube_Set_Pixel(j, update_row, i, BLUE); |
else if (i == 6) |
Cube_Set_Pixel(j, update_row, i, PURPLE); |
else |
Cube_Set_Pixel(j, update_row, i, WHITE); |
} else { |
Cube_Set_Pixel(j, update_row, i, CLEAR); |
} |
} |
} |
} |
|
void Cube_Shift_Waterfall2(uint8_t *values) { |
// Takes an array of 8 values and sets them to the column height |
// Each layer is set to a manually specified color |
uint8_t i, j; |
uint8_t update_row = CUBE_ROW_COUNT - 1; |
|
// First shift the rows |
Cube_Shift_Row(0); |
|
// Then update the empty row |
for (i = 0; i < CUBE_COLUMN_COUNT; i++) { |
for (j = 0; j < CUBE_LAYER_COUNT; j++) { |
if (j < values[i] % 9) { |
// Specify the color for each layer |
if (j == 7) |
Cube_Set_Pixel(j, update_row, i, RED); |
else if (j == 6) |
Cube_Set_Pixel(j, update_row, i, ORANGE); |
else if (j == 5) |
Cube_Set_Pixel(j, update_row, i, YELLOW); |
else if (j == 4) |
Cube_Set_Pixel(j, update_row, i, GREEN); |
else if (j == 3) |
Cube_Set_Pixel(j, update_row, i, TEAL); |
else if (j == 2) |
Cube_Set_Pixel(j, update_row, i, BLUE); |
else if (j == 1) |
Cube_Set_Pixel(j, update_row, i, PURPLE); |
else |
Cube_Set_Pixel(j, update_row, i, WHITE); |
} else { |
Cube_Set_Pixel(j, update_row, i, CLEAR); |
} |
} |
} |
} |
|
/////////////////////////////// |
// Overlay control functions // |
/////////////////////////////// |
|
void Cube_Overlay_Clear(void) { |
uint16_t i,j; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < GCS_LAYER_SIZE; j++) { |
cube_data_ptr->GCS_OVERLAY[i][j] = 0x00; |
} |
} |
} |
|
void Cube_Overlay_Set_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t R, uint16_t G, uint16_t B) { |
// Set the specified pixel to the given color |
R &= 0x0FFF; |
G &= 0x0FFF; |
B &= 0x0FFF; |
uint16_t var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
case 0: |
cube_data_ptr->GCS_OVERLAY[layer][var+0] = R & 0xFF; |
cube_data_ptr->GCS_OVERLAY[layer][var+1] = (G << 4) | (R >> 8); |
cube_data_ptr->GCS_OVERLAY[layer][var+2] = G >> 4; |
cube_data_ptr->GCS_OVERLAY[layer][var+3] = B & 0xFF; |
cube_data_ptr->GCS_OVERLAY[layer][var+4] = (cube_data_ptr->GCS_OVERLAY[layer][var+4] & 0xF0) | (B >> 8); |
break; |
case 1: |
cube_data_ptr->GCS_OVERLAY[layer][var+4] = (cube_data_ptr->GCS_OVERLAY[layer][var+4] & 0x0F) | (R << 4); |
cube_data_ptr->GCS_OVERLAY[layer][var+5] = R >> 4; |
cube_data_ptr->GCS_OVERLAY[layer][var+6] = G & 0xFF; |
cube_data_ptr->GCS_OVERLAY[layer][var+7] = (B << 4) | (G >> 8); |
cube_data_ptr->GCS_OVERLAY[layer][var+8] = B >> 4; |
break; |
} |
} |
|
void Cube_Overlay_Get_Pixel(uint8_t layer, uint8_t row, uint8_t column, uint16_t* R, uint16_t* G, uint16_t* B) { |
uint16_t var = row * GCS_REG_SIZE + (column / 2 * 9); |
switch (column % 2) { |
// Concatenate lower byte and upper byte of each color channel |
case 0: |
*R = cube_data_ptr->GCS_OVERLAY[layer][var+0] | ((cube_data_ptr->GCS_OVERLAY[layer][var+1] & 0x0F) << 8); |
