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#include "maindefs.h"
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#include "Adafruit_GFX.h"
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#include "glcdfont.c"
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#include "oled_ssd1306.h"
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#include "oled_ssd1331.h"
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#include <string.h>
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#include <stdio.h>
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static GFX_DATA gfx_data;
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void GFX_Init(int w, int h) {
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gfx_data._width = gfx_data.WIDTH = w;
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gfx_data._height = gfx_data.HEIGHT = h;
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gfx_data.rotation = 0;
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gfx_data.cursor_x = gfx_data.cursor_y = 0;
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gfx_data.textsize = 1;
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gfx_data.textcolor = gfx_data.textbgcolor = 0xFFFF;
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gfx_data.wrap = 1;
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}
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int GFX_Abs(int i) {
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if (i < 0)
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return -i;
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else
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return i;
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}
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void GFX_Swap(int *a, int *b) {
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int tmp = *a;
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*a = *b;
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*b = tmp;
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}
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void GFX_drawLine(int x0, int y0, int x1, int y1, unsigned int color) {
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#ifdef GFX_SSD1306
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int dx, dy, err, ystep;
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int steep = GFX_Abs(y1 - y0) > GFX_Abs(x1 - x0);
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if (steep) {
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GFX_Swap(&x0, &y0);
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GFX_Swap(&x1, &y1);
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}
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if (x0 > x1) {
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GFX_Swap(&x0, &x1);
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GFX_Swap(&y0, &y1);
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}
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dx = x1 - x0;
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dy = GFX_Abs(y1 - y0);
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err = dx / 2;
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if (y0 < y1) {
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ystep = 1;
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} else {
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ystep = -1;
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}
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for (; x0 <= x1; x0++) {
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if (steep) {
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SSD1306_Draw_Pixel(y0, x0, color);
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} else {
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SSD1306_Draw_Pixel(x0, y0, color);
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}
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err -= dy;
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if (err < 0) {
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y0 += ystep;
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err += dx;
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}
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}
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#endif
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#ifdef GFX_SSD1331
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SSD1331_Draw_Line(x0, y0, x1, y1, color);
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#endif
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}
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void GFX_drawFastVLine(int x, int y, int h, unsigned int color) {
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GFX_drawLine(x, y, x, y + h - 1, color);
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}
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void GFX_drawFastHLine(int x, int y, int w, unsigned int color) {
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GFX_drawLine(x, y, x + w - 1, y, color);
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}
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void GFX_drawRect(int x, int y, int w, int h, unsigned int color) {
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#ifdef GFX_SSD1306
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GFX_drawFastHLine(x, y, w, color);
