| 199 |
Kevin |
1 |
// <editor-fold defaultstate="collapsed" desc="Configuration Bits">
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2 |
/* ------------------------------------------------------------ */
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3 |
/* PIC32 Configuration Settings */
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4 |
/* ------------------------------------------------------------ */
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5 |
/* Oscillator Settings */
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6 |
#pragma config FNOSC = PRIPLL // Oscillator Selection Bits
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7 |
#pragma config POSCMOD = EC // Primary Oscillator Configuration
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8 |
#pragma config FPLLIDIV = DIV_2 // PLL Input Divider
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9 |
#pragma config FPLLMUL = MUL_20 // PLL Multiplier
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10 |
#pragma config FPLLODIV = DIV_1 // PLL Output Divider
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Kevin |
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#pragma config FPBDIV = DIV_1 // Peripheral Clock Divisor (timers/UART/SPI/I2C)
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Kevin |
12 |
#pragma config FSOSCEN = OFF // Secondary Oscillator Enable
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13 |
/* Clock Control Settings */
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14 |
#pragma config IESO = OFF // Internal/External Clock Switch Over
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15 |
#pragma config FCKSM = CSDCMD // Clock Switching and Monitor Selection
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16 |
#pragma config OSCIOFNC = OFF // CLKO Output Signal Active on the OSCO Pin
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17 |
/* USB Settings */
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18 |
#pragma config UPLLEN = ON // USB PLL Enable
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19 |
#pragma config UPLLIDIV = DIV_2 // USB PLL Input Divider
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20 |
#pragma config FVBUSONIO = OFF // USB VBUS ON Selection
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21 |
#pragma config FUSBIDIO = OFF // USB USID Selection
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22 |
/* Other Peripheral Device Settings */
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23 |
#pragma config FWDTEN = OFF // Watchdog Timer Enable
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24 |
#pragma config WDTPS = PS1024 // Watchdog Timer Postscaler
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25 |
#pragma config FSRSSEL = PRIORITY_7 // SRS Interrupt Priority
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#pragma config FCANIO = OFF // CAN I/O Pin Select (default/alternate)
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27 |
#pragma config FETHIO = ON // Ethernet I/O Pin Select (default/alternate)
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28 |
#pragma config FMIIEN = OFF // Ethernet MII/RMII select (OFF=RMII)
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29 |
/* Code Protection Settings */
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30 |
#pragma config CP = OFF // Code Protect
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31 |
#pragma config BWP = OFF // Boot Flash Write Protect
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32 |
#pragma config PWP = OFF // Program Flash Write Protect
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33 |
/* Debug Settings */
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34 |
#pragma config ICESEL = ICS_PGx1 // ICE/ICD Comm Channel Select (on-board debugger)
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35 |
/* ------------------------------------------------------------ */
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// </editor-fold>
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38 |
#include <xc.h>
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39 |
#include <plib.h>
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Kevin |
40 |
#include <stdlib.h>
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Kevin |
41 |
#include "defines.h"
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Kevin |
42 |
#include "SPI1.h"
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43 |
#include "TIMER5.h"
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44 |
#include "CUBE.h"
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Kevin |
45 |
#include "BTN.h"
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46 |
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Kevin |
47 |
void BTN1_Interrupt(void);
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48 |
void BTN2_Interrupt(void);
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Kevin |
49 |
void Animation_Solid_Colors(int iterations, int delay_ms);
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50 |
void Animation_Layer_Alternate(int iterations, int delay_ms);
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51 |
void Animation_Pixel_Alternate(int iterations, int delay_ms);
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52 |
void Animation_Full_Color_Sweep(int iterations, int delay_us);
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53 |
void Animation_Row_Column_Sweep(int iterations, int delay_ms);
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54 |
void Animation_Pixel_Sweep(int iterations, int delay_ms);
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55 |
void Animation_Pseudo_Random_Colors(int iterations,int delay_ms);
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56 |
void Animation_Random_Colors(int iterations, int delay_ms);
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57 |
void Animation_Cube_In_Cube(int iterations, int delay_ms);
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58 |
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59 |
void Delay_MS(unsigned int delay_ms) {
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| 201 |
Kevin |
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// Delays the CPU for the given amount of time.