*G = (cube_data_ptr->GCS_OVERLAY[layer][var+1] >> 4) | (cube_data_ptr->GCS_OVERLAY[layer][var+2] << 4); |
*B = cube_data_ptr->GCS_OVERLAY[layer][var+3] | ((cube_data_ptr->GCS_OVERLAY[layer][var+4] & 0x0F) << 8); |
break; |
case 1: |
*R = (cube_data_ptr->GCS_OVERLAY[layer][var+4] >> 4) | (cube_data_ptr->GCS_OVERLAY[layer][var+5] << 4); |
*G = cube_data_ptr->GCS_OVERLAY[layer][var+6] | ((cube_data_ptr->GCS_OVERLAY[layer][var+7] & 0x0F) << 8); |
*B = (cube_data_ptr->GCS_OVERLAY[layer][var+7] >> 4) | (cube_data_ptr->GCS_OVERLAY[layer][var+8] << 4); |
break; |
} |
} |
|
void Cube_Overlay_Move_Pixel(uint8_t layer1, uint8_t row1, uint8_t column1, uint8_t layer2, uint8_t row2, uint8_t column2) { |
// Copies data from pixel 1 to pixel 2 |
// Note: destination pixel value is overwritten |
uint16_t prev_R, prev_G, prev_B; |
Cube_Overlay_Get_Pixel(layer1, row1, column1, &prev_R, &prev_G, &prev_B); |
Cube_Overlay_Set_Pixel(layer2, row2, column2, prev_R, prev_G, prev_B); |
} |
|
void Cube_Overlay_Rotate_Shell(uint8_t shell, uint8_t direction) { |
// Shell is the layer to rotate, with the outermost being 0 |
uint8_t layer; |
uint16_t origin_R, origin_G, origin_B;; |
for (layer = 0; layer < CUBE_LAYER_COUNT; layer++) { |
if (direction) { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Overlay_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 0, 1, layer, 0, 0); |
Cube_Overlay_Move_Pixel(layer, 0, 2, layer, 0, 1); |
Cube_Overlay_Move_Pixel(layer, 0, 3, layer, 0, 2); |
Cube_Overlay_Move_Pixel(layer, 0, 4, layer, 0, 3); |
Cube_Overlay_Move_Pixel(layer, 0, 5, layer, 0, 4); |
Cube_Overlay_Move_Pixel(layer, 0, 6, layer, 0, 5); |
Cube_Overlay_Move_Pixel(layer, 0, 7, layer, 0, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 7, layer, 0, 7); |
Cube_Overlay_Move_Pixel(layer, 2, 7, layer, 1, 7); |
Cube_Overlay_Move_Pixel(layer, 3, 7, layer, 2, 7); |
Cube_Overlay_Move_Pixel(layer, 4, 7, layer, 3, 7); |
Cube_Overlay_Move_Pixel(layer, 5, 7, layer, 4, 7); |
Cube_Overlay_Move_Pixel(layer, 6, 7, layer, 5, 7); |
Cube_Overlay_Move_Pixel(layer, 7, 7, layer, 6, 7); |
Cube_Overlay_Move_Pixel(layer, 7, 6, layer, 7, 7); |
Cube_Overlay_Move_Pixel(layer, 7, 5, layer, 7, 6); |
Cube_Overlay_Move_Pixel(layer, 7, 4, layer, 7, 5); |
Cube_Overlay_Move_Pixel(layer, 7, 3, layer, 7, 4); |
Cube_Overlay_Move_Pixel(layer, 7, 2, layer, 7, 3); |
Cube_Overlay_Move_Pixel(layer, 7, 1, layer, 7, 2); |
Cube_Overlay_Move_Pixel(layer, 7, 0, layer, 7, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 0, layer, 7, 0); |
Cube_Overlay_Move_Pixel(layer, 5, 0, layer, 6, 0); |
Cube_Overlay_Move_Pixel(layer, 4, 0, layer, 5, 0); |
Cube_Overlay_Move_Pixel(layer, 3, 0, layer, 4, 0); |
Cube_Overlay_Move_Pixel(layer, 2, 0, layer, 3, 0); |
Cube_Overlay_Move_Pixel(layer, 1, 0, layer, 2, 0); |