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GFX_drawFastHLine(x, y + h, w, color);
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GFX_drawFastVLine(x, y, h, color);
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GFX_drawFastVLine(x + w, y, h, color);
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#endif
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#ifdef GFX_SSD1331
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SSD1331_Draw_Rect(x, y, x + w, y + h, color);
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#endif
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}
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void GFX_fillRect(int x, int y, int w, int h, unsigned int color) {
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#ifdef GFX_SSD1306
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int i;
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for (i = x; i < x + w; i++) {
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GFX_drawFastVLine(i, y, h, color);
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}
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#endif
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#ifdef GFX_SSD1331
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SSD1331_Fill_Rect(x, y, x + w, y + h, color);
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#endif
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}
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void GFX_fillScreen(unsigned int color) {
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GFX_fillRect(0, 0, gfx_data._width, gfx_data._height, color);
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}
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void GFX_clearScreen() {
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#ifdef GFX_SSD1306
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GFX_fillScreen(SSD1306_BLACK);
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#endif
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#ifdef GFX_SSD1331
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SSD1331_Clear_Display();
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#endif
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}
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void GFX_drawCircle(int x0, int y0, int r, unsigned int color) {
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int f = 1 - r;
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int ddF_x = 1;
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int ddF_y = -2 * r;
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int x = 0;
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int y = r;
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#ifdef GFX_SSD1306
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SSD1306_Draw_Pixel(x0, y0 + r, color);
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SSD1306_Draw_Pixel(x0, y0 - r, color);
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SSD1306_Draw_Pixel(x0 + r, y0, color);
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SSD1306_Draw_Pixel(x0 - r, y0, color);
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#endif
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#ifdef GFX_SSD1331
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SSD1331_Draw_Pixel(x0, y0 + r, color);
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SSD1331_Draw_Pixel(x0, y0 - r, color);
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SSD1331_Draw_Pixel(x0 + r, y0, color);
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SSD1331_Draw_Pixel(x0 - r, y0, color);
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#endif
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while (x < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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#ifdef GFX_SSD1306
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SSD1306_Draw_Pixel(x0 + x, y0 + y, color);
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SSD1306_Draw_Pixel(x0 - x, y0 + y, color);
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SSD1306_Draw_Pixel(x0 + x, y0 - y, color);
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SSD1306_Draw_Pixel(x0 - x, y0 - y, color);
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SSD1306_Draw_Pixel(x0 + y, y0 + x, color);
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SSD1306_Draw_Pixel(x0 - y, y0 + x, color);
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SSD1306_Draw_Pixel(x0 + y, y0 - x, color);
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SSD1306_Draw_Pixel(x0 - y, y0 - x, color);
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#endif
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#ifdef GFX_SSD1331
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SSD1331_Draw_Pixel(x0 + x, y0 + y, color);
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SSD1331_Draw_Pixel(x0 - x, y0 + y, color);
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SSD1331_Draw_Pixel(x0 + x, y0 - y, color);
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SSD1331_Draw_Pixel(x0 - x, y0 - y, color);
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SSD1331_Draw_Pixel(x0 + y, y0 + x, color);
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SSD1331_Draw_Pixel(x0 - y, y0 + x, color);
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SSD1331_Draw_Pixel(x0 + y, y0 - x, color);
