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#include "defines.h"
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#include "CONTROLLERS.h"
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#include "I2C1.h"
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static CONTROLLER_DATA *ctrl_data_p;
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void Controller_Init(CONTROLLER_DATA *data,
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void (*btn_change_callback)(uint8_t, uint8_t)) {
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ctrl_data_p = data;
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ctrl_data_p->btn_change_callback = btn_change_callback;
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ctrl_data_p->ctrl_1_connected = 0;
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ctrl_data_p->ctrl_1_buttons_prev = CONTROLLER_BTN_DEFAULT;
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ctrl_data_p->ctrl_1_leds = CONTROLLER_LED_DEFAULT;
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ctrl_data_p->ctrl_1_active = 0;
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ctrl_data_p->ctrl_2_connected = 0;
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ctrl_data_p->ctrl_2_buttons_prev = CONTROLLER_BTN_DEFAULT;
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ctrl_data_p->ctrl_2_leds = CONTROLLER_LED_DEFAULT;
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ctrl_data_p->ctrl_2_active = 0;
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}
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void Controller_Update(void) {
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uint8_t buffer[2];
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uint8_t result, length;
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uint8_t ctrl_1_btn = 0, ctrl_2_btn = 0;
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// Read button values from controllers
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I2C1_Master_Restart(CONTROLLER_1_ADDRESS, CONTROLLER_READ, 1);
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do {
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result = I2C1_Get_Status();
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} while (!result);
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if (result == I2C1_RECV_OK) {
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// Indicate that controller 1 is connected
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LED1_LAT = 1;
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ctrl_data_p->ctrl_1_connected = 1;
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length = I2C1_Read_Buffer(buffer);
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buffer[0] = ~buffer[0];
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// Button change detected
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if (ctrl_data_p->ctrl_1_buttons_prev != buffer[0]) {
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// Check if a button has been pressed since startup
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if (!ctrl_data_p->ctrl_1_active) {
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ctrl_data_p->ctrl_1_active = 1;
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}
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// Figure out which button has changed
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ctrl_1_btn = ctrl_data_p->ctrl_1_buttons_prev ^ buffer[0];
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// Save the button if it went from unpressed -> pressed
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ctrl_1_btn &= buffer[0];
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}
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ctrl_data_p->ctrl_1_buttons_prev = buffer[0];
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} else {
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LED1_LAT = 0;
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ctrl_data_p->ctrl_1_connected = 0;
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ctrl_data_p->ctrl_1_active = 0;
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}
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I2C1_Master_Restart(CONTROLLER_2_ADDRESS, CONTROLLER_READ, 1);
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do {
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result = I2C1_Get_Status();
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} while (!result);
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if (result == I2C1_RECV_OK) {
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// Indicate that controller 2 is connected
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LED2_LAT = 1;
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ctrl_data_p->ctrl_2_connected = 1;
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length = I2C1_Read_Buffer(buffer);
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buffer[0] = ~buffer[0];
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// Button change detected
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if (ctrl_data_p->ctrl_2_buttons_prev != buffer[0]) {
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// Check if a button has been pressed since startup
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if (!ctrl_data_p->ctrl_2_active) {
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ctrl_data_p->ctrl_2_active = 1;
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}
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// Figure out which button has changed
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ctrl_2_btn = ctrl_data_p->ctrl_2_buttons_prev ^ buffer[0];
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// Save the button if it went from unpressed -> pressed
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ctrl_2_btn &= buffer[0];
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}
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ctrl_data_p->ctrl_2_buttons_prev = buffer[0];
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} else {
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LED2_LAT = 0;
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ctrl_data_p->ctrl_2_connected = 0;
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ctrl_data_p->ctrl_2_active = 0;
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}
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// Write LED values to controllers
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if (ctrl_data_p->ctrl_1_connected) {
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buffer[0] = CONTROLLER_WRITE;
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buffer[1] = ctrl_data_p->ctrl_1_leds;
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I2C1_Master_Send(CONTROLLER_1_ADDRESS, buffer, 2);
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do {
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result = I2C1_Get_Status();
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} while (!result);
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}
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if (ctrl_data_p->ctrl_2_connected) {
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buffer[0] = CONTROLLER_WRITE;
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buffer[1] = ctrl_data_p->ctrl_2_leds;
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I2C1_Master_Send(CONTROLLER_2_ADDRESS, buffer, 2);
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do {
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result = I2C1_Get_Status();
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} while (!result);
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}
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// If board is in an idle state and a controller is connected, switch modes
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if (Get_Board_State() == BOARD_MODE_IDLE) {
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// If both controllers are active, go into game TRON mode
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if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active) {
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Reset_Board(BOARD_MODE_TRON);
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}
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// Otherwise if only one controller is active, go into game SNAKE mode
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if (ctrl_data_p->ctrl_1_active || ctrl_data_p->ctrl_2_active) {
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Reset_Board(BOARD_MODE_SNAKE);
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}
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}
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if (Get_Board_State() == BOARD_MODE_SNAKE) {
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// If both controllers are active, go into game TRON mode
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if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active) {
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Reset_Board(BOARD_MODE_TRON);
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}
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}
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// Call the callback function if any buttons have changed
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if (ctrl_data_p->btn_change_callback != NULL) {
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if (ctrl_1_btn || ctrl_2_btn) {
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(*ctrl_data_p->btn_change_callback)(ctrl_1_btn, ctrl_2_btn);
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}
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}
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}
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void Controller_Set_Leds(uint8_t ctrl_1, uint8_t ctrl_2) {
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ctrl_data_p->ctrl_1_leds = ctrl_1;
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ctrl_data_p->ctrl_2_leds = ctrl_2;
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}
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uint8_t Controller_Query(void) {
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// Returns the active status of attached controllers
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if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active)
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return 0x3;
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else if (ctrl_data_p->ctrl_1_active)
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return 0x1;
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else if (ctrl_data_p->ctrl_2_active)
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return 0x2;
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return 0;
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}
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