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61 |
// Note: Watch out for integer overflow! (max delay_ms = 107374) ??
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Kevin |
62 |
unsigned int delay = delay_ms * MS_TO_CT_TICKS;
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63 |
unsigned int startTime = ReadCoreTimer();
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64 |
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {};
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65 |
}
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67 |
void Delay_US(unsigned int delay_us) {
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Kevin |
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// Delays the CPU for the given amount of time.
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// Note: Watch out for integer overflow!
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Kevin |
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unsigned int delay = delay_us * US_TO_CT_TICKS;
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unsigned int startTime = ReadCoreTimer();
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72 |
while ((unsigned int)(ReadCoreTimer() - startTime) < delay) {};
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73 |
}
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74 |
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int main() {
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/* Configure the target for maximum performance at 80 MHz. */
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Kevin |
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// Note: This overrides the peripheral clock to 80Mhz regardless of config
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SYSTEMConfigPerformance(CPU_CLOCK_HZ);
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Kevin |
79 |
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Kevin |
80 |
// Configure the interrupts for multiple vectors
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Kevin |
81 |
INTConfigureSystem(INT_SYSTEM_CONFIG_MULT_VECTOR);
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Kevin |
83 |
// Set all analog I/O pins to digital
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AD1PCFGSET = 0xFFFF;
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Kevin |
85 |
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Kevin |
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// Initialize peripherals
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Kevin |
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SPI1_DATA spi_data;
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88 |
SPI1_Init(&spi_data);
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90 |
PWM2_Init();
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91 |
PWM2_Start();
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92 |
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93 |
CUBE_DATA cube_data;
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Kevin |
94 |
Cube_Init(&cube_data, 0x01);
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Kevin |
95 |
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96 |
// 2083 = 60Hz, 500 = 250Hz, 250 = 500Hz
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Kevin |
97 |
TIMER_DATA timer_data;
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TIMER5_Init(&timer_data, &Cube_Timer_Interrupt, 500);
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Kevin |
99 |
TIMER5_Start();
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100 |
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Kevin |
101 |
BTN_DATA btn_data;
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102 |
BTN_Init(&btn_data, &BTN1_Interrupt, &BTN2_Interrupt, NULL);
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| 200 |
Kevin |
103 |
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| 201 |
Kevin |
104 |
// Begin display
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Kevin |
105 |
Cube_Set_All(0xFF,0xFF,0xFF);
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106 |
Delay_MS(3000);
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107 |
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| 199 |
Kevin |
108 |
// Loop through some preset animations
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109 |
while(1) {
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110 |
Animation_Solid_Colors(2,300);
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111 |
Animation_Layer_Alternate(2,300);
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112 |
Animation_Pixel_Alternate(1,200);
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113 |
Animation_Full_Color_Sweep(2,1000);
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114 |
Animation_Row_Column_Sweep(2,40);
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115 |
Animation_Pseudo_Random_Colors(10,300);
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116 |
Animation_Random_Colors(10,300);
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117 |
Animation_Cube_In_Cube(4,300);
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118 |
}
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| 193 |
Kevin |
119 |
}
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120 |
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| 200 |
Kevin |
121 |
// Function call on button 1 press to change refresh rate
