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173 Kevin 1
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#Exported from Wings 3D 0.98.34
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DEF cube28_copy37 Transform {
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DEF cube28_copy36 Transform {
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DEF cube34_copy35 Transform {
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DEF cube34 Transform {
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DEF cube28_copy33 Transform {
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890
DEF cube28_copy32 Transform {
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967
DEF cube30_copy31 Transform {
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1521
DEF cube21 Transform {
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1566
DEF cube19_copy20 Transform {
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1610
 
1611
DEF cube19 Transform {
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1655
 
1656
DEF cube18 Transform {
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1662
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1700
 
1701
DEF cube17 Transform {
1702
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1767
 
1768
DEF cube13 Transform {
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1770
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1771
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1772
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1812
 
1813
DEF cube2_copy9 Transform {
1814
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1857
 
1858
DEF cube2_copy8 Transform {
1859
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1860
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1902
 
1903
DEF cube2_copy7 Transform {
1904
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1905
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1947
 
1948
DEF cube2_copy6 Transform {
1949
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1950
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1951
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1952
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1954
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1955
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1969
          1, 2, 6, 5, -1,
1970
          2, 3, 7, 6, -1,
1971
          4, 5, 6, 7, -1 ]
1972
        normal Normal { vector [
1973
          -0.577350 -0.577350 0.577350,
1974
          -0.577350 0.577350 0.577350,
1975
          0.577350 0.577350 0.577350,
1976
          0.577350 -0.577350 0.577350,
1977
          -0.577350 -0.577350 -0.577350,
1978
          -0.577350 0.577350 -0.577350,
1979
          0.577350 0.577350 -0.577350,
1980
          0.577350 -0.577350 -0.577350 ] }
1981
        normalIndex [
1982
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1983
          0, 3, 2, 1, -1,
1984
          0, 4, 7, 3, -1,
1985
          1, 2, 6, 5, -1,
1986
          2, 3, 7, 6, -1,
1987
          4, 5, 6, 7, -1 ]
1988
      }
1989
    }
1990
  ]
1991
}
1992
 
1993
DEF cube2_copy5 Transform {
1994
  children [
1995
    Shape {
1996
      appearance Appearance {
1997
        material USE pins
1998
      }
1999
      geometry IndexedFaceSet {
2000
        normalPerVertex TRUE
2001
        coord Coordinate { point [
2002
          1.40000 1.30500 0.00000e+0,
2003
          1.40000 1.70500 0.00000e+0,
2004
          1.60000 1.70500 0.00000e+0,
2005
          1.60000 1.30500 0.00000e+0,
2006
          1.40000 1.30500 -1.00000,
2007
          1.40000 1.70500 -1.00000,
2008
          1.60000 1.70500 -1.00000,
2009
          1.60000 1.30500 -1.00000 ] }
2010
        coordIndex [
2011
          0, 1, 5, 4, -1,
2012
          0, 3, 2, 1, -1,
2013
          0, 4, 7, 3, -1,
2014
          1, 2, 6, 5, -1,
2015
          2, 3, 7, 6, -1,
2016
          4, 5, 6, 7, -1 ]
2017
        normal Normal { vector [
2018
          -0.577350 -0.577350 0.577350,
2019
          -0.577350 0.577350 0.577350,
2020
          0.577350 0.577350 0.577350,
2021
          0.577350 -0.577350 0.577350,
2022
          -0.577350 -0.577350 -0.577350,
2023
          -0.577350 0.577350 -0.577350,
2024
          0.577350 0.577350 -0.577350,
2025
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2026
        normalIndex [
2027
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2028
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2029
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2030
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2031
          2, 3, 7, 6, -1,
2032
          4, 5, 6, 7, -1 ]
2033
      }
2034
    }
2035
  ]
2036
}
2037
 