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SSD1331_Draw_Pixel(x0 - y, y0 - x, color);
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#endif
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}
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}
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void GFX_drawCircleHelper(int x0, int y0, int r, unsigned char cornername, unsigned int color) {
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int f = 1 - r;
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int ddF_x = 1;
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int ddF_y = -2 * r;
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int x = 0;
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int y = r;
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while (x < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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#ifdef GFX_SSD1306
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if (cornername & 0x4) {
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SSD1306_Draw_Pixel(x0 + x, y0 + y, color);
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SSD1306_Draw_Pixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2) {
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SSD1306_Draw_Pixel(x0 + x, y0 - y, color);
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SSD1306_Draw_Pixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8) {
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SSD1306_Draw_Pixel(x0 - y, y0 + x, color);
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SSD1306_Draw_Pixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1) {
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SSD1306_Draw_Pixel(x0 - y, y0 - x, color);
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SSD1306_Draw_Pixel(x0 - x, y0 - y, color);
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}
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#endif
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#ifdef GFX_SSD1331
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if (cornername & 0x4) {
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SSD1331_Draw_Pixel(x0 + x, y0 + y, color);
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SSD1331_Draw_Pixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2) {
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SSD1331_Draw_Pixel(x0 + x, y0 - y, color);
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SSD1331_Draw_Pixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8) {
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SSD1331_Draw_Pixel(x0 - y, y0 + x, color);
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SSD1331_Draw_Pixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1) {
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SSD1331_Draw_Pixel(x0 - y, y0 - x, color);
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SSD1331_Draw_Pixel(x0 - x, y0 - y, color);
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}
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#endif
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}
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}
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void GFX_fillCircle(int x0, int y0, int r, unsigned int color) {
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GFX_drawFastVLine(x0, y0 - r, 2 * r + 1, color);
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GFX_fillCircleHelper(x0, y0, r, 3, 0, color);
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}
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void GFX_fillCircleHelper(int x0, int y0, int r, unsigned char cornername, int delta, unsigned int color) {
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int f = 1 - r;
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int ddF_x = 1;
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int ddF_y = -2 * r;
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int x = 0;
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int y = r;
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while (x < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x1) {
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GFX_drawFastVLine(x0 + x, y0 - y, 2 * y + 1 + delta, color);
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GFX_drawFastVLine(x0 + y, y0 - x, 2 * x + 1 + delta, color);
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}
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if (cornername & 0x2) {
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GFX_drawFastVLine(x0 - x, y0 - y, 2 * y + 1 + delta, color);
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GFX_drawFastVLine(x0 - y, y0 - x, 2 * x + 1 + delta, color);
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}
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}
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}
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void GFX_drawTriangle(int x0, int y0, int x1, int y1, int x2, int y2, unsigned int color) {
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GFX_drawLine(x0, y0, x1, y1, color);
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GFX_drawLine(x1, y1, x2, y2, color);
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GFX_drawLine(x2, y2, x0, y0, color);