Cube_Overlay_Set_Pixel(layer, 1, 0, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Overlay_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 1, 2, layer, 1, 1); |
Cube_Overlay_Move_Pixel(layer, 1, 3, layer, 1, 2); |
Cube_Overlay_Move_Pixel(layer, 1, 4, layer, 1, 3); |
Cube_Overlay_Move_Pixel(layer, 1, 5, layer, 1, 4); |
Cube_Overlay_Move_Pixel(layer, 1, 6, layer, 1, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 6, layer, 1, 6); |
Cube_Overlay_Move_Pixel(layer, 3, 6, layer, 2, 6); |
Cube_Overlay_Move_Pixel(layer, 4, 6, layer, 3, 6); |
Cube_Overlay_Move_Pixel(layer, 5, 6, layer, 4, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 6, layer, 5, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 5, layer, 6, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 4, layer, 6, 5); |
Cube_Overlay_Move_Pixel(layer, 6, 3, layer, 6, 4); |
Cube_Overlay_Move_Pixel(layer, 6, 2, layer, 6, 3); |
Cube_Overlay_Move_Pixel(layer, 6, 1, layer, 6, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 1, layer, 6, 1); |
Cube_Overlay_Move_Pixel(layer, 4, 1, layer, 5, 1); |
Cube_Overlay_Move_Pixel(layer, 3, 1, layer, 4, 1); |
Cube_Overlay_Move_Pixel(layer, 2, 1, layer, 3, 1); |
Cube_Overlay_Set_Pixel(layer, 2, 1, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Overlay_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 2, 3, layer, 2, 2); |
Cube_Overlay_Move_Pixel(layer, 2, 4, layer, 2, 3); |
Cube_Overlay_Move_Pixel(layer, 2, 5, layer, 2, 4); |
Cube_Overlay_Move_Pixel(layer, 3, 5, layer, 2, 5); |
Cube_Overlay_Move_Pixel(layer, 4, 5, layer, 3, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 5, layer, 4, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 4, layer, 5, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 3, layer, 5, 4); |
Cube_Overlay_Move_Pixel(layer, 5, 2, layer, 5, 3); |
Cube_Overlay_Move_Pixel(layer, 4, 2, layer, 5, 2); |
Cube_Overlay_Move_Pixel(layer, 3, 2, layer, 4, 2); |
Cube_Overlay_Set_Pixel(layer, 3, 2, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Overlay_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 3, 4, layer, 3, 3); |
Cube_Overlay_Move_Pixel(layer, 4, 4, layer, 3, 4); |
Cube_Overlay_Move_Pixel(layer, 4, 3, layer, 4, 4); |
Cube_Overlay_Set_Pixel(layer, 4, 3, origin_R, origin_G, origin_B); |
break; |
} |
} else { |
switch(shell) { |
case 0: |
// Rotate outermost layer |
Cube_Overlay_Get_Pixel(layer, 0, 0, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 1, 0, layer, 0, 0); |
Cube_Overlay_Move_Pixel(layer, 2, 0, layer, 1, 0); |
Cube_Overlay_Move_Pixel(layer, 3, 0, layer, 2, 0); |
Cube_Overlay_Move_Pixel(layer, 4, 0, layer, 3, 0); |
Cube_Overlay_Move_Pixel(layer, 5, 0, layer, 4, 0); |
Cube_Overlay_Move_Pixel(layer, 6, 0, layer, 5, 0); |
Cube_Overlay_Move_Pixel(layer, 7, 0, layer, 6, 0); |
Cube_Overlay_Move_Pixel(layer, 7, 1, layer, 7, 0); |
Cube_Overlay_Move_Pixel(layer, 7, 2, layer, 7, 1); |
Cube_Overlay_Move_Pixel(layer, 7, 3, layer, 7, 2); |
