0,0 → 1,148 |
#VRML V2.0 utf8 |
#Exported from Wings 3D 0.98.36 |
DEF cube1 Transform { |
children [ |
Shape { |
appearance Appearance { |
material DEF coating Material { |
diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0 |
emissiveColor 1.00000 1.00000 1.00000 |
specularColor 0.00000e+0 0.00000e+0 0.00000e+0 |
ambientIntensity 0.00000e+0 |
transparency 0.00000e+0 |
shininess 1.00000 |
} |
} |
geometry IndexedFaceSet { |
normalPerVertex TRUE |
coord Coordinate { point [ |
-0.810080 -0.500000 0.280000, |
-0.810080 0.500000 0.280000, |
0.810160 0.500000 0.280000, |
0.810160 -0.500000 0.280000 ] } |
coordIndex [ |
0, 3, 2, 1, -1 ] |
normal Normal { vector [ |
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0.00000e+0 0.707107 0.707107, |
0.00000e+0 0.707107 0.707107, |
0.00000e+0 -0.707107 0.707107 ] } |
normalIndex [ |
0, 3, 2, 1, -1 ] |
} |
}, |
Shape { |
appearance Appearance { |
material DEF ceramic Material { |
diffuseColor 1.00000 1.00000 1.00000 |
emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 |
specularColor 1.00000 1.00000 1.00000 |
ambientIntensity 1.00000 |
transparency 0.00000e+0 |
shininess 1.00000 |
} |
} |
geometry IndexedFaceSet { |
normalPerVertex TRUE |
coord Coordinate { point [ |
-0.810080 -0.500000 0.280000, |
-0.810080 0.500000 0.280000, |
0.810160 0.500000 0.280000, |
0.810160 -0.500000 0.280000, |
-0.810080 -0.500000 0.00000e+0, |
-0.810080 0.500000 0.00000e+0, |
0.810160 0.500000 0.00000e+0, |
0.810160 -0.500000 0.00000e+0 ] } |
coordIndex [ |
0, 4, 7, 3, -1, |
1, 2, 6, 5, -1, |
4, 5, 6, 7, -1 ] |
normal Normal { vector [ |
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0.00000e+0 0.707107 0.707107, |
0.00000e+0 0.707107 0.707107, |
0.00000e+0 -0.707107 0.707107, |
0.00000e+0 -0.707107 -0.707107, |
0.00000e+0 0.707107 -0.707107, |
0.00000e+0 0.707107 -0.707107, |
0.00000e+0 -0.707107 -0.707107 ] } |
normalIndex [ |
0, 4, 7, 3, -1, |
1, 2, 6, 5, -1, |
4, 5, 6, 7, -1 ] |
} |
}, |
Shape { |
appearance Appearance { |
material DEF pins Material { |
diffuseColor 0.800000 0.800000 0.800000 |
emissiveColor 0.800000 0.800000 0.800000 |
specularColor 0.800000 0.800000 0.800000 |
ambientIntensity 0.800000 |
transparency 0.00000e+0 |
shininess 1.00000 |
} |
} |
geometry IndexedFaceSet { |
normalPerVertex TRUE |
coord Coordinate { point [ |
-0.810080 -0.500000 0.280000, |
-0.810080 0.500000 0.280000, |
0.810160 0.500000 0.280000, |
0.810160 -0.500000 0.280000, |
-0.810080 -0.500000 0.00000e+0, |
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0.810160 0.500000 0.00000e+0, |
0.810160 -0.500000 0.00000e+0, |
-1.00008 -0.500000 0.280000, |
-1.00008 0.500000 0.280000, |
-1.00008 0.500000 0.00000e+0, |
-1.00008 -0.500000 0.00000e+0, |
1.00016 0.500000 0.280000, |
1.00016 -0.500000 0.280000, |
1.00016 -0.500000 0.00000e+0, |
1.00016 0.500000 0.00000e+0 ] } |
coordIndex [ |
0, 1, 9, 8, -1, |
0, 8, 11, 4, -1, |
1, 5, 10, 9, -1, |
2, 3, 13, 12, -1, |
2, 12, 15, 6, -1, |
3, 7, 14, 13, -1, |
4, 11, 10, 5, -1, |
6, 15, 14, 7, -1, |
8, 9, 10, 11, -1, |
12, 13, 14, 15, -1 ] |
normal Normal { vector [ |
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0.00000e+0 0.707107 0.707107, |
0.00000e+0 0.707107 0.707107, |
0.00000e+0 -0.707107 0.707107, |
0.00000e+0 -0.707107 -0.707107, |
0.00000e+0 0.707107 -0.707107, |
0.00000e+0 0.707107 -0.707107, |
0.00000e+0 -0.707107 -0.707107, |
-0.577350 -0.577350 0.577350, |
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-0.577350 0.577350 -0.577350, |
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0.577350 0.577350 0.577350, |
0.577350 -0.577350 0.577350, |
0.577350 -0.577350 -0.577350, |
0.577350 0.577350 -0.577350 ] } |
normalIndex [ |
0, 1, 9, 8, -1, |
0, 8, 11, 4, -1, |
1, 5, 10, 9, -1, |
2, 3, 13, 12, -1, |
2, 12, 15, 6, -1, |
3, 7, 14, 13, -1, |
4, 11, 10, 5, -1, |
6, 15, 14, 7, -1, |
8, 9, 10, 11, -1, |
12, 13, 14, 15, -1 ] |
} |
} |
] |
} |
|