Subversion Repositories Code-Repo

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
173 Kevin 1
#VRML V2.0 utf8
2
#Exported from Wings 3D 1.4.1
3
DEF cube8 Transform {
4
  children [
5
    Shape {
6
      appearance Appearance {
7
        material DEF mark Material {
8
          diffuseColor 0.0 0.0 0.0
9
          emissiveColor 0.0 0.0 0.0
10
          specularColor 0.0 0.0 0.0
11
          ambientIntensity 0.0
12
          transparency 0.0
13
          shininess 1.0
14
        }
15
      }
16
      geometry IndexedFaceSet {
17
        normalPerVertex TRUE
18
        coord Coordinate { point [
19
          0.175 -0.075 0.29,
20
          0.175 0.075 0.29,
21
          0.325 0.075 0.29,
22
          0.325 -0.075 0.29,
23
          0.175 -0.075 0.19,
24
          0.175 0.075 0.19,
25
          0.325 0.075 0.19,
26
          0.325 -0.075 0.19 ] }
27
        coordIndex [
28
          0, 1, 5, 4, -1,
29
          0, 3, 2, 1, -1,
30
          0, 4, 7, 3, -1,
31
          1, 2, 6, 5, -1,
32
          2, 3, 7, 6, -1,
33
          4, 5, 6, 7, -1 ]
34
        normal Normal { vector [
35
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
36
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
37
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
38
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
39
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
40
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
41
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
42
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
43
        normalIndex [
44
          0, 1, 5, 4, -1,
45
          0, 3, 2, 1, -1,
46
          0, 4, 7, 3, -1,
47
          1, 2, 6, 5, -1,
48
          2, 3, 7, 6, -1,
49
          4, 5, 6, 7, -1 ]
50
      }
51
    }
52
  ]
53
}
54
 
55
DEF cube2_copy7 Transform {
56
  children [
57
    Shape {
58
      appearance Appearance {
59
        material DEF pins Material {
60
          diffuseColor 0.8 0.8 0.8
61
          emissiveColor 0.8 0.8 0.8
62
          specularColor 0.8 0.8 0.8
63
          ambientIntensity 0.8000000000000002
64
          transparency 0.0
65
          shininess 1.0
66
        }
67
      }
68
      geometry IndexedFaceSet {
69
        normalPerVertex TRUE
70
        coord Coordinate { point [
71
          -0.316 -0.246 0.287,
72
          -0.316 -0.125 0.287,
73
          -0.196 -0.125 0.287,
74
          -0.196 -0.246 0.287,
75
          -0.316 -0.246 0.0050000000000000044,
76
          -0.316 -0.125 0.0050000000000000044,
77
          -0.196 -0.125 0.0050000000000000044,
78
          -0.196 -0.246 0.0050000000000000044 ] }
79
        coordIndex [
80
          0, 1, 5, 4, -1,
81
          0, 3, 2, 1, -1,
82
          0, 4, 7, 3, -1,
83
          1, 2, 6, 5, -1,
84
          2, 3, 7, 6, -1,
85
          4, 5, 6, 7, -1 ]
86
        normal Normal { vector [
87
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
88
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
89
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
90
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
91
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
92
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
93
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
94
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
95
        normalIndex [
96
          0, 1, 5, 4, -1,
97
          0, 3, 2, 1, -1,
98
          0, 4, 7, 3, -1,
99
          1, 2, 6, 5, -1,
100
          2, 3, 7, 6, -1,
101
          4, 5, 6, 7, -1 ]
102
      }
103
    }
104
  ]
105
}
106
 
107
DEF cube2_copy6 Transform {
108
  children [
109
    Shape {
110
      appearance Appearance {
111
        material USE pins
112
      }
113
      geometry IndexedFaceSet {
114
        normalPerVertex TRUE
115
        coord Coordinate { point [
116
          0.196 -0.246 0.287,
117
          0.196 -0.125 0.287,
118
          0.316 -0.125 0.287,
119
          0.316 -0.246 0.287,
120
          0.196 -0.246 0.0050000000000000044,
121
          0.196 -0.125 0.0050000000000000044,
122
          0.316 -0.125 0.0050000000000000044,
123
          0.316 -0.246 0.0050000000000000044 ] }
124
        coordIndex [
125
          0, 1, 5, 4, -1,
126
          0, 3, 2, 1, -1,
127
          0, 4, 7, 3, -1,
128
          1, 2, 6, 5, -1,
129
          2, 3, 7, 6, -1,
130
          4, 5, 6, 7, -1 ]
131
        normal Normal { vector [
132
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
133
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
134
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
135
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
136
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
137
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
138
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
139
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
140
        normalIndex [
141
          0, 1, 5, 4, -1,
142
          0, 3, 2, 1, -1,
143
          0, 4, 7, 3, -1,
144
          1, 2, 6, 5, -1,
145
          2, 3, 7, 6, -1,
146
          4, 5, 6, 7, -1 ]
147
      }
148
    }
149
  ]
150
}
151
 