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}
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void GFX_fillTriangle(int x0, int y0, int x1, int y1, int x2, int y2, unsigned int color) {
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int a, b, y, last;
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int dx01 = x1 - x0;
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int dy01 = y1 - y0;
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int dx02 = x2 - x0;
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int dy02 = y2 - y0;
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int dx12 = x2 - x1;
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int dy12 = y2 - y1;
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int sa = 0;
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int sb = 0;
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// Sort coordinates by Y order (y2 >= y1 >= y0)
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if (y0 > y1) {
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GFX_Swap(&y0, &y1);
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GFX_Swap(&x0, &x1);
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}
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if (y1 > y2) {
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GFX_Swap(&y2, &y1);
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GFX_Swap(&x2, &x1);
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}
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if (y0 > y1) {
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GFX_Swap(&y0, &y1);
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GFX_Swap(&x0, &x1);
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}
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if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
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a = b = x0;
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if (x1 < a) a = x1;
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else if (x1 > b) b = x1;
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if (x2 < a) a = x2;
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else if (x2 > b) b = x2;
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GFX_drawFastHLine(a, y0, b - a + 1, color);
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return;
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}
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// For upper part of triangle, find scanline crossings for segments
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// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
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// is included here (and second loop will be skipped, avoiding a /0
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// error there), otherwise scanline y1 is skipped here and handled
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// in the second loop...which also avoids a /0 error here if y0=y1
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// (flat-topped triangle).
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if (y1 == y2) last = y1; // Include y1 scanline
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else last = y1 - 1; // Skip it
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for (y = y0; y <= last; y++) {
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a = x0 + sa / dy01;
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b = x0 + sb / dy02;
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sa += dx01;
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sb += dx02;
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/* longhand:
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a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if (a > b) GFX_Swap(&a, &b);
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GFX_drawFastHLine(a, y, b - a + 1, color);
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}
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326 |
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// For lower part of triangle, find scanline crossings for segments
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328 |
// 0-2 and 1-2. This loop is skipped if y1=y2.
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sa = dx12 * (y - y1);
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330 |
sb = dx02 * (y - y0);
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331 |
for (; y <= y2; y++) {
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|
|
332 |
a = x1 + sa / dy12;
|
|
|
333 |
b = x0 + sb / dy02;
|
|
|
334 |
sa += dx12;
|
|
|
335 |
sb += dx02;
|
|
|
336 |
/* longhand:
|
|
|
337 |
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
|
|
|
338 |
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
|
|
|
339 |
*/
|
|
|
340 |
if (a > b) GFX_Swap(&a, &b);
|
|
|
341 |
GFX_drawFastHLine(a, y, b - a + 1, color);
|
|
|
342 |
}
|
|
|
343 |
}
|
|
|
344 |
|
|
|
345 |
void GFX_drawRoundRect(int x, int y, int w, int h, int r, unsigned int color) {
|
|
|
346 |
// smarter version
|
|
|
347 |
GFX_drawFastHLine(x + r, y, w - 2 * r, color); // Top
|
|
|
348 |
GFX_drawFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom
|
|
|
349 |
GFX_drawFastVLine(x, y + r, h - 2 * r, color); // Left
|
|
|
350 |
GFX_drawFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right
|
|
|
351 |
|
|
|
352 |
// draw four corners
|
|
|
353 |