Cube_Overlay_Move_Pixel(layer, 7, 4, layer, 7, 3); |
Cube_Overlay_Move_Pixel(layer, 7, 5, layer, 7, 4); |
Cube_Overlay_Move_Pixel(layer, 7, 6, layer, 7, 5); |
Cube_Overlay_Move_Pixel(layer, 7, 7, layer, 7, 6); |
Cube_Overlay_Move_Pixel(layer, 6, 7, layer, 7, 7); |
Cube_Overlay_Move_Pixel(layer, 5, 7, layer, 6, 7); |
Cube_Overlay_Move_Pixel(layer, 4, 7, layer, 5, 7); |
Cube_Overlay_Move_Pixel(layer, 3, 7, layer, 4, 7); |
Cube_Overlay_Move_Pixel(layer, 2, 7, layer, 3, 7); |
Cube_Overlay_Move_Pixel(layer, 1, 7, layer, 2, 7); |
Cube_Overlay_Move_Pixel(layer, 0, 7, layer, 1, 7); |
Cube_Overlay_Move_Pixel(layer, 0, 6, layer, 0, 7); |
Cube_Overlay_Move_Pixel(layer, 0, 5, layer, 0, 6); |
Cube_Overlay_Move_Pixel(layer, 0, 4, layer, 0, 5); |
Cube_Overlay_Move_Pixel(layer, 0, 3, layer, 0, 4); |
Cube_Overlay_Move_Pixel(layer, 0, 2, layer, 0, 3); |
Cube_Overlay_Move_Pixel(layer, 0, 1, layer, 0, 2); |
Cube_Overlay_Set_Pixel(layer, 0, 1, origin_R, origin_G, origin_B); |
break; |
case 1: |
// Rotate second to outermost layer |
Cube_Overlay_Get_Pixel(layer, 1, 1, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 2, 1, layer, 1, 1); |
Cube_Overlay_Move_Pixel(layer, 3, 1, layer, 2, 1); |
Cube_Overlay_Move_Pixel(layer, 4, 1, layer, 3, 1); |
Cube_Overlay_Move_Pixel(layer, 5, 1, layer, 4, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 1, layer, 5, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 2, layer, 6, 1); |
Cube_Overlay_Move_Pixel(layer, 6, 3, layer, 6, 2); |
Cube_Overlay_Move_Pixel(layer, 6, 4, layer, 6, 3); |
Cube_Overlay_Move_Pixel(layer, 6, 5, layer, 6, 4); |
Cube_Overlay_Move_Pixel(layer, 6, 6, layer, 6, 5); |
Cube_Overlay_Move_Pixel(layer, 5, 6, layer, 6, 6); |
Cube_Overlay_Move_Pixel(layer, 4, 6, layer, 5, 6); |
Cube_Overlay_Move_Pixel(layer, 3, 6, layer, 4, 6); |
Cube_Overlay_Move_Pixel(layer, 2, 6, layer, 3, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 6, layer, 2, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 5, layer, 1, 6); |
Cube_Overlay_Move_Pixel(layer, 1, 4, layer, 1, 5); |
Cube_Overlay_Move_Pixel(layer, 1, 3, layer, 1, 4); |
Cube_Overlay_Move_Pixel(layer, 1, 2, layer, 1, 3); |
Cube_Overlay_Set_Pixel(layer, 1, 2, origin_R, origin_G, origin_B); |
break; |
case 2: |
// Rotate second to innermost layer |
Cube_Overlay_Get_Pixel(layer, 2, 2, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 3, 2, layer, 2, 2); |
Cube_Overlay_Move_Pixel(layer, 4, 2, layer, 3, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 2, layer, 4, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 3, layer, 5, 2); |
Cube_Overlay_Move_Pixel(layer, 5, 4, layer, 5, 3); |
Cube_Overlay_Move_Pixel(layer, 5, 5, layer, 5, 4); |
Cube_Overlay_Move_Pixel(layer, 4, 5, layer, 5, 5); |
Cube_Overlay_Move_Pixel(layer, 3, 5, layer, 4, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 5, layer, 3, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 4, layer, 2, 5); |
