0,0 → 1,146 |
#include "Gate_INPUT.h" |
|
Gate_INPUT::Gate_INPUT(int gateID, gType type, int numInputs, int gateLevel) |
: Gate_BASE(gateID, type, numInputs, gateLevel) |
{ |
// Override base gate to limit to one output point only |
this->xSize = BASE_GATE_SIZE_X + ADDITONAL_INPUTS; |
this->ySize = BASE_GATE_SIZE_Y + ADDITONAL_INPUTS; |
|
outputPoint = QPointF(this->xSize, this->ySize / 2); |
gateOutputPoint = QPointF(this->scenePos().x() + this->xSize, this->scenePos().y() + this->ySize / 2); |
|
textRect = QRectF(BORDER_OFFSET, BORDER_OFFSET, xSize - BORDER_OFFSET * 3, ySize - BORDER_OFFSET * 2); |
|
createActions(); |
} |
|
void Gate_INPUT::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) |
{ |
Q_UNUSED(widget); |
Q_UNUSED(option); |
|
#ifdef _DEBUG |
painter->save(); |
painter->setPen((auxSelected) ? debugSelectedPen : debugPen); |
painter->setBrush(debugBrush); |
painter->drawRect(0, 0, xSize, ySize); |
painter->drawRect(textRect); |
if (numInputs != 0) { |
painter->setPen(debugErrorPen); |
painter->drawLine(0, 0, xSize, ySize); |
painter->drawLine(xSize, 0, 0, ySize); |
} |
painter->restore(); |
#endif |
|
if (auxSelected) painter->setPen(highlightedPen); |
else painter->setPen(defaultPen); |
painter->setBrush(defaultBrush); |
|
// Draw circles indicating I/O points |
painter->drawEllipse(outputPoint, INPUT_CIRCLE_SIZE, INPUT_CIRCLE_SIZE); |
|
// Draw gate outline |
QPointF points[5] = { |
QPointF(BORDER_OFFSET, BORDER_OFFSET), |
QPointF(xSize - BORDER_OFFSET * 2, BORDER_OFFSET), |
QPointF(xSize - BORDER_OFFSET, ySize / 2), |
QPointF(xSize - BORDER_OFFSET * 2, ySize - BORDER_OFFSET), |
QPointF(BORDER_OFFSET, ySize - BORDER_OFFSET) |
}; |
painter->drawPolygon(points, 5); |
|
// Draw I/O lines |
painter->drawLine(outputPoint, QPointF(outputPoint.x() - BORDER_OFFSET, outputPoint.y())); |
|
// Draw text showing gate ID |
painter->setPen(defaultPen); |
painter->setFont(defaultFont); |
painter->drawText(textRect, Qt::AlignCenter, QString::number(gateID)); |
|
// If enqueued, draw circle around gate ID |
if (enqueued) { |
painter->drawEllipse(textRect.center(), ENQUEUED_CIRCLE_WIDTH, ENQUEUED_CIRCLE_WIDTH); |
} |
} |
|
void Gate_INPUT::simulateToOutput() |
{ |
// Do nothing |
|
// Update connected wire values |
for (int i = 0; i < gateOutputWires.size(); i++) { |
gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false); |
} |
} |
|
void Gate_INPUT::promptValue() |
{ |
// Prompt for the input value |
bool ok; |
QStringList options; |
options << "0" << "1" << "X"; |
QString sel = QInputDialog::getItem(0, "Choose Value", "Enter Value:", options, 0, false, &ok); |
if (ok && !sel.isEmpty()) { |
if (sel == "0") { |
outputValue = logicValue_0; |
outputFaultyValue = logicValue_0; |
} else if (sel == "1") { |
outputValue = logicValue_1; |
outputFaultyValue = logicValue_1; |
} else { |
outputValue = logicValue_X; |
outputFaultyValue = logicValue_X; |
} |
} |
|
// Propogate to connected wires |
for (int i = 0; i < gateOutputWires.size(); i++) { |
gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false); |
} |
} |
|
void Gate_INPUT::promptFaultyValue() |
{ |
// Prompt for the fault value |
bool ok; |
QStringList options; |
options << "0" << "1" << "X"; |
QString sel = QInputDialog::getItem(0, "Choose Value", "Enter Value:", options, 0, false, &ok); |
if (ok && !sel.isEmpty()) { |
if (sel == "0") { |
outputValue = logicValue_1; |
outputFaultyValue = logicValue_0; |
} else if (sel == "1") { |
outputValue = logicValue_0; |
outputFaultyValue = logicValue_1; |
} else { |
outputValue = logicValue_X; |
outputFaultyValue = logicValue_X; |
} |
} |
|
// Propogate to connected wires |
for (int i = 0; i < gateOutputWires.size(); i++) { |
gateOutputWires[i]->setValue(outputValue, outputFaultyValue, false); |
} |
} |
|
void Gate_INPUT::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) |
{ |
QMenu menu; |
menu.addAction(setInputValueAction); |
menu.addAction(setFaultValueAction); |
menu.exec(event->screenPos()); |
event->accept(); |
} |
|
void Gate_INPUT::createActions() |
{ |
setInputValueAction = new QAction("&Set Value", this); |
connect(setInputValueAction, SIGNAL(triggered()), this, SLOT(promptValue())); |
|
setFaultValueAction = new QAction("&Inject Fault", this); |
connect(setFaultValueAction, SIGNAL(triggered()), this, SLOT(promptFaultyValue())); |
} |