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238 Kevin 1
#include "defines.h"
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#include "CONTROLLERS.h"
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#include "I2C1.h"
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static CONTROLLER_DATA *ctrl_data_p;
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static BOARD_STATE *board_state_p;
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void Controller_Init(CONTROLLER_DATA *data, BOARD_STATE *state,
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        void (*btn_change_callback)(uint8_t, uint8_t)) {
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    ctrl_data_p = data;
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    board_state_p = state;
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    ctrl_data_p->btn_change_callback = btn_change_callback;
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    ctrl_data_p->ctrl_1_connected = 0;
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    ctrl_data_p->ctrl_1_buttons_prev = CONTROLLER_BTN_DEFAULT;
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    ctrl_data_p->ctrl_1_leds = CONTROLLER_LED_DEFAULT;
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    ctrl_data_p->ctrl_1_active = 0;
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    ctrl_data_p->ctrl_2_connected = 0;
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    ctrl_data_p->ctrl_2_buttons_prev = CONTROLLER_BTN_DEFAULT;
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    ctrl_data_p->ctrl_2_leds = CONTROLLER_LED_DEFAULT;
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    ctrl_data_p->ctrl_2_active = 0;
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}
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void Controller_Update(void) {
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    uint8_t buffer[2];
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    uint8_t result, length;
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    uint8_t ctrl_1_btn = 0, ctrl_2_btn = 0;
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    // Read button values from controllers
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    I2C1_Master_Restart(CONTROLLER_1_ADDRESS, CONTROLLER_READ, 1);
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    do {
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        result = I2C1_Get_Status();
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    } while (!result);
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    if (result == I2C1_RECV_OK) {
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        // Indicate that controller 1 is connected
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        LED1_LAT = 1;
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        ctrl_data_p->ctrl_1_connected = 1;
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        length = I2C1_Read_Buffer(buffer);
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        buffer[0] = ~buffer[0];
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        // Button change detected
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        if (ctrl_data_p->ctrl_1_buttons_prev != buffer[0]) {
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            // Check if a button has been pressed since startup
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            if (!ctrl_data_p->ctrl_1_active) {
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                ctrl_data_p->ctrl_1_active = 1;
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            }
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            // Figure out which button has changed
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            ctrl_1_btn = ctrl_data_p->ctrl_1_buttons_prev ^ buffer[0];
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            // Save the button if it went from unpressed -> pressed
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            ctrl_1_btn &= buffer[0];
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        }
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        ctrl_data_p->ctrl_1_buttons_prev = buffer[0];
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    } else {
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        LED1_LAT = 0;
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        ctrl_data_p->ctrl_1_connected = 0;
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        ctrl_data_p->ctrl_1_active = 0;
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    }
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    I2C1_Master_Restart(CONTROLLER_2_ADDRESS, CONTROLLER_READ, 1);
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    do {
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        result = I2C1_Get_Status();
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    } while (!result);
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    if (result == I2C1_RECV_OK) {
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        // Indicate that controller 2 is connected
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        LED2_LAT = 1;
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        ctrl_data_p->ctrl_2_connected = 1;
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        length = I2C1_Read_Buffer(buffer);
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        buffer[0] = ~buffer[0];
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        // Button change detected
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        if (ctrl_data_p->ctrl_2_buttons_prev != buffer[0]) {
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            // Check if a button has been pressed since startup
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            if (!ctrl_data_p->ctrl_2_active) {
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                ctrl_data_p->ctrl_2_active = 1;
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            }
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            // Figure out which button has changed
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            ctrl_2_btn = ctrl_data_p->ctrl_2_buttons_prev ^ buffer[0];
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            // Save the button if it went from unpressed -> pressed
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            ctrl_2_btn &= buffer[0];
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        }
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        ctrl_data_p->ctrl_2_buttons_prev = buffer[0];
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    } else {
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        LED2_LAT = 0;
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        ctrl_data_p->ctrl_2_connected = 0;
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        ctrl_data_p->ctrl_2_active = 0;
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    }
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    // Write LED values to controllers
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    if (ctrl_data_p->ctrl_1_connected) {
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        buffer[0] = CONTROLLER_WRITE;
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        buffer[1] = ctrl_data_p->ctrl_1_leds;
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        I2C1_Master_Send(CONTROLLER_1_ADDRESS, buffer, 2);
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        do {
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            result = I2C1_Get_Status();
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        } while (!result);
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    }
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    if (ctrl_data_p->ctrl_2_connected) {
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        buffer[0] = CONTROLLER_WRITE;
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        buffer[1] = ctrl_data_p->ctrl_2_leds;
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        I2C1_Master_Send(CONTROLLER_2_ADDRESS, buffer, 2);
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        do {
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            result = I2C1_Get_Status();
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        } while (!result);
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    }
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    // If board is in an idle state and a controller is connected, switch modes
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    if (board_state_p->cube_mode == BOARD_MODE_IDLE) {
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        // If both controllers are active, go into game TRON mode
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        if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active) {
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            board_state_p->cube_mode = BOARD_MODE_TRON;
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            Reset_Board();
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        }
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        // Otherwise if only one controller is active, go into game SNAKE mode
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        if (ctrl_data_p->ctrl_1_active || ctrl_data_p->ctrl_2_active) {
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            board_state_p->cube_mode = BOARD_MODE_SNAKE;
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            Reset_Board();
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        }
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    }
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    if (board_state_p->cube_mode == BOARD_MODE_SNAKE) {
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        // If both controllers are active, go into game TRON mode
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        if (ctrl_data_p->ctrl_1_active && ctrl_data_p->ctrl_2_active) {
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            board_state_p->cube_mode = BOARD_MODE_TRON;
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            Reset_Board();
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        }
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    }
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    // Call the callback function if any buttons have changed
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    if (ctrl_data_p->btn_change_callback != NULL) {
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        if (ctrl_1_btn || ctrl_2_btn) {
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            (*ctrl_data_p->btn_change_callback)(ctrl_1_btn, ctrl_2_btn);
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        }
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    }
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}
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void Controller_Set_Leds(uint8_t ctrl_1, uint8_t ctrl_2) {
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    ctrl_data_p->ctrl_1_leds = ctrl_1;
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    ctrl_data_p->ctrl_2_leds = ctrl_2;
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}