152
DEF cube2_copy5 Transform {
153
  children [
154
    Shape {
155
      appearance Appearance {
156
        material USE pins
157
      }
158
      geometry IndexedFaceSet {
159
        normalPerVertex TRUE
160
        coord Coordinate { point [
161
          -0.06 -0.246 0.287,
162
          -0.06 -0.125 0.287,
163
          0.06 -0.125 0.287,
164
          0.06 -0.246 0.287,
165
          -0.06 -0.246 0.0050000000000000044,
166
          -0.06 -0.125 0.0050000000000000044,
167
          0.06 -0.125 0.0050000000000000044,
168
          0.06 -0.246 0.0050000000000000044 ] }
169
        coordIndex [
170
          0, 1, 5, 4, -1,
171
          0, 3, 2, 1, -1,
172
          0, 4, 7, 3, -1,
173
          1, 2, 6, 5, -1,
174
          2, 3, 7, 6, -1,
175
          4, 5, 6, 7, -1 ]
176
        normal Normal { vector [
177
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
178
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
179
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
180
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
181
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
182
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
183
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
184
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
185
        normalIndex [
186
          0, 1, 5, 4, -1,
187
          0, 3, 2, 1, -1,
188
          0, 4, 7, 3, -1,
189
          1, 2, 6, 5, -1,
190
          2, 3, 7, 6, -1,
191
          4, 5, 6, 7, -1 ]
192
      }
193
    }
194
  ]
195
}
196
 
197
DEF cube2_copy4 Transform {
198
  children [
199
    Shape {
200
      appearance Appearance {
201
        material USE pins
202
      }
203
      geometry IndexedFaceSet {
204
        normalPerVertex TRUE
205
        coord Coordinate { point [
206
          -0.316 0.125 0.287,
207
          -0.316 0.246 0.287,
208
          -0.196 0.246 0.287,
209
          -0.196 0.125 0.287,
210
          -0.316 0.125 0.0050000000000000044,
211
          -0.316 0.246 0.0050000000000000044,
212
          -0.196 0.246 0.0050000000000000044,
213
          -0.196 0.125 0.0050000000000000044 ] }
214
        coordIndex [
215
          0, 1, 5, 4, -1,
216
          0, 3, 2, 1, -1,
217
          0, 4, 7, 3, -1,
218
          1, 2, 6, 5, -1,
219
          2, 3, 7, 6, -1,
220
          4, 5, 6, 7, -1 ]
221
        normal Normal { vector [
222
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
223
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
224
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
225
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
226
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
227
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
228
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
229
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
230
        normalIndex [
231
          0, 1, 5, 4, -1,
232
          0, 3, 2, 1, -1,
233
          0, 4, 7, 3, -1,
234
          1, 2, 6, 5, -1,
235
          2, 3, 7, 6, -1,
236
          4, 5, 6, 7, -1 ]
237
      }
238
    }
239
  ]
240
}
241
 
242
DEF cube2_copy3 Transform {
243
  children [
244
    Shape {
245
      appearance Appearance {
246
        material USE pins
247
      }
248
      geometry IndexedFaceSet {
249
        normalPerVertex TRUE
250
        coord Coordinate { point [
251
          0.196 0.125 0.287,
252
          0.196 0.246 0.287,
253
          0.316 0.246 0.287,
254
          0.316 0.125 0.287,
255
          0.196 0.125 0.0050000000000000044,
256
          0.196 0.246 0.0050000000000000044,
257
          0.316 0.246 0.0050000000000000044,
258
          0.316 0.125 0.0050000000000000044 ] }
259
        coordIndex [
260
          0, 1, 5, 4, -1,
261
          0, 3, 2, 1, -1,
262
          0, 4, 7, 3, -1,
263
          1, 2, 6, 5, -1,
264
          2, 3, 7, 6, -1,
265
          4, 5, 6, 7, -1 ]
266
        normal Normal { vector [
267
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
268
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
269
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
270
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
271
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
272
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
273
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
274
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
275
        normalIndex [
276
          0, 1, 5, 4, -1,
277
          0, 3, 2, 1, -1,
278
          0, 4, 7, 3, -1,
279
          1, 2, 6, 5, -1,
280
          2, 3, 7, 6, -1,
281
          4, 5, 6, 7, -1 ]
282
      }
283
    }
284
  ]
285
}
286
 