2038
DEF cube2_copy4 Transform {
2039
  children [
2040
    Shape {
2041
      appearance Appearance {
2042
        material USE pins
2043
      }
2044
      geometry IndexedFaceSet {
2045
        normalPerVertex TRUE
2046
        coord Coordinate { point [
2047
          -1.60000 1.30500 0.00000e+0,
2048
          -1.60000 1.70500 0.00000e+0,
2049
          -1.40000 1.70500 0.00000e+0,
2050
          -1.40000 1.30500 0.00000e+0,
2051
          -1.60000 1.30500 -1.00000,
2052
          -1.60000 1.70500 -1.00000,
2053
          -1.40000 1.70500 -1.00000,
2054
          -1.40000 1.30500 -1.00000 ] }
2055
        coordIndex [
2056
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2057
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2058
          0, 4, 7, 3, -1,
2059
          1, 2, 6, 5, -1,
2060
          2, 3, 7, 6, -1,
2061
          4, 5, 6, 7, -1 ]
2062
        normal Normal { vector [
2063
          -0.577350 -0.577350 0.577350,
2064
          -0.577350 0.577350 0.577350,
2065
          0.577350 0.577350 0.577350,
2066
          0.577350 -0.577350 0.577350,
2067
          -0.577350 -0.577350 -0.577350,
2068
          -0.577350 0.577350 -0.577350,
2069
          0.577350 0.577350 -0.577350,
2070
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2071
        normalIndex [
2072
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2073
          0, 3, 2, 1, -1,
2074
          0, 4, 7, 3, -1,
2075
          1, 2, 6, 5, -1,
2076
          2, 3, 7, 6, -1,
2077
          4, 5, 6, 7, -1 ]
2078
      }
2079
    }
2080
  ]
2081
}
2082
 
2083
DEF cube2_copy3 Transform {
2084
  children [
2085
    Shape {
2086
      appearance Appearance {
2087
        material USE pins
2088
      }
2089
      geometry IndexedFaceSet {
2090
        normalPerVertex TRUE
2091
        coord Coordinate { point [
2092
          1.40000 -3.69500 0.00000e+0,
2093
          1.40000 -3.29500 0.00000e+0,
2094
          1.60000 -3.29500 0.00000e+0,
2095
          1.60000 -3.69500 0.00000e+0,
2096
          1.40000 -3.69500 -1.00000,
2097
          1.40000 -3.29500 -1.00000,
2098
          1.60000 -3.29500 -1.00000,
2099
          1.60000 -3.69500 -1.00000 ] }
2100
        coordIndex [
2101
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2102
          0, 3, 2, 1, -1,
2103
          0, 4, 7, 3, -1,
2104
          1, 2, 6, 5, -1,
2105
          2, 3, 7, 6, -1,
2106
          4, 5, 6, 7, -1 ]
2107
        normal Normal { vector [
2108
          -0.577350 -0.577350 0.577350,
2109
          -0.577350 0.577350 0.577350,
2110
          0.577350 0.577350 0.577350,
2111
          0.577350 -0.577350 0.577350,
2112
          -0.577350 -0.577350 -0.577350,
2113
          -0.577350 0.577350 -0.577350,
2114
          0.577350 0.577350 -0.577350,
2115
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2116
        normalIndex [
2117
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2118
          0, 3, 2, 1, -1,
2119
          0, 4, 7, 3, -1,
2120
          1, 2, 6, 5, -1,
2121
          2, 3, 7, 6, -1,
2122
          4, 5, 6, 7, -1 ]
2123
      }
2124
    }
2125
  ]
2126
}
2127
 