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122 |
void BTN1_Interrupt(void) {
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123 |
static char state;
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124 |
state = (state == 3) ? 0 : state + 1;
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125 |
TIMER5_Stop();
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126 |
switch (state) {
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127 |
case 0:
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| 201 |
Kevin |
128 |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 500);
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| 200 |
Kevin |
129 |
break;
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130 |
case 1:
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Kevin |
131 |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 2083);
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Kevin |
132 |
break;
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133 |
case 2:
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Kevin |
134 |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 4166);
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| 200 |
Kevin |
135 |
break;
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136 |
case 3:
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Kevin |
137 |
TIMER5_Init(NULL, &Cube_Timer_Interrupt, 13107);
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Kevin |
138 |
break;
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139 |
}
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140 |
TIMER5_Start();
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141 |
}
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142 |
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143 |
// Function call on button 2 press to change brightness
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144 |
void BTN2_Interrupt(void) {
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145 |
static char state;
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146 |
state = (state == 5) ? 0 : state + 1;
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147 |
TIMER5_Stop();
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148 |
Delay_MS(1); // Need to wait for all SPI writes to complete
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149 |
char BC;
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150 |
switch (state) {
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case 0:
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152 |
BC = 0x01;
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153 |
break;
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154 |
case 1:
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155 |
BC = 0x08;
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156 |
break;
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157 |
case 2:
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158 |
BC = 0x10;
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159 |
break;
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160 |
case 3:
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161 |
BC = 0x20;
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162 |
break;
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163 |
case 4:
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164 |
BC = 0x40;
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165 |
break;
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166 |
case 5:
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167 |
BC = 0x70;
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168 |
break;
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169 |
}
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170 |
Cube_Write_DCS(BC);
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171 |
TIMER5_Start();
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172 |
}
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173 |
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| 199 |
Kevin |
174 |
void Animation_Solid_Colors(int iterations, int delay_ms) {
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175 |
int i;
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176 |
for (i = 0; i < iterations; i++) {
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177 |
Cube_Set_All(RED);
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178 |
Delay_MS(delay_ms);
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179 |
Cube_Set_All(GREEN);
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180 |
Delay_MS(delay_ms);
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181 |
Cube_Set_All(BLUE);
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182 |
Delay_MS(delay_ms);
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183 |
}
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184 |
}
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185 |
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186 |
void Animation_Layer_Alternate(int iterations, int delay_ms) {
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187 |
int i,z;
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188 |
for (z = 0; z < iterations; z++) {
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189 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
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190 |
if (i % 3 == 0)