Cube_Overlay_Move_Pixel(layer, 2, 3, layer, 2, 4); |
Cube_Overlay_Set_Pixel(layer, 2, 3, origin_R, origin_G, origin_B); |
break; |
case 3: |
// Rotate innermost layer |
Cube_Overlay_Get_Pixel(layer, 3, 3, &origin_R, &origin_G, &origin_B); |
Cube_Overlay_Move_Pixel(layer, 4, 3, layer, 3, 3); |
Cube_Overlay_Move_Pixel(layer, 4, 4, layer, 4, 3); |
Cube_Overlay_Move_Pixel(layer, 3, 4, layer, 4, 4); |
Cube_Overlay_Set_Pixel(layer, 3, 4, origin_R, origin_G, origin_B); |
break; |
} |
} |
} |
} |
|
//////////////////////////// |
// Text control functions // |
//////////////////////////// |
|
void Cube_Text_Init(uint8_t *string, uint8_t length, uint16_t R, uint16_t G, uint16_t B) { |
// Ensure that the length of the string does not exceed the storage buffer |
if (length > CUBE_STRING_MAX_LENGTH) length = CUBE_STRING_MAX_LENGTH; |
|
Cube_Overlay_Clear(); |
|
// Copy the passed data into the buffer |
uint8_t i; |
for (i = 0; i < length; i++) |
cube_data_ptr->string[i] = string[i]; |
cube_data_ptr->string_length = length; |
cube_data_ptr->string_index = 0; |
cube_data_ptr->string_line = 0; |
cube_data_ptr->string_R = R; |
cube_data_ptr->string_G = G; |
cube_data_ptr->string_B = B; |
} |
|
void Cube_Text_Update(void) { |
uint8_t layer; |
uint16_t line; |
|
// Rotate before drawing the new line at (0,0) |
Cube_Overlay_Rotate_Shell(0, 0); |
|
// Get the next vertical line of the character currently being drawn |
if (cube_data_ptr->string_line == 5) { |
line = 0x0; // Leave a space between characters |
} else { |
line = font[(cube_data_ptr->string[cube_data_ptr->string_index] * 5) |
+ cube_data_ptr->string_line]; |
} |
|
// Draw the line onto (0,0) using the specified color |
for (layer = 8; layer != 0; layer--) { |
if (line & 0x1) { |
Cube_Overlay_Set_Pixel(layer-1, 0, 0, cube_data_ptr->string_R, |
cube_data_ptr->string_G, cube_data_ptr->string_B); |
} else { |
Cube_Overlay_Set_Pixel(layer-1, 0, 0, 0x00, 0x00, 0x00); |
} |
line >>= 1; |
} |
|
// Increment the vertical line and the character as needed |
if (cube_data_ptr->string_line == 5) { |
cube_data_ptr->string_line = 0; |
if (cube_data_ptr->string_index == cube_data_ptr->string_length-1) { |
cube_data_ptr->string_index = 0; |
} else { |
cube_data_ptr->string_index += 1; |
} |
} else { |
cube_data_ptr->string_line += 1; |
} |
} |
|
void Cube_Text_Insert(uint8_t c, uint16_t R, uint16_t G, uint16_t B, uint16_t delay) { |
// Save the character to insert |
cube_data_ptr->string[0] = c; |
cube_data_ptr->string_length = 1; |
cube_data_ptr->string_line = 0; |
cube_data_ptr->string_R = R; |
cube_data_ptr->string_G = G; |
cube_data_ptr->string_B = B; |
|
if (delay == 0) { |
int i; |
for (i = 0; i < 6; i++) { |
Cube_Text_Single_Char_Interupt(); |
} |
} else { |
// Start a timer to update the overlay with the inserted character |