2128
DEF cube2 Transform {
2129
  children [
2130
    Shape {
2131
      appearance Appearance {
2132
        material USE pins
2133
      }
2134
      geometry IndexedFaceSet {
2135
        normalPerVertex TRUE
2136
        coord Coordinate { point [
2137
          -1.60000 -3.69500 0.00000e+0,
2138
          -1.60000 -3.29500 0.00000e+0,
2139
          -1.40000 -3.29500 0.00000e+0,
2140
          -1.40000 -3.69500 0.00000e+0,
2141
          -1.60000 -3.69500 -1.00000,
2142
          -1.60000 -3.29500 -1.00000,
2143
          -1.40000 -3.29500 -1.00000,
2144
          -1.40000 -3.69500 -1.00000 ] }
2145
        coordIndex [
2146
          0, 1, 5, 4, -1,
2147
          0, 3, 2, 1, -1,
2148
          0, 4, 7, 3, -1,
2149
          1, 2, 6, 5, -1,
2150
          2, 3, 7, 6, -1,
2151
          4, 5, 6, 7, -1 ]
2152
        normal Normal { vector [
2153
          -0.577350 -0.577350 0.577350,
2154
          -0.577350 0.577350 0.577350,
2155
          0.577350 0.577350 0.577350,
2156
          0.577350 -0.577350 0.577350,
2157
          -0.577350 -0.577350 -0.577350,
2158
          -0.577350 0.577350 -0.577350,
2159
          0.577350 0.577350 -0.577350,
2160
          0.577350 -0.577350 -0.577350 ] }
2161
        normalIndex [
2162
          0, 1, 5, 4, -1,
2163
          0, 3, 2, 1, -1,
2164
          0, 4, 7, 3, -1,
2165
          1, 2, 6, 5, -1,
2166
          2, 3, 7, 6, -1,
2167
          4, 5, 6, 7, -1 ]
2168
      }
2169
    }
2170
  ]
2171
}
2172
 
2173
DEF cube1 Transform {
2174
  children [
2175
    Shape {
2176
      appearance Appearance {
2177
        material DEF body_black Material {
2178
          diffuseColor 0.100000 0.100000 0.100000
2179
          emissiveColor 0.100000 0.100000 0.100000
2180
          specularColor 0.500000 0.500000 0.500000
2181
          ambientIntensity 0.100000
2182
          transparency 0.00000e+0
2183
          shininess 1.00000
2184
        }
2185
      }
2186
      geometry IndexedFaceSet {
2187
        normalPerVertex TRUE
2188
        coord Coordinate { point [
2189
          -2.15000 -4.12500 3.00000,
2190
          -2.15000 4.12500 3.00000,
2191
          2.15000 4.12500 3.00000,
2192
          2.15000 -4.12500 3.00000,
2193
          -2.15000 -4.12500 0.00000e+0,
2194
          -2.15000 4.12500 0.00000e+0,
2195
          2.15000 4.12500 0.00000e+0,
2196
          2.15000 -4.12500 0.00000e+0,
2197
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2198
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2199
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2200
          1.82750 3.80250 3.00000,
2201
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2202
          -1.82750 -3.80250 2.75000,
2203
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2204
          1.82750 3.80250 2.75000,
2205
          -1.82750 1.25000 2.75000,
2206
          1.82750 1.25000 2.75000,
2207
          1.82750 1.25000 3.00000,
2208
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2209
          -1.82750 3.80250 3.00000,
2210
          -1.82750 1.25000 3.00000 ] }
2211
        coordIndex [
2212
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2213
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2214
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2215
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2216
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2217
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2218
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2219
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2220
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2221
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2222
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2223
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2224
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2225
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2226
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2227
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2228
          15, 19, 18, 17, -1,
2229
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2230
          18, 19, 20, 21, -1 ]
2231
        normal Normal { vector [
2232
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2233
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2234
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2235
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2238
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2241
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2242
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2243
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2244
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2245
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2246
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2247
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2248
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2249
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2250
          0.577350 -0.577350 0.577350,
2251
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2252
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2253
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2254
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2255
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2256
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2257
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2258
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2259
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2260
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2261
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2262
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2263
          4, 5, 6, 7, -1,
2264
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2265
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2266
          9, 10, 14, 13, -1,
2267
          10, 11, 15, 17, 14, -1,
2268
          12, 16, 21, 20, -1,
2269
          12, 20, 19, 15, -1,
2270
          13, 14, 17, 16, -1,
2271
          15, 19, 18, 17, -1,
2272
          16, 17, 18, 21, -1,
2273
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2274
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2275
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2276
  ]
2277
}
2278