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191 |
Cube_Set_Layer(i,RED);
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192 |
else if (i % 3 == 1)
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193 |
Cube_Set_Layer(i,GREEN);
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194 |
else
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195 |
Cube_Set_Layer(i,BLUE);
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196 |
}
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197 |
Delay_MS(delay_ms);
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198 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
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199 |
if (i % 3 == 0)
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200 |
Cube_Set_Layer(i,GREEN);
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201 |
else if (i % 3 == 1)
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202 |
Cube_Set_Layer(i,BLUE);
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203 |
else
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204 |
Cube_Set_Layer(i,RED);
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205 |
}
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206 |
Delay_MS(delay_ms);
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207 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
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208 |
if (i % 3 == 0)
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209 |
Cube_Set_Layer(i,BLUE);
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210 |
else if (i % 3 == 1)
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211 |
Cube_Set_Layer(i,RED);
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212 |
else
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213 |
Cube_Set_Layer(i,GREEN);
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214 |
}
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215 |
Delay_MS(delay_ms);
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216 |
}
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217 |
}
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218 |
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219 |
void Animation_Pixel_Alternate(int iterations, int delay_ms) {
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220 |
int i,j,k,z;
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221 |
for (z = 0; z < iterations; z++) {
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222 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
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223 |
Cube_Clear();
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224 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
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225 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
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226 |
int var = (j * 8) + k;
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227 |
if (var % 3 == 0)
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228 |
Cube_Set_Pixel(i,j,k,RED);
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229 |
else if (var % 3 == 1)
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230 |
Cube_Set_Pixel(i,j,k,GREEN);
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231 |
else
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232 |
Cube_Set_Pixel(i,j,k,BLUE);
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233 |
}
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234 |
}
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235 |
Delay_MS(delay_ms);
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236 |
Cube_Clear();
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237 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
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238 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
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239 |
int var = (j * 8) + k;
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240 |
if (var % 3 == 0)
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241 |
Cube_Set_Pixel(i,j,k,GREEN);
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242 |
else if (var % 3 == 1)
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243 |
Cube_Set_Pixel(i,j,k,BLUE);
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244 |
else
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245 |
Cube_Set_Pixel(i,j,k,RED);
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246 |
}
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247 |
}
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248 |
Delay_MS(delay_ms);
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249 |
Cube_Clear();
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250 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
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251 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
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252 |
int var = (j * 8) + k;
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253 |
if (var % 3 == 0)
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254 |
Cube_Set_Pixel(i,j,k,BLUE);
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255 |
else if (var % 3 == 1)
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256 |
Cube_Set_Pixel(i,j,k,RED);
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257 |
else