TIMER4_Stop(); |
TIMER4_Init(NULL, NULL, &Cube_Text_Single_Char_Interupt, delay); |
TIMER4_Start(); |
} |
} |
|
void Cube_Text_Single_Char_Interupt(void) { |
uint8_t layer; |
uint8_t line; |
|
// Rotate before drawing the new line at (0,0) |
Cube_Overlay_Rotate_Shell(0, 0); |
|
// Get the next vertical line of the character currently being drawn |
if (cube_data_ptr->string_line == 0) { |
line = 0x0; // Leave a space between characters |
} else { |
line = font[(cube_data_ptr->string[0] * 5) + cube_data_ptr->string_line - 1]; |
} |
|
// Draw the line onto (0,0) using the specified color |
for (layer = 8; layer != 0; layer--) { |
if (line & 0x1) { |
Cube_Overlay_Set_Pixel(layer-1, 0, 0, cube_data_ptr->string_R, |
cube_data_ptr->string_G, cube_data_ptr->string_B); |
} else { |
Cube_Overlay_Set_Pixel(layer-1, 0, 0, 0x00, 0x00, 0x00); |
} |
line >>= 1; |
} |
|
// Increment the vertical line or stop the timer as needed |
if (cube_data_ptr->string_line == 5) { |
TIMER4_Stop(); |
} else { |
cube_data_ptr->string_line += 1; |
} |
} |
|
void Cube_Text_Interrupt(void) { |
Cube_Text_Update(); |
} |
|
///////////////////////////////////////////// |
// Functions for processing streaming data // |
///////////////////////////////////////////// |
|
void Cube_Data_In(uint8_t c) { |
// Reset upon receiving the start int8_t |
if (c == CUBE_START_CHAR) { |
cube_data_ptr->frame_length = 0; |
cube_data_ptr->frame_index = 0; |
cube_data_ptr->frame_checksum = 0; |
cube_data_ptr->frame_command = 0; |
cube_data_ptr->frame_escape = 0; |
cube_data_ptr->frame_state = READ_LENGTH_MSB; |
return; |
} |
// If the input is the escape int8_t, XOR the next int8_t received |
if (c == CUBE_ESCAPE_CHAR) { |
cube_data_ptr->frame_escape = 1; |
return; |
} |
// XOR the input int8_t if needed |
if (cube_data_ptr->frame_escape) { |
c ^= CUBE_ESCAPE_XOR; |
cube_data_ptr->frame_escape = 0; |
} |
// Process data |
switch (cube_data_ptr->frame_state) { |
case IDLE: |
// Reflect the character back to the transmitter |
UART1_Write(&c, 1); |
break; |
case READ_LENGTH_MSB: // Save MSB of length |
cube_data_ptr->frame_length |= (c << 8); |
cube_data_ptr->frame_state = READ_LENGTH_LSB; |
break; |
case READ_LENGTH_LSB: // Save LSB of length |
cube_data_ptr->frame_length |= c; |
cube_data_ptr->frame_state = READ_COMMAND; |
break; |
case READ_COMMAND: // Store the command byte |
cube_data_ptr->frame_checksum += c; |
cube_data_ptr->frame_command = c; |
if (cube_data_ptr->frame_length == 1) |
cube_data_ptr->frame_state = READ_CHECKSUM; |
else |
cube_data_ptr->frame_state = READ_DATA; |
break; |
case READ_DATA: // Read the passed data into the buffer |
cube_data_ptr->frame_checksum += c; |
cube_data_ptr->frame_buffer[cube_data_ptr->frame_index] = c; |
cube_data_ptr->frame_index++; |
if (cube_data_ptr->frame_index == cube_data_ptr->frame_length - 1) |