GFX_drawCircleHelper(x + r, y + r, r, 1, color);
|
|
|
354 |
GFX_drawCircleHelper(x + w - r - 1, y + r, r, 2, color);
|
|
|
355 |
GFX_drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color);
|
|
|
356 |
GFX_drawCircleHelper(x + r, y + h - r - 1, r, 8, color);
|
|
|
357 |
}
|
|
|
358 |
|
|
|
359 |
void GFX_fillRoundRect(int x, int y, int w, int h, int r, unsigned int color) {
|
|
|
360 |
// smarter version
|
|
|
361 |
GFX_fillRect(x + r, y, w - 2 * r, h, color);
|
|
|
362 |
|
|
|
363 |
// draw four corners
|
|
|
364 |
GFX_fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color);
|
|
|
365 |
GFX_fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color);
|
|
|
366 |
}
|
|
|
367 |
|
|
|
368 |
void GFX_drawBitmap(int x, int y, const unsigned char* bitmap, int w, int h, unsigned int color) {
|
|
|
369 |
int i, j;
|
|
|
370 |
for (j = 0; j < h; j++) {
|
|
|
371 |
for (i = 0; i < w; i++) {
|
|
|
372 |
if (bitmap[i + (j / 8) * w] & (j % 8)) {
|
|
|
373 |
#ifdef GFX_SSD1306
|
|
|
374 |
SSD1306_Draw_Pixel(x + i, y + j, color);
|
|
|
375 |
#endif
|
|
|
376 |
#ifdef GFX_SSD1331
|
|
|
377 |
SSD1331_Draw_Pixel(x + i, y + j, color);
|
|
|
378 |
#endif
|
|
|
379 |
}
|
|
|
380 |
}
|
|
|
381 |
}
|
|
|
382 |
}
|
|
|
383 |
|
|
|
384 |
void GFX_drawChar(int x, int y, unsigned char c, unsigned int color, unsigned int bg, unsigned char size) {
|
|
|
385 |
int i, j;
|
|
|
386 |
unsigned int line;
|
|
|
387 |
|
|
|
388 |
if ((x >= gfx_data._width) || // Clip right
|
|
|
389 |
(y >= gfx_data._height) || // Clip bottom
|
|
|
390 |
((x + 5 * size - 1) < 0) || // Clip left
|
|
|
391 |
((y + 8 * size - 1) < 0)) // Clip top
|
|
|
392 |
return;
|
|
|
393 |
|
|
|
394 |
for (i = 0; i < 6; i++) {
|
|
|
395 |
if (i == 5)
|
|
|
396 |
line = 0x0;
|
|
|
397 |
else
|
|
|
398 |
line = font[(c * 5) + i];
|
|
|
399 |
for (j = 0; j < 8; j++) {
|
|
|
400 |
if (line & 0x1) {
|
|
|
401 |
if (size == 1) {// default size
|
|
|
402 |
#ifdef GFX_SSD1306
|
|
|
403 |
SSD1306_Draw_Pixel(x + i, y + j, color);
|
|
|
404 |
#endif
|
|
|
405 |
#ifdef GFX_SSD1331
|
|
|
406 |
SSD1331_Draw_Pixel(x + i, y + j, color);
|
|
|
407 |
#endif
|
|
|
408 |
} else { // big size
|
|
|
409 |
GFX_fillRect(x + (i * size), y + (j * size), size, size, color);
|
|
|
410 |
}
|
|
|
411 |
} else if (bg != color) {
|
|
|
412 |
if (size == 1) { // default size
|
|
|
413 |
#ifdef GFX_SSD1306
|
|
|
414 |
SSD1306_Draw_Pixel(x + i, y + j, bg);
|
|
|
415 |
#endif
|
|
|
416 |
#ifdef GFX_SSD1331
|
|
|
417 |
SSD1331_Draw_Pixel(x + i, y + j, bg);
|
|
|
418 |
#endif
|
|
|
419 |
} else { // big size
|
|
|
420 |
GFX_fillRect(x + i*size, y + j*size, size, size, bg);
|
|
|
421 |
}
|
|
|
422 |
}
|
|
|
423 |
line >>= 1;
|
|
|
424 |
}
|
|
|
425 |
}
|
|
|
426 |
}
|
|
|
427 |
|
|
|
428 |
void GFX_write(unsigned char c) {
|
|
|
429 |
if (c == '\n') {
|
|
|
430 |
gfx_data.cursor_y += gfx_data.textsize * 8;
|
|
|
431 |
gfx_data.cursor_x = 0;
|
|
|
432 |
} else if (c == '\r') {
|
|
|
433 |
// skip em
|
|
|
434 |
} else {
|
|
|
435 |
GFX_drawChar(gfx_data.cursor_x, gfx_data.cursor_y, c, gfx_data.textcolor, gfx_data.textbgcolor, gfx_data.textsize);
|
|
|
436 |
gfx_data.cursor_x += gfx_data.textsize * 6;
|
|
|
437 |
if (gfx_data.wrap && (gfx_data.cursor_x > (gfx_data._width - gfx_data.textsize * 6))) {
|
|
|
438 |
gfx_data.cursor_y += gfx_data.textsize * 8;
|
|
|
439 |
gfx_data.cursor_x = 0;
|
|
|
440 |
}
|
|
|
441 |
}
|
|
|
442 |
}
|
|
|
443 |
|
|
|
444 |
void GFX_writeString(const rom char *fmt, ...) {
|
|
|
445 |
unsigned char i, len;
|
|
|
446 |
va_list args;
|
|
|
447 |
va_start(args, fmt);
|
|
|
448 |
vsprintf((char *) gfx_data.buffer, fmt, args);
|
|
|
449 |
va_end(args);
|
|
|
450 |
len = strlen((char *) gfx_data.buffer);
|
|
|
451 |
for (i = 0; i < len; i++) {
|
|
|
452 |
GFX_write(gfx_data.buffer[i]);
|
|
|
453 |
}
|
|
|
454 |
}
|
|
|
455 |
|
|
|
456 |
void GFX_setCursor(int x, int y) {
|
|
|
457 |
gfx_data.cursor_x = x;
|
|
|
458 |
gfx_data.cursor_y = y;
|
|
|
459 |
}
|
|
|
460 |
|
|
|
461 |
void GFX_setTextColor(unsigned int c) {
|
|
|
462 |
// for 'transparent' background, we'll set the bg
|
|
|
463 |
// to the same as fg instead of using a flag
|
|
|
464 |
gfx_data.textcolor = c;
|
|
|
465 |
gfx_data.textbgcolor = c;
|
|
|
466 |
}
|
|
|
467 |
|
|
|
468 |
void GFX_setTextColorBG(unsigned int c, unsigned int bg) {
|
|
|
469 |
gfx_data.textcolor = c;
|
|
|
470 |
gfx_data.textbgcolor = bg;
|
|
|
471 |
}
|
|
|
472 |
|
|
|
473 |
void GFX_setTextSize(unsigned char s) {
|
|
|
474 |
gfx_data.textsize = (s > 0) ? s : 1;
|
|
|
475 |
}
|
|
|
476 |
|
|
|
477 |
void GFX_setTextWrap(unsigned char w) {
|
|
|
478 |
gfx_data.wrap = w;
|
|
|
479 |
}
|
|
|
480 |
|
|
|
481 |
void GFX_setRotation(unsigned char x) {
|
|
|
482 |
x %= 4; // cant be higher than 3
|
|
|
483 |
gfx_data.rotation = x;
|
|
|
484 |
switch (x) {
|
|
|
485 |
case 0:
|
|
|
486 |
case 2:
|
|
|
487 |
gfx_data._width = gfx_data.WIDTH;
|
|
|
488 |
gfx_data._height = gfx_data.HEIGHT;
|
|
|
489 |
break;
|
|
|
490 |
case 1:
|
|
|
491 |
case 3:
|
|
|
492 |
gfx_data._width = gfx_data.HEIGHT;
|
|
|
493 |
gfx_data._height = gfx_data.WIDTH;
|
|
|
494 |
break;
|
|
|
495 |
}
|
|
|
496 |
}
|
|
|
497 |
|
|
|
498 |
unsigned char GFX_getRotation() {
|
|
|
499 |
gfx_data.rotation %= 4;
|
|
|
500 |
return gfx_data.rotation;
|
|
|
501 |
}
|
|
|
502 |
|
|
|
503 |
int GFX_height() {
|
|
|
504 |
return gfx_data._height;
|
|
|
505 |
}
|
|
|
506 |
|
|
|
507 |
int GFX_width() {
|
|
|
508 |
return gfx_data._width;
|
|
|
509 |
}
|