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258 |
Cube_Set_Pixel(i,j,k,GREEN);
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259 |
}
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260 |
}
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261 |
Delay_MS(delay_ms);
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262 |
}
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263 |
}
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264 |
}
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265 |
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266 |
void Animation_Full_Color_Sweep(int iterations, int delay_us) {
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267 |
int i,z;
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268 |
for (z = 0; z < iterations; z++) {
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269 |
for (i = 0; i < 0x0FF; i+=2) {
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270 |
Cube_Set_All(i,0,0);
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271 |
Delay_US(delay_us);
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272 |
}
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273 |
for (i = 0; i < 0x0FF; i+=2) {
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274 |
Cube_Set_All(0x0FF,i,0);
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275 |
Delay_US(delay_us);
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276 |
}
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277 |
for (i = 0x0FF; i >= 0; i-=2) {
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278 |
Cube_Set_All(i,0x0FF,0);
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279 |
Delay_US(delay_us);
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280 |
}
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281 |
for (i = 0; i < 0x0FF; i+=2) {
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282 |
Cube_Set_All(0,0x0FF,i);
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283 |
Delay_US(delay_us);
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284 |
}
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285 |
for (i = 0; i < 0x0FF; i+=2) {
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286 |
Cube_Set_All(i,0x0FF,0x0FF);
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287 |
Delay_US(delay_us);
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288 |
}
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289 |
for (i = 0x0FF; i >= 0; i-=2) {
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290 |
Cube_Set_All(0x0FF,i,0x0FF);
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291 |
Delay_US(delay_us);
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292 |
}
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293 |
for (i = 0x0FF; i >= 0; i-=2) {
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294 |
Cube_Set_All(i,0,0x0FF);
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295 |
Delay_US(delay_us);
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296 |
}
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297 |
for (i = 0x100; i >= 0; i-=2) {
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298 |
Cube_Set_All(0,0,i);
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|
299 |
Delay_US(delay_us);
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|
300 |
}
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301 |
}
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302 |
}
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303 |
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304 |
void Animation_Row_Column_Sweep(int iterations, int delay_ms) {
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305 |
int i,j,k,a,z;
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306 |
for (z = 0; z < iterations; z++) {
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307 |
for (i = 0; i < 3; i++) {
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308 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
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309 |
Cube_Clear();
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310 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
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311 |
if (i % 3 == 0)
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312 |
for (a = 0; a < CUBE_LAYER_COUNT; a++)
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|
313 |
Cube_Set_Pixel(a,j,k,RED);
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314 |
else if (i % 3 == 1)
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|
315 |
for (a = 0; a < CUBE_LAYER_COUNT; a++)
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|
316 |
Cube_Set_Pixel(a,j,k,GREEN);
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317 |
else
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318 |
for (a = 0; a < CUBE_LAYER_COUNT; a++)
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|
319 |
Cube_Set_Pixel(a,j,k,BLUE);
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|
320 |
Delay_MS(delay_ms);
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321 |
}
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322 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
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|
323 |
Cube_Clear();
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324 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++)
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|