cube_data_ptr->frame_state = READ_CHECKSUM; |
break; |
case READ_CHECKSUM: // Process frame if checksum is valid |
cube_data_ptr->frame_checksum = 0xFF - cube_data_ptr->frame_checksum; |
if (cube_data_ptr->frame_checksum == c) { |
Cube_Data_In_Process_Frame(); |
} |
cube_data_ptr->frame_state = IDLE; |
cube_data_ptr->frame_index = 0; |
cube_data_ptr->frame_length = 0; |
break; |
default: |
break; |
} |
} |
|
void Cube_Data_In_Process_Frame(void) { |
// Here we process received frames depending on the command |
uint8_t *frame = cube_data_ptr->frame_buffer; |
switch (cube_data_ptr->frame_command) { |
case CUBE_COMMAND_SET_BC: |
TIMER5_Stop(); |
Delay_MS(1); // Need to wait for all SPI writes to complete |
Cube_Write_DCS(frame[0]); |
TIMER5_Start(); |
break; |
case CUBE_COMMAND_CLEAR: |
Cube_Clear(); |
break; |
case CUBE_COMMAND_SET_PIXEL: |
Cube_Set_Pixel(frame[0], frame[1], frame[2], frame[3], frame[4], frame[5]); |
break; |
case CUBE_COMMAND_SET_ALL: |
Cube_Data_Direct_Write_All(&frame[0]); |
break; |
case CUBE_COMMAND_START_TEXT: |
Cube_Text_Init(&frame[3], cube_data_ptr->frame_length - 4, frame[0], frame[1], frame[2]); |
TIMER4_Start(); |
break; |
case CUBE_COMMAND_STOP_TEXT: |
TIMER4_Stop(); |
Cube_Overlay_Clear(); |
break; |
default: |
break; |
} |
} |
|
void Cube_Data_Direct_Write_All(uint8_t *buffer) { |
memcpy(cube_data_ptr->GCS, buffer, CUBE_LAYER_COUNT * GCS_LAYER_SIZE); |
} |
|
void Cube_Ethernet_Frame_In(void) { |
uint8_t i,j,k; |
uint8_t buffer[2048] = {0}; |
uint16_t length; |
|
// Read and process the ethernet packet |
if (!ETH_Read_Packet(buffer, &length)) { |
// Check the opcode (first byte) to determine what to do |
if (buffer[0] == CUBE_ETH_RESET) { // 0x1 - Reset into Ethernet mode |
Reset_Board(BOARD_MODE_ETHERNET); |
} else if (Get_Board_State() == BOARD_MODE_ETHERNET) { |
ClearWDT(); |
if (buffer[0] == CUBE_EHT_IDLE) { // 0x2 - Reset back to idle mode |
Reset_Board(BOARD_MODE_IDLE); |
} else if (buffer[0] == CUBE_ETH_CLEAR) { // 0xA |
Cube_Clear(); |
} else if (buffer[0] == CUBE_ETH_DCS) { // 0xB |
// Byte 1 = global brightness value |
Cube_Write_DCS(buffer[1]); |
} else if (buffer[0] == CUBE_ETH_ROTATE) { // 0xC |
// Byte 1 = directon to rotate |
Cube_Rotate(buffer[1]); |
} else if (buffer[0] == CUBE_ETH_ROTATE_LAYER) { // 0xD |
// Byte 1 = layer to rotate |
// Byte 2 = direction to rotate |
Cube_Rotate_Shell(buffer[1], buffer[2]); |
} else if (buffer[0] == CUBE_ETH_WRITE_ALL) { // 0x10 |
// Byte 1+ = pixel color data (R/G/B) |
if (length == 0x0601) { |
uint16_t index = 1; |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_COLUMN_COUNT; j++) { |
for (k = 0; k < CUBE_ROW_COUNT; k++) { |
Cube_Set_Pixel(i, k, j, buffer[index], buffer[index+1], buffer[index+2]); |
index = index + 3; |
} |
} |
} |
} |
} else if (buffer[0] == CUBE_ETH_WRITE_PIXEL) { // 0x11 |
// Byte 1 = row index |
// Byte 2 = column index |