287
DEF cube2 Transform {
288
  children [
289
    Shape {
290
      appearance Appearance {
291
        material USE pins
292
      }
293
      geometry IndexedFaceSet {
294
        normalPerVertex TRUE
295
        coord Coordinate { point [
296
          -0.06 0.125 0.287,
297
          -0.06 0.246 0.287,
298
          0.06 0.246 0.287,
299
          0.06 0.125 0.287,
300
          -0.06 0.125 0.0050000000000000044,
301
          -0.06 0.246 0.0050000000000000044,
302
          0.06 0.246 0.0050000000000000044,
303
          0.06 0.125 0.0050000000000000044 ] }
304
        coordIndex [
305
          0, 1, 5, 4, -1,
306
          0, 3, 2, 1, -1,
307
          0, 4, 7, 3, -1,
308
          1, 2, 6, 5, -1,
309
          2, 3, 7, 6, -1,
310
          4, 5, 6, 7, -1 ]
311
        normal Normal { vector [
312
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
313
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
314
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
315
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
316
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
317
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
318
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
319
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
320
        normalIndex [
321
          0, 1, 5, 4, -1,
322
          0, 3, 2, 1, -1,
323
          0, 4, 7, 3, -1,
324
          1, 2, 6, 5, -1,
325
          2, 3, 7, 6, -1,
326
          4, 5, 6, 7, -1 ]
327
      }
328
    }
329
  ]
330
}
331
 
332
DEF cube1 Transform {
333
  children [
334
    Shape {
335
      appearance Appearance {
336
        material DEF body Material {
337
          diffuseColor 1.0 1.0 0.9
338
          emissiveColor 1.0 1.0 0.9
339
          specularColor 1.0 1.0 0.9
340
          ambientIntensity 0.9666666666666667
341
          transparency 0.0
342
          shininess 1.0
343
        }
344
      }
345
      geometry IndexedFaceSet {
346
        normalPerVertex TRUE
347
        coord Coordinate { point [
348
          -0.395 -0.245 0.28600000000000003,
349
          -0.395 0.245 0.28600000000000003,
350
          0.395 0.245 0.28600000000000003,
351
          0.395 -0.245 0.28600000000000003,
352
          -0.395 -0.245 0.005999999999999981,
353
          -0.395 0.245 0.005999999999999981,
354
          0.395 0.245 0.005999999999999981,
355
          0.395 -0.245 0.005999999999999981 ] }
356
        coordIndex [
357
          0, 1, 5, 4, -1,
358
          0, 3, 2, 1, -1,
359
          0, 4, 7, 3, -1,
360
          1, 2, 6, 5, -1,
361
          2, 3, 7, 6, -1,
362
          4, 5, 6, 7, -1 ]
363
        normal Normal { vector [
364
          -0.5773502691896258 -0.5773502691896258 0.5773502691896258,
365
          -0.5773502691896258 0.5773502691896258 0.5773502691896258,
366
          0.5773502691896258 0.5773502691896258 0.5773502691896258,
367
          0.5773502691896258 -0.5773502691896258 0.5773502691896258,
368
          -0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
369
          -0.5773502691896258 0.5773502691896258 -0.5773502691896258,
370
          0.5773502691896258 0.5773502691896258 -0.5773502691896258,
371
          0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
372
        normalIndex [
373
          0, 1, 5, 4, -1,
374
          0, 3, 2, 1, -1,
375
          0, 4, 7, 3, -1,
376
          1, 2, 6, 5, -1,
377
          2, 3, 7, 6, -1,
378
          4, 5, 6, 7, -1 ]
379
      }
380
    }
381
  ]
382
}
383