325 |
if (i % 3 == 0)
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326 |
for (a = 0; a < CUBE_LAYER_COUNT; a++)
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|
327 |
Cube_Set_Pixel(a,k,j,RED);
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|
328 |
else if (i % 3 == 1)
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|
329 |
for (a = 0; a < CUBE_LAYER_COUNT; a++)
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|
330 |
Cube_Set_Pixel(a,k,j,GREEN);
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|
331 |
else
|
|
|
332 |
for (a = 0; a < CUBE_LAYER_COUNT; a++)
|
|
|
333 |
Cube_Set_Pixel(a,k,j,BLUE);
|
|
|
334 |
Delay_MS(delay_ms);
|
|
|
335 |
}
|
|
|
336 |
for (j = CUBE_LAYER_COUNT-1; j >= 0; j--) {
|
|
|
337 |
Cube_Clear();
|
|
|
338 |
if (i % 3 == 0) {
|
|
|
339 |
for (k = 0; k < CUBE_LAYER_COUNT; k++)
|
|
|
340 |
if (k == j)
|
|
|
341 |
Cube_Set_Layer(k,RED);
|
|
|
342 |
} else if (i % 3 == 1) {
|
|
|
343 |
for (k = 0; k < CUBE_LAYER_COUNT; k++)
|
|
|
344 |
if (k == j)
|
|
|
345 |
Cube_Set_Layer(k,GREEN);
|
|
|
346 |
} else {
|
|
|
347 |
for (k = 0; k < CUBE_LAYER_COUNT; k++)
|
|
|
348 |
if (k == j)
|
|
|
349 |
Cube_Set_Layer(k,BLUE);
|
|
|
350 |
}
|
|
|
351 |
Delay_MS(delay_ms);
|
|
|
352 |
}
|
|
|
353 |
}
|
|
|
354 |
}
|
|
|
355 |
}
|
|
|
356 |
|
|
|
357 |
void Animation_Pixel_Sweep(int iterations, int delay_ms) {
|
|
|
358 |
int i,j,k,z,a;
|
|
|
359 |
for (z = 0; z < iterations; z++) {
|
|
|
360 |
for (a = 0; a < 3; a++) {
|
|
|
361 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
|
|
|
362 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
|
|
|
363 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
|
|
|
364 |
Cube_Clear();
|
|
|
365 |
if (a % 3 == 0) {
|
|
|
366 |
Cube_Set_Pixel(i,j,k,RED);
|
|
|
367 |
} else if (a % 3 == 1) {
|
|
|
368 |
Cube_Set_Pixel(i,j,k,GREEN);
|
|
|
369 |
} else {
|
|
|
370 |
Cube_Set_Pixel(i,j,k,BLUE);
|
|
|
371 |
}
|
|
|
372 |
Delay_MS(delay_ms);
|
|
|
373 |
}
|
|
|
374 |
}
|
|
|
375 |
}
|
|
|
376 |
}
|
|
|
377 |
}
|
|
|
378 |
}
|
|
|
379 |
|
|
|
380 |
void Animation_Pseudo_Random_Colors(int iterations, int delay_ms) {
|
|
|
381 |
int i,j,k,z;
|
|
|
382 |
for (z = 0; z < iterations; z++) {
|
|
|
383 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
|
|
|
384 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
|
|
|
385 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
|
|
|
386 |
unsigned int a = rand();
|
|
|
387 |
if (a % 5 == 0)
|
|
|
388 |
Cube_Set_Pixel(i,j,k,RED);
|
|
|
389 |
else if (a % 5 == 1)
|
|
|
390 |
Cube_Set_Pixel(i,j,k,GREEN);
|
|
|
391 |
else if (a % 5 == 2)
|
|
|
392 |
Cube_Set_Pixel(i,j,k,BLUE);
|
|
|
393 |
else if (a % 5 == 3)
|
|
|
394 |
Cube_Set_Pixel(i,j,k,PURPLE);
|
|
|
395 |
else if (a % 5 == 4)
|
|
|
396 |
Cube_Set_Pixel(i,j,k,YELLOW);
|
|
|
397 |
else
|
|
|
398 |
Cube_Set_Pixel(i,j,k,ORANGE);
|
|
|
399 |
}
|
|
|
400 |
}
|
|
|
401 |
}
|
|
|
402 |
Delay_MS(delay_ms);
|
|
|
403 |
}
|
|
|
404 |
}
|
|
|
405 |
|
|
|
406 |
void Animation_Random_Colors(int iterations, int delay_ms) {
|
|
|
407 |
int i,j,k,z;
|
|
|
408 |
for (z = 0; z < iterations; z++) {
|
|
|
409 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
|
|
|
410 |
for (j = 0; j < CUBE_ROW_COUNT; j++) {
|
|
|
411 |
for (k = 0; k < CUBE_COLUMN_COUNT; k++) {
|
|
|
412 |
Cube_Set_Pixel(i,j,k,rand()&0x0FF,rand()&0x0FF,rand()&0x0FF);
|
|
|
413 |
}
|
|
|
414 |
}
|
|
|
415 |
}
|
|
|
416 |
Delay_MS(delay_ms);
|
|
|
417 |
}
|
|
|
418 |
}
|
|
|
419 |
|
|
|
420 |
void Animation_Cube_In_Cube(int iterations, int delay_ms) {
|
|
|
421 |
int z,x,i,j,k;
|
|
|
422 |
for (z = 0; z < iterations; z++) {
|
|
|
423 |
for (x = 0; x < 5; x++) {
|
|
|
424 |
Cube_Clear();
|
|
|
425 |
for (i = 0; i < CUBE_LAYER_COUNT; i++) {
|
|
|
426 |
if ((x == 0 || x == 4)&&(i == 0 || i == 7)) {
|
|
|
427 |
Cube_Set_Layer(i,RED);
|
|
|
428 |
} else if ((x == 1 || x == 4)&&(i == 1 || i == 6)) {
|
|
|
429 |
for (j = 1; j < CUBE_ROW_COUNT-1; j++)
|
|
|
430 |
for (k = 1; k < CUBE_COLUMN_COUNT-1; k++)
|
|
|
431 |
Cube_Set_Pixel(i,j,k,YELLOW);
|
|
|
432 |
} else if ((x == 2 || x == 4)&&(i == 2 || i == 5)) {
|
|
|
433 |
for (j = 2; j < CUBE_ROW_COUNT-2; j++)
|
|
|
434 |
for (k = 2; k < CUBE_COLUMN_COUNT-2; k++)
|
|
|
435 |
Cube_Set_Pixel(i,j,k,GREEN);
|
|
|
436 |
} else if ((x == 3 || x == 4)&&(i == 3 || i == 4)) {
|
|
|
437 |
for (j = 3; j < CUBE_ROW_COUNT-3; j++)
|
|
|
438 |
for (k = 3; k < CUBE_COLUMN_COUNT-3; k++)
|
|
|
439 |
Cube_Set_Pixel(i,j,k,BLUE);
|
|
|
440 |
}
|
|
|
441 |
|
|
|
442 |
if ((x == 0 || x == 4)&&(i > 0 && i < 8)) {
|
|
|
443 |
for (j = 0; j < 8; j++) {
|
|
|
444 |
Cube_Set_Pixel(i,j,0,RED);
|
|
|
445 |
Cube_Set_Pixel(i,j,7,RED);
|
|
|
446 |
Cube_Set_Pixel(i,0,j,RED);
|
|
|
447 |
Cube_Set_Pixel(i,7,j,RED);
|
|
|
448 |
}
|
|
|
449 |
}
|
|
|
450 |
if ((x == 1 || x == 4)&&(i > 1 && i < 7)) {
|
|
|
451 |
for (j = 1; j < 7; j++) {
|
|
|
452 |
Cube_Set_Pixel(i,j,1,YELLOW);
|
|
|
453 |
Cube_Set_Pixel(i,j,6,YELLOW);
|
|
|
454 |
Cube_Set_Pixel(i,1,j,YELLOW);
|
|
|
455 |
Cube_Set_Pixel(i,6,j,YELLOW);
|
|
|
456 |
}
|
|
|
457 |
}
|
|
|
458 |
if ((x == 2 || x == 4)&&(i > 2 && i < 6)) {
|
|
|
459 |
for (j = 2; j < 6; j++) {
|
|
|
460 |
Cube_Set_Pixel(i,j,2,GREEN);
|
|
|
461 |
Cube_Set_Pixel(i,j,5,GREEN);
|
|
|
462 |
Cube_Set_Pixel(i,2,j,GREEN);
|
|
|
463 |
Cube_Set_Pixel(i,5,j,GREEN);
|
|
|
464 |
}
|
|
|
465 |
}
|
|
|
466 |
}
|
|
|
467 |
Delay_MS(delay_ms);
|
|
|
468 |
}
|
|
|
469 |
}
|
|
|
470 |
}
|