// Byte 3 = layer index |
// Byte 4 = red channel |
// Byte 5 = green channel |
// Byte 6 = blue channel |
Cube_Set_Pixel(buffer[3], buffer[1], buffer[2], buffer[4], buffer[5], buffer[6]); |
} else if (buffer[0] == CUBE_ETH_WRITE_CHANNEL) { // 0x12 |
// Byte 1 = color channel, 0 = red, 1 = green, 2 = blue |
// Byte 2+ = color data |
uint16_t r, g, b; |
uint16_t index = 2; |
if (buffer[1] % 3 == 0) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
// Cube_Get_Pixel(i, j, k, &r, &g, &b); |
Cube_Set_Pixel(i, j, k, buffer[index], 0x00, 0x00); |
index++; |
} |
} |
} |
} else if (buffer[1] % 3 == 1) { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Get_Pixel(i, j, k, &r, &g, &b); |
Cube_Set_Pixel(i, j, k, r, buffer[index], b); |
index++; |
} |
} |
} |
} else { |
for (i = 0; i < CUBE_LAYER_COUNT; i++) { |
for (j = 0; j < CUBE_ROW_COUNT; j++) { |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) { |
Cube_Get_Pixel(i, j, k, &r, &g, &b); |
Cube_Set_Pixel(i, j, k, r, g, buffer[index]); |
index++; |
} |
} |
} |
} |
} else if (buffer[0] == CUBE_ETH_WRITE_TEXT_SCROLL) { // 0x20 |
// Byte 1 = length of string |
// Byte 2 = red channel |
// Byte 3 = green channel |
// Byte 4 = blue channel |
// Byte 5 = update speed (ms) |
// Byte 6+ = text string |
if (buffer[1] != 0) { |
TIMER4_Stop(); |
Cube_Text_Init(&buffer[6], buffer[1], buffer[2], buffer[3], buffer[4]); |
TIMER4_Init(NULL, NULL, &Cube_Text_Interrupt, buffer[5]); |
TIMER4_Start(); |
} else { |
TIMER4_Stop(); |
Cube_Overlay_Clear(); |
} |
} else if (buffer[0] == CUBE_ETH_WRITE_TEXT_STATIC) { // 0x21 |
// Byte 1 = length of string |
// Byte 2 = red channel |
// Byte 3 = green channel |
// Byte 4 = blue channel |
// Byte 5+ = text string |
if (buffer[1] != 0) { |
TIMER4_Stop(); |
Cube_Text_Init(&buffer[5], buffer[1], buffer[2], buffer[3], buffer[4]); |
for (i = 0; i < buffer[1] * 5; i++) { |
Cube_Text_Update(); |
} |
} else { |
TIMER4_Stop(); |
Cube_Overlay_Clear(); |
} |
} else if (buffer[0] == CUBE_EHT_WRITE_TEXT_INSERT) { // 0x22 |
// Byte 1 = red channel |
// Byte 2 = green channel |
// Byte 3 = blue channel |
// Byte 4 = delay x6 between shifts |
// Byte 5 = character |
TIMER4_Stop(); |
Cube_Text_Insert(buffer[5], buffer[1], buffer[2], buffer[3], buffer[4]); |
} else if (buffer[0] == CUBE_ETH_WATERFALL) { // 0x30 |
// Byte 1 = height of column 0 |
// Byte 2 = height of column 1 |
// Byte 3 = height of column 2 |
// Byte 4 = height of column 3 |
// Byte 5 = height of column 4 |
// Byte 6 = height of column 5 |
// Byte 7 = height of column 6 |
// Byte 8 = height of column 7 |
Cube_Shift_Waterfall(&buffer[1]); |
} else if (buffer[0] == CUBE_ETH_SPHERE) { // 0x31 |
// Byte 1 = layer (0 = innermost) |
// Byte 2 = red channel |
// Byte 3 = green channel |
// Byte 4 = blue channel |
Cube_Set_Sphere(buffer[1], buffer[2], buffer[3], buffer[4]); |
} |
} |
} |
} |